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Armor & Swords All-Pro Slow Simulation Style Sliders

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Old 08-13-2015, 12:42 PM   #2041
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Re: Armor & Sword's/Marino's All-Pro Slow Simulation Style Sliders

I will be streaming a Giants CFM when EA Access releases using these sliders.

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Old 08-13-2015, 02:12 PM   #2042
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

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Originally Posted by Armor and Sword
What's up Maddenites,

I saw Rex come on here to OS and state the sack issue has been tuned substantially. It was a focus. Now the real effects of that though IMO have not been tested playing 15 minute quarters.

At least I have not seen confirmation on that from EA. It could be in -6-8 minute quarters that people who have played the game are giving results on.

Also what level and what speed.

Because I play ALL-PRO Slow with 0 speed threshold.


Just an FYI I will have the game on release day. I will start streaming a test CFM controlling all teams to play various match-ups.

Two things I do adjust out of the box are game speed and threshold. (Slow and 0) everything else will be default and we work from that point.

Remember too that I play no switch on defense, no user catch is my intention (but last year had to resort to it due to brain dead WR's) with the new WR/DB interactions (which look great so far) and I use various camera views on the fly. Typically use zoom on offense (default on obvious passing downs) and I play from the defensive cam vs the CPU. It adds a lot more challenge to playing defense and IMO helps the CPU be a far more challenging opponent. I also use no visual aids (tackle cone, pass rush QTE button visuals etc).

Anyway I am really excited for Madden 16 and new slider thread will start up on August 25th!

See everyone soon.
Looking forward to your sliders bro you brought life into Madden 15 cfm for me. Still playing it now since I got football fever can't wait till 16 drops!!!. Hopefully you won't have to work to hard 🙏🙏🙏
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Old 08-19-2015, 10:05 PM   #2043
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Re: Armor & Sword's/Marino's All-Pro Slow Simulation Style Sliders

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Originally Posted by jb12780
I will be streaming a Giants CFM when EA Access releases using these sliders.

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Just to update this, I'll be downloading tonight and streaming tomorrow night. Download times for EA Access have been slow.

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Old 08-20-2015, 02:10 AM   #2044
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Armor, I seriously cannot wait for your genius mind to come up with a base set of sliders for 16...I downloaded the free trial and the game is literally breathtaking! I played 1 quarter (have to go to work in the morning...silly job), but I have not been this excited EVER to get home and play a free trial of madden!!! Once your set comes up...I may never see the outside again!
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Old 08-20-2015, 10:28 AM   #2045
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Looking forward to seeing your slider A&S. With penalty and game play sliders finally working, your work should be even better than ever.
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Old 08-20-2015, 10:41 AM   #2046
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Re: Armor & Sword's/Marino's All-Pro Slow Simulation Style Sliders

ARMOR you doing 2016 set? I played a game last night with some positive signs on default.

Madden 16 early access
All Pro default
15 min qrt/ 12 sec runoff
New button visuals off
Penalties all at 60
Play now game
Falcons(me) against dolphins
I won 35-31

Passing game especially new wr catch mechanic needs to be toned down.

Running game needs a slight boost on both sides

Cannot believe I am saying this, 60 was to high as I had 18 total penalties of variety. will try default next game.

Around 60 plays per side
Maybe 2-3 sacks per side, definitely fixed from 2015.

Overall very excited on the field on what settings we can come up with. AND NOT far from default.
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Old 08-20-2015, 11:24 AM   #2047
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Re: Armor & Sword's/Marino's All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by jaa1980
ARMOR you doing 2016 set? I played a game last night with some positive signs on default.

Madden 16 early access
All Pro default
15 min qrt/ 12 sec runoff
New button visuals off
Penalties all at 60
Play now game
Falcons(me) against dolphins
I won 35-31

Passing game especially new wr catch mechanic needs to be toned down.

Running game needs a slight boost on both sides

Cannot believe I am saying this, 60 was to high as I had 18 total penalties of variety. will try default next game.

Around 60 plays per side
Maybe 2-3 sacks per side, definitely fixed from 2015.

Overall very excited on the field on what settings we can come up with. AND NOT far from default.
Thanks for that report Jaa.

I am absolutely developing an All-Pro slow speed no switch set again for 16.

My copy arrives Tuesday afternoon and I will set up a 32 team offline CFM to run the lab with.

I will stream various games via Twitch as usual. Looking forward to seeing everyone again. We had a lot of fun last year developing the sliders.

I imagine it won't take too long this season. From everything I am reading the game seems really well tuned out of the box on All-Pro default with some things that will be tweaked I am sure to get it playing more sim.
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Old 08-20-2015, 11:29 AM   #2048
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Re: Armor & Sword's/Marino's All-Pro Slow Simulation Style Sliders

I did my test on normal not slow, forgot about that. Seemed slower on normal to me. Especially running game. Maybe just because have not played in a while.

Guess need to test in CFM as well as might be different than play now?
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