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Armor & Swords All-Pro Slow Simulation Style Sliders

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Old 08-27-2014, 06:27 PM   #57
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Minnesota Vikings at Tennessee Titans
Aug 28, 20141ST2ND3RD4THSCORE
Minnesota Vikings (3-0)0000001515
Tennessee Titans (2-1)1003071030
Team Stats Comparison
MINTEN
Total Offense279316
Rushing Yards108188
Passing Yards171128
First Downs1318
Punt Return Yards0043
Kick Return Yards1752
Total Yards296411
Turnovers32
3rd Down Converstion2-116-16
4th Down Conversion0-11-2
2-Point Conversion1-10-0
Red Zone Touchdowns/Field Goals1/1 (1-0)5/6 (3-2)
Penalties5-652-20
Posession Time22:5237:08
Scoring Summary
FIRST QUARTER SCORINGMINTEN
11:07(TEN) B. Sankey, 1 yard rush0007
2:55(TEN) R. Bironas, 34 yd FG0010
SECOND QUARTER SCORINGMINTEN
:00(TEN) R. Bironas, 40 yd FG0013
THIRD QUARTER SCORINGMINTEN
11:19(TEN) T. Thompson, 8 yard pass from J. Locker0020
FOURTH QUARTER SCORINGMINTEN
14:52(TEN) B. Sankey, 3 yard rush0027
13:29(MIN) J. Wright, 39 yard pass from T. Bridgewater0727
8:07(TEN) R. Bironas, 37 yd FG0730
2:23(MIN) J. McKinnon, 2 yard rush (2pt conversion successful)1530
Minnesota Vikings
Tennessee Titans
PASSINGC/AYDSTDINT
Jake Locker11/2010411
Zach Mettenberger4/62701
RUSHINGATTYDSAVGTD
Bishop Sankey381243.22
Leon Washington9707.70
Jake Locker3-6-2.00
RECEIVINGRECYDSAVGTD
Taylor Thompson45614.01
Dexter McCluster3299.60
Leon Washington294.50
DEFENSETACKSACKINTTD
Daimon Stafford5010


This was a preseason game, CPU had 49 plays, I had 65 (I believe IIRC, not counting special teams)

I'm doing my own tweaks to these, but thanks for the base set.
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Old 08-27-2014, 06:41 PM   #58
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Tried these out on a test CCM. Had a decent game. Only thing was too many frequent roughing the passer calls and very hard to run the ball. Other then that good set so far.
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Old 08-27-2014, 07:34 PM   #59
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by Cutler2Marshall2012
Tried these out on a test CCM. Had a decent game. Only thing was too many frequent roughing the passer calls and very hard to run the ball. Other then that good set so far.
The roughing will be adjusted down...just want to test it at 53 then 52 etc.

Running game should be harder...last season it was far too easy.
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Old 08-27-2014, 07:36 PM   #60
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Re: Armor & Sword's/Marino's All-Pro Slow Simulation Style Sliders

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Originally Posted by Armor & Sword
Both sides? user controlled sacks? CPU sacks?

What teams, etc etc etc. If your going to post that I need specifics to be able to attempt to counter act it.

Remember too...you must make your reads quicker on this game. 2-4 sacks a game is ok....it's when we start seeing those 6-7 sack games....and they do happen sometimes and they happened on M25 last gen a lot to be frank. kepp in an extra blocker, adjust your pass protect at the line...be able to read a blitz...the game makes you play football big time this year.

Again some aspects of this game will never be perfect....but I am sure between becoming a better player coupled with some slider tweaks you can calm it down.

So for example say your getting rocked...but you have a weak OL on your team. Well start cranking up your Human pass blocking to a level where your getting realistic sack numbers for skill level and/or team's OL ratings.


It's a process.....we are working on it. Patience everyone....I will do the best I can.

But I can't promise anything.
Me sacking computer, even without switching D player. When I get sacked my fault, no problems there. Seems like cpu qb does not run or get rid of ball.

I play as Falcons, against Saints, I had 10 total sacks.
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Old 08-27-2014, 07:38 PM   #61
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Re: Armor & Sword's/Marino's All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by tyberious4now
I put pass block for cpu at 75. I played with the 49ers against green bay I only had 2 sacks against green bay the whole game. Also I put int grounding at 30 and it seems to help the cpu
Get rid of the ball and not hold on to it forever....
Trying this, thanks.
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Old 08-27-2014, 07:40 PM   #62
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Re: Armor & Sword's/Marino's All-Pro Slow Simulation Style Sliders

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Originally Posted by jaa1980
Me sacking computer, even without switching D player. When I get sacked my fault, no problems there. Seems like cpu qb does not run or get rid of ball.

I play as Falcons, against Saints, I had 10 total sacks.
Perfect that is the info that helps!!
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Old 08-27-2014, 07:45 PM   #63
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Do these play any different in CFM compared to Play Now?

...Because I'm in Play Now with the Saints vs Giants and I'm winning 31-3 at halftime.

Drew is 14/21 200 yards 3 TDs and my defense has 5 sacks (1 user)...

Last edited by Hoops737; 08-27-2014 at 07:49 PM.
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Old 08-27-2014, 07:51 PM   #64
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Hi Armor will you be posting up any updated sliders tonight? No matter how slight.
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