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Armor & Swords All-Pro Slow Simulation Style Sliders

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Old 09-06-2014, 05:57 PM   #897
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Armor & Swords All-Pro Slow Simulation Style Sliders

Have you guys ever thought about player locking on offense too? It's actually pretty fun!


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Last edited by kb0731; 09-06-2014 at 05:59 PM.
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Old 09-06-2014, 06:40 PM   #898
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

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Originally Posted by ForTheQuinn94
Man, I wish I could've seen that game. Too bad my Saints lost though. lol

I'll tune in, not much battery left on my laptop, but I might plug it in and watch the Falcons play (ewww lol ).
Good to see the Saints fans hate us as much as we hate them.
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Old 09-06-2014, 06:41 PM   #899
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by leathrneck34
Offline has not been touched.. Please read some of the previous posts. Several posters have already stated that including Armor. Not tryin to sound rude or hateful just hate reading repeating questions. The tuner and stat issue have been resolved to Online only Offline CCM is still waiting on a patch.
This tuner is for both online and offline. I think you're referring to the stat fix, which is online only at the moment.
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Old 09-06-2014, 06:55 PM   #900
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

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Originally Posted by Roncatto
remember to load the sliders into CFM, not edit them in there.

Also 7 sacks is not unrealistic unless its every game. I always say with anyones sliders, play 3 games of CFM and see the averages.

Sorry, what is the difference between loading them in cfm and editing them?
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Old 09-06-2014, 07:01 PM   #901
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

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Originally Posted by Armor & Sword
1.4 will be my final settings. The only thing that can get me testing again is after the big patch drops and if they have game play fixes in the notes. But I see them doing tuners this year for gameplay fixes....so any tuners or patches will be looked at.



Thank you everyone, for the feedback....of course discussion amongst yourselves regarding the sliders etc is always welcomed, box scores etc.

I will be posting my CFM box scores and game stories here for your enjoyment.

I am now officially in playing Madden mode and also getting back to my MLB The Show franchise and classic season replays. If your a follower of my channel (Todem23) on Twitch join me for some game broadcasts (Show and Madden) in the future.

Once again enjoy the game, have fun, and don't get slideritis!!! Nitpicking the game will drive you mad. It's not perfect, there are things you have to accept...sliders don't fix everything. But gentlemen, this is hands down the best console football game ever made bar non IMO....put to bed the ghosts of 2K past...seriously..they are dated on the field compared to this...just my opinion of course. I also suggest player lock on defense in the defensive cam if you want a real challenge! Amazing fun.

I am out!



Peace.
Game plays awesome Armor, only changes I have tweaked:

Cpu pass block: 95 (sacks still an issue)
Fumbles for both: 50 ( actually can see a fumble on a big hit)
FG power: 48
Penalties: increased the 52's to 55.

Going to try normal speed next game to see if it for some reason helps cpu offense.

Thanks for Awesome base.

Twitch: will be broadcasting later, Hunkerdownuga

Up next AP and Vikes, game 4 of my online Falcons CFM.

I decrease everything in owner mode finances, making some money, but your saying does not matter? Still broke?
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Old 09-06-2014, 07:11 PM   #902
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Gave these a test run in an online CFM with tuner.

CPU run game was overpowering, nothing I did could even slow them down.

My run game was pathetic.

Both QBs were very inaccurate.

Sacks were hard to come by as they should be.

Still wouldn't have been a bad game without the penalties...

17 total for 214 yards, all but 2 were face mask.
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Old 09-06-2014, 08:22 PM   #903
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by leathrneck34
Offline has not been touched.. Please read some of the previous posts. Several posters have already stated that including Armor. Not tryin to sound rude or hateful just hate reading repeating questions. The tuner and stat issue have been resolved to Online only Offline CCM is still waiting on a patch.
so you're saying the tuner only applies to online CFM? are you SURE about this???

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Old 09-06-2014, 08:28 PM   #904
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by whodatdawg
Gave these a test run in an online CFM with tuner.

CPU run game was overpowering, nothing I did could even slow them down.

My run game was pathetic.

Both QBs were very inaccurate.

Sacks were hard to come by as they should be.

Still wouldn't have been a bad game without the penalties...

17 total for 214 yards, all but 2 were face mask.
On CPU running understand they like to run alot of the plays if not most of the playcall ones from the community. You have to control a ILB or Safety that has the back covered.

On your running, gotta be really patient with this set and this game. Outside runs are near impossible unless you have a huge advantage. Inside runs are all about cutbacks and power.
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