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Armor & Swords All-Pro Slow Simulation Style Sliders

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Old 03-06-2015, 10:42 PM   #1953
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Armor & Swords All-Pro Slow Simulation Style Sliders

Second game in the books. Lost on the road the CLE, 28-10. Bortles tossed 3 picks and no TDs and we were sacked 7 times. We couldn't move the ball so my D was tired for much of the second half. I kinda like that aspect. Wasn't a factor before adjusting sub sliders. Still sucks getting blown out


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Old 03-07-2015, 12:19 AM   #1954
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Last game of the night. My 5-8 JAX team hosting a 10-3 TEN team. We're up 24-10 in the 4th. They score a TD on a throw, catch, high-speed spin move, and ride out sequence. We have to punt. They get it back and covert a big 3rd down when Te'o (Traded Cyprien for him since he didn't want to re-sign and neither does Poszluzny) was supposed to cover Sankey but he chose to blitz instead. They score and tie it up at 27. We come out. Big 1st down to Marcedes Lewis then a big throw down the sideline to Shorts III that put us at the 16 yard line. We run once and take a T.O. with 0:02 left before kicking the game winning FG as time expired.

This was with Drew Stanton at the helm for us by the way as Borltes went down with a bruised sternum in the 3rd quarter. Intense game to coach down the stretched and I REALLY thought I was about to get EA'ed!!


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Old 03-07-2015, 10:05 AM   #1955
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Armor,

I noticed last night that when I loaded your player skill file it was all default. Did that twice. I manually edited it and saved over on my console. You may want to check as I'm not sure if it was me or not but the cpu skill file was fine.


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Old 03-07-2015, 11:38 AM   #1956
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

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Originally Posted by NoleFan
Armor,

I noticed last night that when I loaded your player skill file it was all default. Did that twice. I manually edited it and saved over on my console. You may want to check as I'm not sure if it was me or not but the cpu skill file was fine.


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Same thing is happening to me. Anyone know what Player tackle is supposed to be? I don't see it listed on the first page...


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Old 03-07-2015, 12:00 PM   #1957
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Re: Armor & Sword's/Marino's All-Pro Slow Simulation Style Sliders

4th game done

6-8 JAX at 6-8 CHI

L 14-31


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Old 03-08-2015, 01:58 PM   #1958
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by NoleFan
Armor,

I noticed last night that when I loaded your player skill file it was all default. Did that twice. I manually edited it and saved over on my console. You may want to check as I'm not sure if it was me or not but the cpu skill file was fine.


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Well crap.....that happened to me as well....it really throws things for a loop when main menu and CFM don't match. Thank you for saying this......
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Old 03-08-2015, 07:02 PM   #1959
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Played the last game of the season earlier today. My 6-9 JAX team hosting IND at 3-12. We won 27-13. I think it was the first game where I had the auto subs set correctly since switching to these. I'd done it outside of my CFM and I thought importing would bring those in as well but I found that it didn't. I like having fatigue increased and aholbert's auto subs. Makes the game seem like fatigue is cumulative and you can really see it in situations where your D was on the field for a while then your offense goes 3 and out and puts the D right back on the field.

Got the draft finished up and ready to jump into my first preseason game as soon as I can.

Hoping for a good stretch and finally some winning seasons so I don't get retired/fired after a few years. Had to create a new character and take over the job that my previous character, with the same name, vacated when I was retired with no prospects. Ha


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Old 03-08-2015, 11:43 PM   #1960
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

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Originally Posted by jdawg26
Same thing is happening to me. Anyone know what Player tackle is supposed to be? I don't see it listed on the first page...


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Tackling at 30 for both cpu/hum
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