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schnaidt1's Madden 15 Sliders

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Old 09-01-2014, 12:51 AM   #105
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Re: schnaidt1's Madden 15 Sliders

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Originally Posted by John_Taffer
I don't mean to take away all the great effort everyone has done with these different sliders to help improve this year's Madden, but.....In truth, we really shouldn't have to go to all this trouble to make this game playable. EA should have done a hell of a lot better job programing from the get go. There's no reason why we should have to waste countless hrs changing QB profiles, sliders, etc. I like how we can have the option of tuning the game how we want, but this is ridiculous.

I'll prolly stick with these sliders for now, but I'm giving EA about a month to release a patch that fixes just about all these bugs. If not, then I'm not just done with this Madden, but any Madden that comes out for good. This is the 1st Madden I bought since 2010, and besides the graphical facelift, the same damn game pretty much.
Every year a bunch of guys tirelessly test these day in and out so we have a semi playable game and I give them props and appreciation. What a joke that ea does not even give valid explanations to what their sliders do.

I will repeat what I read in another topic. I hate this game but can't stop playing.
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Old 09-01-2014, 01:08 AM   #106
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Re: schnaidt1's Madden 15 Sliders

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Originally Posted by schnaidt1
No u guys...it's dumb ea...I should have known they would release a game with something so stupid being what's wrong....and they won't even a dress it....it's basically. Either have qb complete every throw or as a user get bout 10 sacks a game...

Lowering qb accuracy. Will make them more inaccurate. But causes more runs to he called...this game has so much potential but leave it to,ea to screw it up
I appreciate the work you guys do to help others enjoy a game. Good call on pro difficulty. This game is fun and frustrating all in one. I see the pre game loading screen qb stats and they're decent looking comp/att numbers. Then the game starts.
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Old 09-01-2014, 07:20 AM   #107
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Re: schnaidt1's Madden 15 Sliders

I've had two of the best games I've played so far. Playing on the harder level with pass blocking at 90 for CPU, got 3 sacks one game, 4 another with the Panthers. Much better than the other sliders I've tried.

Thanks for your efforts
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Old 09-01-2014, 08:16 AM   #108
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Icon14 Re: schnaidt1's Madden 15 Sliders

Great sliders!! One question..... What camera are you using?? Im using standard on offense and defensive perspective.
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Old 09-01-2014, 08:42 AM   #109
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Re: schnaidt1's Madden 15 Sliders

What up!

Ok, so I made the adjustments to match the OP and all I got to say is wow!! The only problem is I'm getting too many sacks, I played as the Raiders vs the Pats IN Foxborough and Brady played like himself after he gets hit too many times! I saw some errant throws a lot of off balance throws and he even threw a couple of picks! The only problem is I sacked him 5 times in the first half alone...I mean I blitzed like crazy and he even made me pay for it a couple of times, but even still, Brady doesn't get sacked like that! So what can I do to get the number of sacks down?? Other than that I'm loving the game play sir!!!
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Old 09-01-2014, 10:05 AM   #110
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Re: schnaidt1's Madden 15 Sliders

I play on the zoom camera

As far as sacks go....don't jump the snap....

U can lower user pass reaction to 1


Until ea fixes the qb issue not much else can be done
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Old 09-01-2014, 06:36 PM   #111
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Re: schnaidt1's Madden 15 Sliders

Hey guys! Updated the OP again today...

this time another massive overhaul because i got the sliders set for CFM!! and let me tell you! they are awesome!!

no more sacking the qb a bazillion times a game....ranges will be from 3-6....which i know isnt perfect...but its about as good as can get with this game as it!!


please post CFM feedback from my updates...

make sure you put them in on the home screen and then IMPORT once u get to cfm!
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Old 09-01-2014, 06:41 PM   #112
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Re: schnaidt1's Madden 15 Sliders

I've played 3 CFM games with these. I'm going to tinker with the CPU's QB Accuracy. With it set to 30, I'm still seeing super-high Completion % in combination with low Yards per Completion. Pass vs Run also seems low to me:

Week 1: Bills (I beat them 34 to 7 and was leading throughout, so they should have ramped up their passing game)
EJ Manuel - 19/23 (83%) for 168 yards
CJ Spiller - 21 carries for 94 yards


Week 2: 49ers (I lost 24 to 14 and was trailing throughout, so play calling wasn't too bad)
Colin Kaepernick - 19/21 (90%) for 225
Frank Gore - 32 for 122


Week 3: Jets (I won 29 to 24 and was leading throughout. Again, they could have passed the ball a lot more)
Geno Smith - 21/25 (84%) for 182
Chris Johnson - 27 for 122

All in all, the CPU is 59/69 (86%) for 575, which is only 9.7 Yards per Completion.

I'm going to try increasing QB Accuracy back to 50 and see what happens. Completion percentages couldn't get much worse than they are now, so maybe an increase will make them throw the ball more and hopefully take more chances down field that lead to incompletions.

The ultimate fix would be to have the CPU roll out of the pocket and throw the ball away when under pressure, but I haven't seen that. That would help decrease sacks (I'm leading the league with 14 even though I don't control any pass rushers).


BTW, I imported the sliders into my CFM and haven't seen any RBs disappear in the 2nd half like others have experienced.
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