- Get more CPU QB pocket movement without sacrificing their skill level
- Make line play more dynamic and fluid. I felt the previous set was too static, like a couple of walls pushing back and forth.
- Give the User the deep ball back. With the old set, I could never manage to get a deep completion as the DB would react too quickly. The new setting opens this possibility again; without sacrificing good DB play.
- Get some penalties back.
Well, I feel like I have accomplished this with Version 5. As a note, I am playing offline with fairly default rosters (i.e. no QB edits). I also play on the default angle on both sides of the ball (I believe the defensive angle makes it too easy to get the pass rush moves down). If you like playing on the D-line with the defensive angle, you may see too many sacks.....I just don't know.
Version 5
Mode: CFM
Speed: NORMAL
Gameplay: All-Madden
qtr length: 12min
accel clock: 20 sec
injuries: Personal choice - I am using 55
fatigue: 60
speed threshold: 50
ball hawk: off
strafe assist: off
heat seeker assist: off
switch assist: off
HUM/CPU
qb acc: 6/60
pass blocking: 2/2
wr catching: 40/40
run blocking: 2/2
Fumbles: 35/35
Reaction time: 60/30
interceptions: 35/35
Pass coverage: 60/45
tackling: 20/20
Special Teams - (same for both)
FG Power - 50
FG Acc - 39
Punt Power - 50
Punt Acc - 80
KO Power - 51
Penalties SUPER IMPORTANT!!!
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Offside: 99
False Start: 99
Holding: 99
Facemask: 52
DPI: 99
OPI: 99
PCI: 50
Clipping: 35
int grounding: 30
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roughing the kicker: 50
AUTOSUBS - Courtesy of aholbert32 http://www.operationsports.com/forum...b-sliders.html
QB out/in - 0/3
RB - 78/82
WR- 30/35
TE- 30/35
OL - 0/3
DE, DT and LB - 50/55
CB/S - 30/35
Past versions are below.
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