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Armor & Swords All-Pro Slow Simulation Style Sliders

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Old 09-07-2014, 02:53 PM   #969
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by jaa1980
This^^ Think im going to control linebackers only to see if improvement.
I`m having sacks with the DL that i`m not in control. I`m going back to use the Roster edit. Tune didn`t fix the amount of sacks for me. I`m playing no switch rule and i play with the DB.
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Old 09-07-2014, 02:54 PM   #970
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by Armor & Sword
Guys....don't get caught up with Robo-QB. It's a video game, please remember that!



Sliders can only do so much......he had Kap on full on Robo mode.....yet he just played the most thrilling game of Madden he ever had.



So who cares!!!!!



Have fun!!!!!!!!!



I develop sliders to have games feel sim....but more importantly I try to find sweets spots for having the most fun I can!!!!!



In the end that is why I play video games.

Let's get clear:

I am in no way asking for a slider fix,

Just strategy wise - anyone dial up some good schemes?

Armor, these sliders are damn near perfect. Great work on these.
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Old 09-07-2014, 02:55 PM   #971
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Re: Armor & Sword's/Marino's All-Pro Slow Simulation Style Sliders

I was having decent games with default all pro but decided to try these out anyways. I'm glad I did. I'm seeing some new animations, much better sack totals, and in general it just feels closer to what you'd experience in an NFL game. Major props Armor.
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Old 09-07-2014, 04:04 PM   #972
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

The game plays great with this set, thanks for that. But I really miss flags. Played 6 games in my CFM so far and only had 4 penalties called. I'll probably have to get up to 60 or 65.
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Old 09-07-2014, 04:15 PM   #973
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

@Armor & Swords (aka 'The Man, The Myth, The Legend….Todem23!)

I decided to run an OFFLINE CFM (as mentioned, I don't have ps+) with… *drum roll please* … The Fins! Wanted to compare your gaming experience that I have been watching on the Todem Twitch Broadcast Network (TTN).

I had some interesting findings. Here are my final stats - - >

Fins: 31
Pats: 24

Fins Total Off: 421
Pats Total Off: 314

Fins Rush: 78
Pats Rush: 123

Fins Pass: 343
Pats Pass: 191

Fins SACKS: 6 sacks (*3 User sacks using Randy Starks)
Pats SACKS: 2

*****

QB Stats:

Tannehill:
Passer Rating: 86.8
Comp%: 64%
Yds: 354
TD: 2
INT: 2 (I got careless, ala 'Smokin' Jay Cutler! LOL!)

Brady:
Passer Rating: 87.5
Comp %: 65%
Yds: 220
TD: 1
INT: 0

HB Stats:

Fins:

Moreno:
Att: 18
Yds: 78
Avg: 4.3
TD: 0
Fumble: 0

*****

Pats:

Vereen:
Att: 19
Yds: 102
Avg.: 5.3
TD: 2
Fumble: 1

Ridley:
Att: 2
Yds: 21
Avg: 10.5 (had 2 break-out runs)
TD: 0

*****

Receiving:

Fins:

Wallace:

Rec: 7
Yds: 132
Avg: 18.8
TD: 1
YAC Avg: 8.2

Hartline:

Rec: 7
Yds: 14.2
YAC Avg: 1.4

Clay

Rec: 4
Yds: 51
Avg: 12.7
YAC Avg: 2.2

*****

Pats:

Vereen:

Rec: 8
Yds: 42
Avg: 5.2
YAC Avg: 5.3

Edelman:

Rec: 4
Yds: 58
Avg: 14.5
YAC Avg: 3.0

Dobson:

Rec: 3
Yds: 34
Avg: 11.3
YAC Avg: 7.6

*****

My concern here is the number of USER sacks & how potent my passing offense felt. I don't believe Starks is an elite pass rusher (but I could be wrong)….And also felt like I had quite a bit of time in the pocket to pick apart the Pats D….But of course the Pats rush did catch me being careless a couple of times with the INTs….

So in regards to the sacks I viewed an archive video of you playing the Pats and also found you had 6 sacks! I believe I would have had more because the CPU ran a number of screen plays…I broke through the line, but just couldn't wrap him up in time (nor could the CPU). I would have liked to see Brady use his feet a little more….but its Brady….

