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SECElit3's Madden 25 Next Generation Slider Settings

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Old 12-19-2013, 12:52 PM   #1
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SECElit3's Madden 25 Next Generation Slider Settings

These are my current slider settings for Madden 25 Next Gen: These are still a work in progress and I am not going to go into my reasoning for how the sliders are set until I know that all sliders are working properly.


CPU Tackle slider has been verified to control FG Kick Power for the CPU.
CPU WR catch slider is not functioning properly. CPU dropped pass percentage is going to be high regardless of the slider setting chosen.



Feedback is appreciated!




Game Options :

Last Edit
Skill Level
All-Madden
12/19/2013
Quarter Length
15 Minutes
12/19/2013
Minimum Play Clock Time
14 Seconds
12/19/2013
Game Speed
Slow
12/19/2013
Heat Seeker
Off
12/19/2013
Ball Hawk
Off
12/19/2013
Injuries
53
12/19/2013
Fatigue
62
12/19/2013
Minimum Speed Threshold
0
12/19/2013



Penalties :


Offside
63
12/19/2013
False Start
63
12/19/2013
Holding
59
12/19/2013
Face Mask
57
12/19/2013
Def Pass Int
100
12/19/2013
Off Pass Int
100
12/19/2013
KR/PR Interference
54
12/19/2013
Clipping
59
12/19/2013
Int Grounding
50
12/19/2013
Roughing Pass
54
12/19/2013
Roughing Kick
54
12/19/2013




Auto Subs (QB) Playmakers
Out
In

QB
0
5
12/19/2013
RB
80
85
12/19/2013
WR
70
75
12/19/2013
FB
60
65
12/19/2013
OL
30
35
12/19/2013
DT
70
75
12/19/2013
DE
70
75
12/19/2013
LB
50
55
12/19/2013
CB
30
35
12/19/2013
S
30
35
12/19/2013



Dynasty
Equal (Human CPU) – Unless specified

QB Accuracy
5
12/19/2013
Pass Block
2
12/19/2013
WR Catch
52

12/19/2013
Run Blocking
0
12/19/2013
Fumbles
2
12/19/2013
Pass Defense Reaction Time
38

12/19/2013
Interceptions
28
12/19/2013
Pass Coverage
38
12/19/2013
Tackling
5
12/19/2013



Special Teams


FG Power
59 – Simulation of Field Goals highly suggested due to low CPU Tackle slider
12/19/2013
FG Accuracy
38
12/19/2013
Punt Power
50
12/19/2013
Punt Accuracy
85
12/19/2013
Kickoff Power
50
12/19/2013






Slider Legend:


Red
Recent Change

Blue
Still under consideration (possible change required)

Green
Fully tested (Ready for Play) (Possible change based on future results)







Last edited by SECElit3; 12-19-2013 at 12:58 PM.
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Old 12-19-2013, 04:56 PM   #2
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Re: SECElit3's Madden 25 Next Generation Slider Settings

SEC, are you not seeing disappearing players with such a high fatigue setting?
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Old 12-19-2013, 05:17 PM   #3
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Re: SECElit3's Madden 25 Next Generation Slider Settings

Quote:
Originally Posted by JayD
SEC, are you not seeing disappearing players with such a high fatigue setting?
I haven't seen disappearing players in Madden Next Generation.
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Old 12-19-2013, 05:21 PM   #4
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Re: SECElit3's Madden 25 Next Generation Slider Settings

Quote:
Originally Posted by SECElit3
I haven't seen disappearing players in Madden Next Generation.
Interesting. Are you using them in CFM? I guess there's no getting around your offensive line coming off the field regardless of auto sub setting.
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Old 12-19-2013, 05:32 PM   #5
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Re: SECElit3's Madden 25 Next Generation Slider Settings

Quote:
Originally Posted by JayD
Interesting. Are you using them in CFM? I guess there's no getting around your offensive line coming off the field regardless of auto sub setting.

Yes, I am using them in CFM. I haven't noticed my OL coming off the field, but maybe I'll pay a little more attention. I am seeing some nice subbing by the running backs though.
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Old 12-19-2013, 05:34 PM   #6
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Re: SECElit3's Madden 25 Next Generation Slider Settings

Got ya. I was seeing mine and the CPU offensive line coming off even at 53 fatigue and a in/out setting of 1/0. Last thing are yiu setting them up within CFM?
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Old 12-19-2013, 05:39 PM   #7
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Re: SECElit3's Madden 25 Next Generation Slider Settings

Yeah, I am using CFM Preseason to adjust them.
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Old 12-19-2013, 07:07 PM   #8
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Re: SECElit3's Madden 25 Next Generation Slider Settings

I have found that the cpu wr catch slider is affected by the pass blk slider must be at least 40 for the cpu wr to catch passes. ALSO THE INT SLIDER IS HEAVLY EFFECTED BY PASS COV SLIDER with pass cov at 0 and int's on 100 i throw 0 pics pass cov on 30 ints on 0 I threw 3. Just a little bit of what i've found
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