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Armor & Swords All-Pro Slow Simulation Style Sliders

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Old 09-08-2014, 07:22 AM   #1017
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by kb0731
That's good to hear. So you end what with decent percentages?


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Depends on who I am playing, of course, but they are in a good range most of the time. All depends on the QB playing. Same goes for the CPU QB and who they are playing against, from experience thus far.
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Old 09-08-2014, 10:46 AM   #1018
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

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Originally Posted by BritPitbull
I wish people would stop being idiots and actually watch NFL games for an idea of what the reality is.

Last year when the Packers played the Seahawks, Rogers was sacked 8 times in the first half. Maybe they should cancel the NFL because of this unrealistic stat?

Play a season with a good slider set and then comment on it. Just because you have a game with a high completion percentage by a QB or a couple of sacks by the same DE, doesn't mean the game's broken.

Hint: If you can't stop the CPU run try actually employing some strategy and put 8 in the box and focus on stopping the run.

This is a really good set and more importantly, we finally have a really good game.
When you get 5 sacks per game after 5 games and you don`t control the DL at all.... oh why do i bother.

Play the game and have fun!!.

Great sliders, rushing, passing, pass % everything looks good, except for that thing that i won`t bother to explain, that has nothing to do with the slider set. it`s an issue with QB behavior.
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Last edited by booker21; 09-08-2014 at 11:04 AM.
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Old 09-08-2014, 11:25 AM   #1019
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

I will say that the more I play, the more record-breaking completion percentages I see. For elite QBs, I routinely see completion percentages of 80% or higher. For middling and lower-end starters, if they get down into the 60% range, it's because of INTs or getting hit while throwing. It's not because of over/under-throws.

And I think it's objectively the case that the sacks are too high.

It seems that QBs aren't programmed to run when they should or to throw the ball away when under pressure, and they really don't miss a pass completely more than 1-2 times a game.

IDK if sliders can fix that, and it's a bummer.
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Old 09-08-2014, 11:32 AM   #1020
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

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Originally Posted by Trojan Man
I will say that the more I play, the more record-breaking completion percentages I see. For elite QBs, I routinely see completion percentages of 80% or higher. For middling and lower-end starters, if they get down into the 60% range, it's because of INTs or getting hit while throwing. It's not because of over/under-throws.

And I think it's objectively the case that the sacks are too high.

It seems that QBs aren't programmed to run when they should or to throw the ball away when under pressure, and they really don't miss a pass completely more than 1-2 times a game.

IDK if sliders can fix that, and it's a bummer.
That issue is an issue with the game and sliders can tune a bit, but it wont completly fix them.

The good news is that i had some tweeter conversation with Clint from EA and he said that they are aware of the issue and they are already working on it.

1.-QB holding the ball to long
2.-QB Accuracy.

So, we could see a improvement on future patches.
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Old 09-08-2014, 11:44 AM   #1021
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Re: Armor & Sword's/Marino's All-Pro Slow Simulation Style Sliders

What should player tackling be set at? I didn't see it posted.


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Old 09-08-2014, 11:50 AM   #1022
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Re: Armor & Sword's/Marino's All-Pro Slow Simulation Style Sliders

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Originally Posted by Stacks
What should player tackling be set at? I didn't see it posted.


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Last edited by RGmoney; 09-08-2014 at 11:56 AM.
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Old 09-08-2014, 11:59 AM   #1023
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

User tackling shows while using the internet but when I am on tapatalk it is missing. That is weird.
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Old 09-08-2014, 11:59 AM   #1024
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

I think I need to try these out in a cfm just played another play now game with new tuner and the new roster and new sliders and I had a tough game against saints won 27-17.... but my defense sacked bree's 11 times... the cmp only sacked me twice.


the bad part about it was I wasen't even trying to sack bree's he just hung onto the ball to long.


gonna see if they play different in cfm if not I may have to tweak the pass protection slider for cmp.
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