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OhMrHanky's All-Pro Sliders with Penalties Tweaked meant for Offline CFM vs. CPU

This is a discussion on OhMrHanky's All-Pro Sliders with Penalties Tweaked meant for Offline CFM vs. CPU within the Madden NFL Football Sliders forums.

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Old 01-26-2014, 01:20 PM   #41
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Re: OhMrHanky's All-Pro Sliders with Penalties Tweaked meant for Offline CFM vs. CPU

another good game versus the jets won 38-35 should have a blow out but i threw 5 int 3 where return for td

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Old 01-26-2014, 06:27 PM   #42
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OhMrHanky's All-Pro Sliders with Penalties Tweaked meant for Offline CFM vs. CPU

I put these sliders in and had WAY TO MANY fumbles and INT's

5 forced fumbles
8 INT's

Also 0 penalties and way too many sacks!

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Last edited by shanech24; 01-26-2014 at 06:34 PM.
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Old 01-26-2014, 07:27 PM   #43
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Re: OhMrHanky's All-Pro Sliders with Penalties Tweaked meant for Offline CFM vs. CPU

Quote:
Originally Posted by shanech24
I put these sliders in and had WAY TO MANY fumbles and INT's

5 forced fumbles
8 INT's

Also 0 penalties and way too many sacks!

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Interesting. I see about 2 fumbles every 3 games or so. Lol. Things are always different for everybody. I'm testing a few things right now and because I'm not seeing many fumbles, I sort of give up on it, and I'm putting fumbles at 32 or 36, I think. Feel free to up that. Fumbles are definitely a personal preference thing, IMO and may depend on player personnel. Really, though, I still rarely see them. For the INTs, I do feel these sliders give solid pass coverage in general and force u to be more careful with the ball. If you're careful, u should be able to pass. This is an easy tweak, IMO. If u knock down pass cov a few points (I think 60 is low enough, actually to see a difference) and/or knock down INTs a few ticks (here, u don't need to go lower than 40 IMO to see a difference). So, those are a couple things to try if you're still interested. Zero penalties amazes me to be perfectly honest. I haven't played a zero penalty game in probably 10-20 games with these settings or near these settings as I was tweaking. I almost always see 2 or more holdings, an occasional false start, rare offside, occasional clipping and occasional facemask. So, not sure what to say there. Are u playing in CFM or play now? I've never tested these in play now and often times sliders play a little differently.


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Old 01-26-2014, 07:36 PM   #44
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Re: OhMrHanky's All-Pro Sliders with Penalties Tweaked meant for Offline CFM vs. CPU

I'm playing in CFM. Also the fumble slider is tied to the ability for the player to hold onto the ball. Which is why I don't wanna jack that down!


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Old 01-26-2014, 07:41 PM   #45
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Re: OhMrHanky's All-Pro Sliders with Penalties Tweaked meant for Offline CFM vs. CPU

the games have been good but the int are to much i play with tom brady and my stats are like 16td and 15 int.how come i dont see a lot of defense plenty holding holding clipping just asking
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Old 01-26-2014, 08:15 PM   #46
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OhMrHanky's All-Pro Sliders with Penalties Tweaked meant for Offline CFM vs. CPU

Quote:
Originally Posted by thegame19991999
the games have been good but the int are to much i play with tom brady and my stats are like 16td and 15 int.how come i dont see a lot of defense plenty holding holding clipping just asking

Yeah, for INTs, I really think a simple tweak of CPU pass cov 60 does it for me. I see a big enough difference from 63 to 60. This is the crux of the cov/int slider situation, IMO. 63+ and u will struggle from time to time and often throw the ball to a seemingly open man, but a DB will jump the route from a zone. I personally enjoy this challenge and get get by throwing 2 or less INTs per game with Matt Ryan with the occasional wtf game with 4+ against a team like sea with wicked cbs. The CPUs spacing at 63-64 is just really solid, IMO. They stay in between players and often it fakes u out making u throw to a man I think will be open. At 60, however, just a few ticks down, now u will see DBs in good position but they will tend to shade a particular WR so u have a better view of who to throw to and can pass somewhat easily from time to time. With these sliders, u WILL have to throw the ball away from time to time when nobody is open as well. Not sure how u guys play, but that can sometimes be hard to do because it's a video game and u just want to pass the ball. I force it to Julio jones from time to time because I expect him to go get it even when I see him covered and then, bang, int. My fault, though. Should've thrown it away. So, for me, the way I play, I like the QB challenge I get with the coverage and am able to mix my plays up enough. Throw screens to your RB and WR from time to time. I find when I forget to do that, I tend to throw more picks, once again, forcing it downfield. These sliders will definitely allow u to screen to RBs and WRs. Other sliders sometimes don't work or work too well. I like how the screens play out with these. U will have some success. But, if u throw screens too much, you'll get stuck. So, those are a few options/tips that I use to get my QB back on track and stop throwing INTs. As to the defensive penalties. Man, that's tough to do. U can try upping offsides if u like. I kind of don't like how often you'll see the defenders almost jump, though. So, I've left it at 72 because I do see flinching and can occasionally bait the defense offsides and then snap it when I see them jump, but this is rare. U can raise facemask, but I wouldn't go higher than 60 as u will see a lot and u will see a lot of the facemask tackle animations instead of normal tackle animations, so it sort of takes away from the game. Where I have it, I normally see a facemask once every couple of games. Roughing the passer is sort of the same. Set this to 54, and you'll see nothing. Set it to 55, and you'll see 10+ per game, it's ridiculous and is why I put it at zero. That slider just doesn't work well at all. Sadly , I see and feel def pass interference on many pass plays, I can feel the DB bumping into the WR, but it doesn't get called and/or doesn't happen at the point of contact. Once again, that's just in the programming. It's tough to see pass interference.


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Last edited by OhMrHanky; 01-26-2014 at 08:19 PM.
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Old 01-26-2014, 09:05 PM   #47
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Re: OhMrHanky's All-Pro Sliders with Penalties Tweaked meant for Offline CFM vs. CPU

I am going check the sliders to see if i have the same numbers. If not i will change them to what you said. Overall the sliders work great so i will let you know

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Old 01-26-2014, 09:26 PM   #48
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Re: OhMrHanky's All-Pro Sliders with Penalties Tweaked meant for Offline CFM vs. CPU

I know you play on normal speed threshold at 35 if i play on slow or very slow do i need to lower it or raise it or just keep it the same

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