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sliders fix QB Sacks?

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Old 08-30-2014, 03:00 PM   #25
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Re: sliders fix QB Sacks?

Quote:
Originally Posted by King of Kings
You are correct about the pocket presence, the "throw ball away" trait also helps. The QB edits only take about an hour, well worth doing. Do that and change the sliders to how I listed them in my "perfect game achieved" thread and you'll be VERY happy.

I thought about trying this b4, but have always been against f--ing around with roster edits and hoped I could slider around it. I am going to stop being stubborn and try this out!!! Lol. I think, 4 me, this THE ONE area of the game that has been absolutely, positively IMPOSSIBLE to slider out, so I think I will give this a shot once I start my CFM. I think an hour's worth of trouble is better than MONTHS of slidering!!


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Old 08-30-2014, 03:05 PM   #26
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Re: sliders fix QB Sacks?

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Originally Posted by Armor & Sword
Uploaded QB edit roster for PS4...psn = Todem

name will be QBEDITS

uploaded beta sliders 1.2 for both player and CPU will update my slider thread tonight with changes after testing.
If i load them in the main menu . are they automatically loaded in CFM ? Cuz it's asking before starting the franchise for a roster .. community or default .
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Old 08-30-2014, 03:17 PM   #27
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Re: sliders fix QB Sacks?

For someone who has never downloaded some bodies rosters... How do you do it?? Ps4
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Old 08-30-2014, 03:18 PM   #28
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Re: sliders fix QB Sacks?

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Originally Posted by haffaz77
If i load them in the main menu . are they automatically loaded in CFM ? Cuz it's asking before starting the franchise for a roster .. community or default .

Do not use default use the custom roster you downloaded from madden share also use the sliders I uploaded named Beta with a description of A&S V1.2
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Old 08-30-2014, 10:51 PM   #29
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Re: sliders fix QB Sacks?

So, this has cut cpu sacks allowed in half ?

every qb with throw ball away and the starters all with clutch ?

maybe tendencies do matter ..... are confidence and consistency in Madden 15 ?
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Old 08-31-2014, 07:29 AM   #30
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Re: sliders fix QB Sacks?

I went from a minimum of 5 user team sacks a game sometimes over 10 to I just had a game 15 min quarters zero user sacks. thanks so much for the roster made the game perfect for me.
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Old 08-31-2014, 11:21 AM   #31
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Re: sliders fix QB Sacks?

Nice find guys! Something as simple as changing qb traits fixes the cpu ai from taking so many sacks.

Now we just need updated rosters!

I'm considering just going AP,
Both user and cpu qba: 4
User int: 10
Cpu int: 12

Normal game speed
Speed thresh: 50
Inj: 50
Fatigue: 65
I have this on M25 and I see backs rotate more. Overall it plays really well. Only difference is on M25 I was on All-Madden.

Again good find on qb traits

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Old 08-31-2014, 12:26 PM   #32
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Thumbs up Re: sliders fix QB Sacks?

A&S just posted what should slow down the sacks allowed by cpu. Fyi:
Quote:Originally Posted by*kwebbvols2344

How to fix QB Sim Stat Bug (Workaround)

Is that the thread for the QB edits?

For those wanting to know how to do the QB Edits here you go:

1. Edit every starting QB and second string QB to "throw ball away" - yes

2. Edit every starting QB and second string QB Pocket Awareness to "Paranoid"

3. Edit every starting QB that you consider elite, very good and good clutch trait - yes

4. For QB's that you think should scramble often or sometimes and are not set that way...edit that trait as well to your taste.

But the first 2 edits are the absolutes to get them getting the ball out and or scrambling and avoiding sacks.

It works, it's amazing the difference you will get. The only drawback in CFM is eventually rookie QB's will be populating the league (usually by year 4 and 5 where 35-40% will be starters maybe more) and you can't edit them.
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