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Charter04's Madden NFL 15 Sliders

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Old 08-26-2014, 08:36 PM   #49
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Re: Charter04's Madden NFL 15 Sliders

Hey man! Remember me from M25 Xbox 360? :P

Anyways, I played my first CFM game with these sliders. I'm the Eagles.

Jacksonville Jaguars at Philadelphia Eagles
Jan 1, 1ST2ND3RD4THSCORE
Jacksonville Jaguars ()10140024
Philadelphia Eagles ()7771334
Team Stats Comparison
JACPHI
Total Offense280461
Rushing Yards24130
Passing Yards256331
First Downs2017
Punt Return Yards2635
Kick Return Yards7190
Total Yards377586
Turnovers22
3rd Down Converstion56
4th Down Conversion00
2-Point Conversion00
Red Zone Touchdowns/Field Goals100 (2/0)100 (2/2)
Penalties56 yards15 yards
Posession Time31:5328:07
Jacksonville Jaguars
PASSINGC/AYDSTDINT
B. Bortles29/3832711
RUSHINGATTYDSAVGTD
T. Gerhart19432.31
DEFENSETACKSACKINTTD
Defense211
Philadelphia Eagles
PASSINGC/AYDSTDINT
N. Foles23/2834541
RUSHINGATTYDSAVGTD
L. McCoy221295.90
D. Sproles273.50
DEFENSETACKSACKINTTD
Defense1110


I still think AP > AM. Bordles at one point was 22/24 passing until I took the lead and he started taking some shots. Looked automatic at times.

I also think I got to the QB waaaaaay too often. Even before he was starting to look deep I had 7 sacks on the night. Finished with 11.

The game seemed challenging but I didn't have the same "problem" running the ball as most people here (I blame McCoy). These are a solid start but I feel like if I were playing, say, Tom Brady, He would've gone 35/35 with the accuracy I saw out of Bordles.
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Old 08-26-2014, 08:37 PM   #50
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Re: Charter04's Madden NFL 15 Sliders

Beautiful. Thanks for getting these up so quickly, charter. I'm about to fire up M15 for the first time and I will input your sliders straight away.
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Old 08-26-2014, 08:41 PM   #51
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Re: Charter04's Madden NFL 15 Sliders

Quote:
Originally Posted by charter04
Seems to. I'm not sure about in CFM though. It's supposed to be for both


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FYI, auto subs in CFM for all teams is 50-49, and yes, first number is higher than second, and it is for all positions. What you do in main menu doesn't seem to go through in CFM. If same auto subs is desired for all teams, then you will have to set it that way for each team with 32 team control.
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Old 08-26-2014, 08:53 PM   #52
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Re: Charter04's Madden NFL 15 Sliders

Quote:
Originally Posted by mtownballa12
Are there any House Rules to go with this slider set? Look forward to getting some games in with these.

Just play realistic. I'm tired of house rules. Lol
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Old 08-26-2014, 08:57 PM   #53
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Charter04's Madden NFL 15 Sliders

Quote:
Originally Posted by lere2001
Hey man! Remember me from M25 Xbox 360? :P



Anyways, I played my first CFM game with these sliders. I'm the Eagles.



Jacksonville Jaguars at Philadelphia EaglesJan 1, 1ST2ND3RD4THSCOREJacksonville Jaguars ()10140024Philadelphia Eagles ()7771334Team Stats ComparisonJACPHITotal Offense280461Rushing Yards24130Passing Yards256331First Downs2017Punt Return Yards2635Kick Return Yards7190Total Yards377586Turnovers223rd Down Converstion564th Down Conversion002-Point Conversion00Red Zone Touchdowns/Field Goals100 (2/0)100 (2/2)Penalties56 yards15 yardsPosession Time31:5328:07Jacksonville JaguarsPASSINGC/AYDSTDINTB. Bortles29/3832711RUSHINGATTYDSAVGTDT. Gerhart19432.31DEFENSETACKSACKINTTDDefense211Phila delphia EaglesPASSINGC/AYDSTDINTN. Foles23/2834541RUSHINGATTYDSAVGTDL. McCoy221295.90D. Sproles273.50DEFENSETACKSACKINTTDDefense1110



I still think AP > AM. Bordles at one point was 22/24 passing until I took the lead and he started taking some shots. Looked automatic at times.



I also think I got to the QB waaaaaay too often. Even before he was starting to look deep I had 7 sacks on the night. Finished with 11.



The game seemed challenging but I didn't have the same "problem" running the ball as most people here (I blame McCoy). These are a solid start but I feel like if I were playing, say, Tom Brady, He would've gone 35/35 with the accuracy I saw out of Bordles.

One thing I'm noticing is that you have to use the DB adjustment "cover the flats" and it helps. P. Manning was 66% in the game I was playing as NE. I took the short stuffs away and he had to start pushing it down field.
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Old 08-26-2014, 09:02 PM   #54
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Re: Charter04's Madden NFL 15 Sliders

I'm seeing a lot of broken tackles. CPU QBs are pretty nuts still despite their new accuracy feature. HB screens are automatic for the CPU. I think it may just be the All-Madden difficulty.
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Old 08-26-2014, 09:14 PM   #55
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Re: Charter04's Madden NFL 15 Sliders

So I tried your set with the 50% cpu disadvantage and here's what I noticed. Take into account this is only one game and using it during practice mode for a while...

Dallas vs. Tennessee
-Too many Wr CPU drops for my liking
-The facemask animation happened too often and was only called about 30-40% of the time, might have to lower this.
-Too many dropped int's for the Cpu, BUT their pass coverage seemed too instinctual. So might have to lower Pass react time and up INT's
-Brandon Carr picked off Locker the first play of the game for a pick six. I had one more pick six later in the game but this was a bit more fluky. Locker had some real good looks the rest of the game and was getting the ball out pretty quickly. Even took some shots down the field.
-CPU running game seemed right where it should be.
-Going to up KO length for both User and CPU (personal preference to make it more life-like)
-May up pass protection a bit, but nothing too crazy
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Old 08-26-2014, 09:30 PM   #56
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Re: Charter04's Madden NFL 15 Sliders

Quote:
Originally Posted by talucchesi
So I tried your set with the 50% cpu disadvantage and here's what I noticed. Take into account this is only one game and using it during practice mode for a while...

Dallas vs. Tennessee
-Too many Wr CPU drops for my liking
-The facemask animation happened too often and was only called about 30-40% of the time, might have to lower this.
-Too many dropped int's for the Cpu, BUT their pass coverage seemed too instinctual. So might have to lower Pass react time and up INT's
-Brandon Carr picked off Locker the first play of the game for a pick six. I had one more pick six later in the game but this was a bit more fluky. Locker had some real good looks the rest of the game and was getting the ball out pretty quickly. Even took some shots down the field.
-CPU running game seemed right where it should be.
-Going to up KO length for both User and CPU (personal preference to make it more life-like)
-May up pass protection a bit, but nothing too crazy
Yea CPU pass catch is for sure different from other sliders. it might be best to leave them at 47. I will be working on these this week so hopefully in a week I can come up with a good base. I usually wait much later in my testing post something but, I figured it would be good to get the feedback.
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