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Armor & Swords All-Pro Slow Simulation Style Sliders

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Old 10-09-2014, 01:58 AM   #1585
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by fistofrage
Are you seeing holding penalties, clipping penalties, offside, and false starts?
I haven't had a single false start yet and the computer has never been called offsides.

I've actually only seen the computer come into the neutral zone once.
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Old 10-09-2014, 03:27 AM   #1586
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

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Originally Posted by bigbob
I haven't had a single false start yet and the computer has never been called offsides.

I've actually only seen the computer come into the neutral zone once.
I've seen a few false starts on both sides.
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Old 10-09-2014, 06:59 AM   #1587
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

So I finished my first full season with my Niners CFM using these sliders and SECElite's rosters.


I made it to the NFC Championship game against the Eagles, where I ended up losing 24-17 in a game that came down to the wire (literally had the ball on their 24 yard line, no timeouts, with under 15 seconds to go and Kaep gets sacked to end the game. Heartbreaking)


As for the season, I went 12-4 overall. 11-3 in games I personally played. I simulated two games, losing one and winning the other.


Best win was Week 1 against the Cowboys, 31-10.
Worst loss was against the Chiefs, 38-14.


Overall, I enjoyed my experience. One downside:


--Running the ball seems way, WAY too easy. I was averaging over 130 yards a game, either with Gore or Hyde (Gore was injured for the rest of the season), and Hyde didn't miss a beat filling in.


This may not seem like much of a problem, but obviously, it allows me to totally alter the gameplan, throwing maybe 10-15 times a game, and almost always being able to run for a first down on any 3rd and 2 or 4th and 1 I face, ever.
I've had this problem with other sliders as well, so I think it's a game fault, but its something that does alter the dynamic of the game a lot.
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Old 10-09-2014, 08:58 AM   #1588
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

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Originally Posted by jaa1980
I'm starting to think only way to maybe deflate sack stats is with lower quarter length. Because sim sack stats are okay, just issue with HUM vs CPU games, might retry game in CFM with 10 min qrts, no run off, and see what I get. Have you ever tried this?
Testing in my offline cfm in 1st 2 preseason games ,10 min qrts- 20 sec runoff. Both games had around 120 plays. Im falcons.

1: Dolphins at Falcons - 2 total sacks, 1 each
2: Falcons at Texans - 5 total sacks, 3 for Texans (real pass rush), 2 for me on blitz calls.

So far so good, might be only way to get decent sack totals in played games. Will continue test in next 2 preseason games . Only thing that will have to change is auto subs or fatigue as 4th qrt saw some starters coming back in from disappearing players.
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Old 10-09-2014, 09:19 AM   #1589
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

I've used just about every slider set on here, including my own which is a culmination of various things from this board, but i always end up coming back to these. The challenge is just about right for me.

Quick question since the patch thread on the main board seems to have devolved into a mess: are the stats fixed well enough for me to start an offline CFM?

Thanks
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Old 10-09-2014, 10:02 AM   #1590
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by bigbob
I haven't had a single false start yet and the computer has never been called offsides.

I've actually only seen the computer come into the neutral zone once.
What about clipping and holding?
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Old 10-09-2014, 10:11 AM   #1591
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by heelphreak
I've used just about every slider set on here, including my own which is a culmination of various things from this board, but i always end up coming back to these. The challenge is just about right for me.

Quick question since the patch thread on the main board seems to have devolved into a mess: are the stats fixed well enough for me to start an offline CFM?

Thanks
Absolutely. Sim Stats were fixed for offline CFM.

Thanks for the kind words enjoy the game!
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Old 10-09-2014, 10:26 AM   #1592
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Thanks for the info. Gonna start an offline CFM this weekend after i beat middle earth.
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