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Mizzou24's all pro sliders for a CPU offense

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Old 01-24-2014, 05:40 PM   #537
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Re: Mizzou24's all pro sliders for a CPU offense

Quote:
Originally Posted by Mizzou24
Yeah u have to super sim fgs
Sorry for sounding like a newB, but this is my first time playing and enjoying Madden since 2003.

What is super sim fg's?
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Old 01-24-2014, 08:40 PM   #538
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Re: Mizzou24's all pro sliders for a CPU offense

Quote:
Originally Posted by Ebineezer
Sorry for sounding like a newB, but this is my first time playing and enjoying Madden since 2003.



What is super sim fg's?

In play call screen u will see at bottom super sim.. Click it and click advance to next play.. It simulates the fg kick.
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Old 01-24-2014, 11:41 PM   #539
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Re: Mizzou24's all pro sliders for a CPU offense

I've said this before but after trying it one more time I've decided that playing on slow speed really opens up the game and shows off some great animations that I haven't seen in awhile. Really looks so much better.

Anyone tried this with these sliders? Really liking the results from these, just curious if it would mesh with these or if changes would need to be made. No I don't have any issues trying it out myself, thought it might be fortuitous to ask first however. Since I'll have to do it in another ccm to avoid messing up the one i have going.
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Old 01-25-2014, 09:44 AM   #540
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Re: Mizzou24's all pro sliders for a CPU offense

Quote:
Originally Posted by HighCmpPct
I've said this before but after trying it one more time I've decided that playing on slow speed really opens up the game and shows off some great animations that I haven't seen in awhile. Really looks so much better.

Anyone tried this with these sliders? Really liking the results from these, just curious if it would mesh with these or if changes would need to be made. No I don't have any issues trying it out myself, thought it might be fortuitous to ask first however. Since I'll have to do it in another ccm to avoid messing up the one i have going.
i agree i play on slow has well
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Old 01-25-2014, 09:51 AM   #541
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Re: Mizzou24's all pro sliders for a CPU offense

Quote:
Originally Posted by HighCmpPct
I've said this before but after trying it one more time I've decided that playing on slow speed really opens up the game and shows off some great animations that I haven't seen in awhile. Really looks so much better.

Anyone tried this with these sliders? Really liking the results from these, just curious if it would mesh with these or if changes would need to be made. No I don't have any issues trying it out myself, thought it might be fortuitous to ask first however. Since I'll have to do it in another ccm to avoid messing up the one i have going.
Quote:
Originally Posted by thegame19991999
i agree i play on slow has well
I play on slow as well,and have my sliders set up pretty close to Mizzou's.....what I'm going to end up doing though I believe is start my own thread for my settings as well.

I have already sent a few PM's with my sliders,but it will be easier to track the progress through my own thread,and out of respect for Mizzou as well,which is why I will not post them here.

I will have them up some time later today.
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Old 01-26-2014, 02:32 PM   #542
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Re: Mizzou24's all pro sliders for a CPU offense

After playing madden for 10 years here in the uk I've never once come close to finding a slider set that works for me. On default all madden I win by 45 points even after turning the ball over an average of 8 times a game. With these sliders virtually everything is perfect. So thanks. You might have saved madden for me.
One minor thing though - I think I'm getting too many sacks still. Averaging around 5 a game even with poor personnel for pass rushing, and only blitzing 4 guys Any advice on how to reduce the sacks without changing anything else ? I could raise there pass blocking but from past experience this will probably end up altering other things I'll end up with 63 fumbles a game or a hb that rushes for 400.
Read on here that to reduce the player pass rush you can do three things, increase CPU pass block, reduce holding penalties, or reduce intentional grounding. Which might work without screwing something else up?
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Old 01-26-2014, 11:16 PM   #543
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Re: Mizzou24's all pro sliders for a CPU offense

Quote:
Originally Posted by Mizzou24
After further testing I have come to find out thanks to charter that this game plays way more realistic and more challenging on all pro!! I have had nothing but phenomenal games with my new set try them out and post some stats fellas!!

thanks for the people who have helped make these sliders impressive.
- cowherpower
- jayd(autosubs)
- joshc

U guys have really helped out and I appreciate that. Time for some simulation football!



U must put these in outside of ccm and load them into ccm.

Directions to upload

- go to settings from main screen plug in penalties, CPU, human sliders. Save settings.

- now go to the section where u change quarter length. Select all pro and change whatever settings u need to from this screen.

- go back to human and CPU settings and reload them in by using ur saved files.

- now load ur ccm up.

- go to settings and reset human and CPU settings.

- scroll to all pro.

- load ur settings in and ur good!

- if u make changes u must redo the whole process.

version 3.2
last changes made January 14th 2014

now available on psn madden share
File names:
Zouap
Zouaphum



Settings
All pro
14min quarters
15 accel clock
Hear seaker on
Ball hawk on
Switch assist on
Injuries: 40
Fatigue: 62
Game speed: normal
Threshold: 15

beginner set

User settings
Qb accuracy: 8
Pass blocking: 40
Wr catch: 50

Run blocking: 3
Fumbles:35

Reaction time:35
Int: 0
Pass coverage: 20

Tackle: 29

Fg power:50
Fg acc: 40
Punt 50
Punt accuracy 55
Kickoff power 51

CPU settings

Qb accuracy: 7
Pass blocking: 50
Wr catch: 50

Run block: 62
Fumbles: 40

Reac time: 35
Int: 1
Pass coverage: 25

Tackle: 29


advanced set

human
Qb accuracy- 6

Pass blocking- 30
Wr catch- 50

Run block 0
Fumbles- 40

Reac time -35
Int-0
Pass coverage-20

Tackle-25

cpu
Qb accuracy-9

Pass blocking-60
Wr catch-50

Run block-66
Fumbles-50

Reac-35
Int-5
Pass coverage-35

Tackle-29

key note
For best experience super sim CPU fg attempts.. Tackle slider at 15 makes them kick soft fgs.

No user switching on offense or defense
Mix your play calls up no need to run 30 outside runs all game no nfl team does that.




Penalty sliders

Offside 58
False start 63
Holding 61
Face mask 5
Dpi 1
Opi 1
Kr interference 60
Clipping 53
Int grounding 50
Rough passer 53
Rough kicker 55


auto subs

QB 0/0

RB 100/100

WR 75/75

FB/TE 75/75

OL 0/0



DT 80/80

DE 80/80

LB 20/20

CB 0/0

S 0/0


Why Cpu Int's at 1 instead of Zero ?


And why OPI and DPI at 1 ?


Thanks.
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Old 01-26-2014, 11:17 PM   #544
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Re: Mizzou24's all pro sliders for a CPU offense

Quote:
Originally Posted by Griff8787
After playing madden for 10 years here in the uk I've never once come close to finding a slider set that works for me. On default all madden I win by 45 points even after turning the ball over an average of 8 times a game. With these sliders virtually everything is perfect. So thanks. You might have saved madden for me.

One minor thing though - I think I'm getting too many sacks still. Averaging around 5 a game even with poor personnel for pass rushing, and only blitzing 4 guys Any advice on how to reduce the sacks without changing anything else ? I could raise there pass blocking but from past experience this will probably end up altering other things I'll end up with 63 fumbles a game or a hb that rushes for 400.

Read on here that to reduce the player pass rush you can do three things, increase CPU pass block, reduce holding penalties, or reduce intentional grounding. Which might work without screwing something else up?

Try reducing holding.. That would be what I would attempt first. Glad ur enjoying them man


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