Anybody willing to try these sliders out? Been testing some things and I feel like they work really well. Here is what I came up with:
Settings:
Difficulty: All-Madden
Quarter Length: 10 minutes
Accelerated Clock: 20 secs
Auto Strafe, Heat Seeker, Ball Hawk, Switch Assist: Optional
Injuries: 50
Fatigue: 50
Threshold: 50
Game Speed: Normal
GAME SLIDERS:
(HUM/CPU)
QB Accuracy: 10/25
Pass Blocking: 35/50
WR Catching: 50/50
Run Blocking: 0/60
Fumbles: 35/35
Reaction Time: 75/25 (Slider reversed for CPU)
Interceptions: 35/35 (Not really sure what this slider does. It does not determine whether interceptions are caught or not)
Pass Coverage: 0/35 (Doesn't dictate how tight the coverage is. The lower it is for the USER, the quicker the CPU will make decisions and will make more throws downfield. This slider is like an illusion)
Tackling: 35/35
SPECIAL TEAMS:
FG Power: 50
FG Accuracy: 40
Punt Power: 50
Punt Accuracy: 55
Kickoff Power: 50
PENALTIES:
Offsides: 50
False Start: 50
Holding: 50
Facemask: 25
Def Pass Interference: 25
Off Pass Interference: 1
KR/
PR Interference: 99
Clipping: 50
Intentional Grounding: 1
Roughing the Passer: 50
Roughing the Kicker: 99
NOTE: I have the reaction time at 0 for the CPU because the slider is backwards for the CPU. While in practice mode, I ran curl routes against a cover 1 with no press. I let the WR turn around first before I threw instead of throwing it right away and the DB was able to react and either swat the ball or caught/dropped the pick. Although I completed some passes, every pass threw was contested. When I tested the reaction time at 100, I was able to complete curl routes with no contest at all.