*****

I'm wondering if you could do me a HUGE favor (if you can't, I totally understand my friend) and do an "OFFLINE" CFM and see what you find as well. I'm wondering if the tuners did actually apply to offline CFM in regards to gameplay…Let me know if you can, and I will definitely join the viewing (or if you can archive it, I can definitely check it out)….

AWESOME stuff on these sliders my friend! BEST Madden EVER! The EA Team should be commended!

Last edited by PhiPsi1; 09-07-2014 at 04:41 PM.
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Old 09-07-2014, 05:07 PM   #974
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by PhiPsi1
@Armor & Swords (aka 'The Man, The Myth, The Legend….Todem23!)

I decided to run an OFFLINE CFM (as mentioned, I don't have ps+) with… *drum roll please* … The Fins! Wanted to compare your gaming experience that I have been watching on the Todem Twitch Broadcast Network (TTN).

I had some interesting findings. Here are my final stats - - >

Fins: 31
Pats: 24

Fins Total Off: 421
Pats Total Off: 314

Fins Rush: 78
Pats Rush: 123

Fins Pass: 343
Pats Pass: 191

Fins SACKS: 6 sacks (*3 User sacks using Randy Starks)
Pats SACKS: 2

*****

QB Stats:

Tannehill:
Passer Rating: 86.8
Comp%: 64%
Yds: 354
TD: 2
INT: 2 (I got careless, ala 'Smokin' Jay Cutler! LOL!)

Brady:
Passer Rating: 87.5
Comp %: 65%
Yds: 220
TD: 1
INT: 0

HB Stats:

Fins:

Moreno:
Att: 18
Yds: 78
Avg: 4.3
TD: 0
Fumble: 0

*****

Pats:

Vereen:
Att: 19
Yds: 102
Avg.: 5.3
TD: 2
Fumble: 1

Ridley:
Att: 2
Yds: 21
Avg: 10.5 (had 2 break-out runs)
TD: 0

*****

Receiving:

Fins:

Wallace:

Rec: 7
Yds: 132
Avg: 18.8
TD: 1
YAC Avg: 8.2

Hartline:

Rec: 7
Yds: 14.2
YAC Avg: 1.4

Clay

Rec: 4
Yds: 51
Avg: 12.7
YAC Avg: 2.2

*****

Pats:

Vereen:

Rec: 8
Yds: 42
Avg: 5.2
YAC Avg: 5.3

Edelman:

Rec: 4
Yds: 58
Avg: 14.5
YAC Avg: 3.0

Dobson:

Rec: 3
Yds: 34
Avg: 11.3
YAC Avg: 7.6

*****

My concern here is the number of USER sacks & how potent my passing offense felt. I don't believe Starks is an elite pass rusher (but I could be wrong)….And also felt like I had quite a bit of time in the pocket to pick apart the Pats D….But of course the Pats rush did catch me being careless a couple of times with the INTs….

So in regards to the sacks I viewed an archive video of you playing the Pats and also found you had 6 sacks! I believe I would have had more because the CPU ran a number of screen plays…I broke through the line, but just couldn't wrap him up in time (nor could the CPU). I would have liked to see Brady use his feet a little more….but its Brady….

*****

I'm wondering if you could do me a HUGE favor (if you can't, I totally understand my friend) and do an "OFFLINE" CFM and see what you find as well. I'm wondering if the tuners did actually apply to offline CFM in regards to gameplay…Let me know if you can, and I will definitely join the viewing (or if you can archive it, I can definitely check it out)….

AWESOME stuff on these sliders my friend! BEST Madden EVER! The EA Team should be commended!
After today's games I think those stats look pretty darned realistic.
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Old 09-07-2014, 05:14 PM   #975
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Yu can play that game 10 times on Madden....and get totally different games. Same as IRL.

I am not convened with anything anymore with this game. ust playing away now guys.

Until the patch and/or future game play tuners....I am done testing.
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Old 09-07-2014, 05:16 PM   #976
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Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by Armor & Sword
Guys....don't get caught up with Robo-QB. It's a video game, please remember that!



Sliders can only do so much......he had Kap on full on Robo mode.....yet he just played the most thrilling game of Madden he ever had.



So who cares!!!!!



Have fun!!!!!!!!!



I develop sliders to have games feel sim....but more importantly I try to find sweets spots for having the most fun I can!!!!!



In the end that is why I play video games.

My post was just a joke lol. I really don't mind how the QB plays


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