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Armor & Swords All-Pro Slow Simulation Style Sliders

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Old 09-03-2014, 10:06 AM   #609
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

These sliders were tested and developed strictly for CFM play. I am going to put that in bold and big print on the OP.
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Old 09-03-2014, 10:09 AM   #610
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Can someone PLEASE tell me how to make these changes that are found in the QBEDITS list BEFORE jumping into a franchise? And how to make them pull into my connected franchise? Is this something I need to change in the main screen before I start a Connected Career?? I'm struggling to make it happen....
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Old 09-03-2014, 10:15 AM   #611
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by BadBoy7150
Can someone PLEASE tell me how to make these changes that are found in the QBEDITS list BEFORE jumping into a franchise? And how to make them pull into my connected franchise? Is this something I need to change in the main screen before I start a Connected Career?? I'm struggling to make it happen....
They are listed in the OP. If you have a question try and check the original post first.
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Old 09-03-2014, 10:16 AM   #612
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

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Originally Posted by cujomatty
I tried a little experiment. I was thinking about the problem I was having with the cpu not passing down field enough. I kinda thought maybe it might have to do with the qb pressure trait being on paranoid. my thought process was they arent even looking down the field at all they are just getting rid of it as quick as possible which makes sense because it fixed the too many sacks issue.

I decided to change all the cpu traits to trigger happy instead of paranoid. I still only got 1 sack in the game I tried and it did seem the QB threw down the field more. granted it was only one game ive tried so far. lol I was thinking maybe later ill switch the trait down 1 more to ideal and see if the sacks stay down and what happens to the cpu throwing desicions. side note I have pass blocking at 85.

Forget Ideal. It was a disaster on that. However please keep playing games with trigger happy and let me know how it goes.

Bottom line is I really hope to see a solid game tuning patch to rectify this sack issue. If we get one I will be thrilled and retest and tweak the sliders which will be easy to do once I see the patch notes.

The QB edits are not a permanent fix as rookie QB's will populate the league by year 4 and 5. It is really important that Tiburon examines this (which I am sure they are) and balances it without breaking something else. It's a slippery slope when you nerf and patch.

I personally play through 5 seasons max before I either start another or move on to the next version of the game. But I know plenty of players here at OS play deep into CFM and this needs to be addressed for a long term fix for CFM players which is by far the most popular mode along with MUT.

I am pretty confident they are going to fix this. The game has been well received, and there is a lot of good will with Madden. I think they want to make sure this great new feeling that the game has gone in the right direction continues.
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Old 09-03-2014, 10:22 AM   #613
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by BadBoy7150
Can someone PLEASE tell me how to make these changes that are found in the QBEDITS list BEFORE jumping into a franchise? And how to make them pull into my connected franchise? Is this something I need to change in the main screen before I start a Connected Career?? I'm struggling to make it happen....
Simple process to get the roster armorsedits into your CFM

1. Go to Madden share and find my roster file called armorsedits PSN = Todem
2. After you DL the roster load the roster in the main madden menu.
3. start a new CFM
4. When it asked use default CFM roster or custom roster...choose custom roster and it will load the armorsedits roster because you already loaded that on the main menu.
5. to to the settings screen inside your CFM and hit triangle to load my slider set that you either DL from Madden share or imputed yourself and saved.

Auto Subs process:

1. Make sure you set fatigue to 60 in your sliders section inside CFM
2. make sure you play 13 minutes quarters with accelerated clock set down to runoff to 15 seconds.
3. When you in the team page of CFM selcet the tile that say "team roadmap" and go to the auto sub screen.
4. Input the auto sub settings on page one and your done.
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Old 09-03-2014, 10:24 AM   #614
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Armor, just out of curiosity, when do you plan on uploading your opening day set with the QB edits? Will you be adding in any created players to make the real 53 man rosters or just working with what the most recent update has? Thanks for all your hard work!
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Old 09-03-2014, 10:27 AM   #615
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

The OP has been fully updated with instructions on how to:

DL rosters, DL sliders, input auto subs inside CFM, load roster edits into CFM.

It's all there. So please before posting any technical questions anymore READ THE OP and you will probably find the answer right there.
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Old 09-03-2014, 10:35 AM   #616
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by MikeFoley4
Armor, just out of curiosity, when do you plan on uploading your opening day set with the QB edits? Will you be adding in any created players to make the real 53 man rosters or just working with what the most recent update has? Thanks for all your hard work!
They are patching the sack issue no doubt in my mind.....so I am done editing rosters to be frank.

I am playing an online CFM right now (and getting comfortable with the gameplay) while I wait around for the patch, as I want a permanent fix before I go beyond year one. I want to start over in an offline CFM with 32 team control (so I can have a couple of teams and play various match-ups when I want and play post season games even if my team/teams are out of it).

BTW if your only going to run one team....online is the way to go IMO. Super fast advances which to me is huge plus server side fixes/tuners.
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