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Armor & Swords All-Pro Slow Simulation Style Sliders

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Old 09-05-2014, 11:45 AM   #745
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

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Originally Posted by sbattisti
I have had a few awesome diving pass breakups in my secondary in the past few games. They definitely happen. This is from AI guys. Haven't seen a pass batted at the line though.

Have you been able to make any user deflections?


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Old 09-05-2014, 12:12 PM   #746
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

EA's official roster update is out, will you be editing this roster set Armor? And I guess we have more slider tweaks coming tonight? Looks like I can finally start my CFM tonight
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Old 09-05-2014, 12:16 PM   #747
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

I am thinking about using these, but if a patch drops, it will probably make these rosters pointless, correct? I don't want to get 10 games in and have to start over.

There is no way to change edit players unless I control all 32 once I start?
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Old 09-05-2014, 12:26 PM   #748
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

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Originally Posted by kb0731
Have you been able to make any user deflections?


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Hmm, not sure. Honestly, I suck at manual pass coverage so I tend to play DL more than anything or OLB in 3-4...
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Old 09-05-2014, 12:29 PM   #749
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Well guys looking at the game last night the way the Seahawks pound caked the Packers there's not much we should do moving forward as I feel these sliders are spot on...

Armor and company has done an outstanding job in simulating what is happening in a real game...great job Armor!!!

P.S nobody suspected GREEN BAY to take that kind of beating lol...
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Old 09-05-2014, 12:48 PM   #750
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by tyberious4now
Well guys looking at the game last night the way the Seahawks pound caked the Packers there's not much we should do moving forward as I feel these sliders are spot on...

Armor and company has done an outstanding job in simulating what is happening in a real game...great job Armor!!!

P.S nobody suspected GREEN BAY to take that kind of beating lol...
totally agree. i felt really good about my M15 situation after watching the game last night. EA knocked this out of the park.
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Old 09-05-2014, 01:11 PM   #751
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by kb0731
Have you been able to make any user deflections?


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I personally have not seen any catchable tipped passes in any of the games that I have played. What's weird though is that I had the X360 version of the game on day one (just recently got a PS4 and new gen Madden). In 2 or 3 games on the X360 I recall seeing a few tipped passes that were deflected by a DL player and went up for grabs in the defensive backfield. I am hoping that I start seeing some of those on the PS4!
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Old 09-05-2014, 01:19 PM   #752
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

A&S I love the sliders man. Started my online CFM and the first game was vs Tampa.

Let me ask you a question (and I apologize but searching through 19+ pages is too much work). I downloaded the 8/31 roster and loaded it in. I double checked my QB traits with elite QBs to see if things like pocket presence was set to paranoid and clutch was turned on.

Last night in my first preseason game, I still had a lot of sacks. One of my DE that I user locked (to stick with the no switch policy) had about 5 or 6 sacks against Tampa's second/third team. Is that because he is playing against 2s and 3s?

Thanks again. I love your MLB sliders and I love these ones too.
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