Will be following this closely as it's really the only way I like to play. Below is the box score from my first Packer pre-season game. I think it went really well besides the too many sacks issue, but that seems to be a game-wide thing. Having backup linemen in for a good portion of the time surely didn't help either. I'll probably do the last 3 pre-season games tonight to see if I run into anything interesting. Good work so far!
8 games since I last touched the sliders. I'm going to take a look at the stats from the last 8 games and see if there's anything out of line. In this game, there were 0 CPU sacks. I was stunned!
Philadelphia Eagles at Indianapolis Colts
Sep 15, 2014
1ST
2ND
3RD
4TH
SCORE
Philadelphia Eagles (CPU)
7
10
0
0
17
Indianapolis Colts (USER)
7
6
9
10
32
Team Stats Comparison
PHI
IND
Total Offense
226
474
Rushing Yards
172
171
Passing Yards
54
303
First Downs
12
25
Punt Return Yards
10
28
Kick Return Yards
138
70
Total Yards
374
572
Turnovers
1
1
3rd Down Converstion
3-10
9-15
4th Down Conversion
0-2
0-0
2-Point Conversion
0-0
0-1
Red Zone Touchdowns/Field Goals
1-1-0
8-3-3
Penalties
4-26
1-15
Posession Time
23:23
36:37
Scoring Summary
FIRST QUARTER SCORING
PHI
IND
5:42
(PHI) D.Sproles 41 yd run (A.Henery kick)
7
0
2:07
(IND) T.Richardson 4 yd run (A.Vinatieri kick)
7
7
SECOND QUARTER SCORING
PHI
IND
13:34
(PHI) A.Henery 45 yd FG
10
7
9:32
(IND) A.Vinatieri 42 yd FG
10
10
2:00
(PHI) D.Sproles 3 yd run (A.Henery kick)
17
10
0:12
(IND) A.Vinatieri 17 yd FG
17
13
THIRD QUARTER SCORING
PHI
IND
6:38
(IND) A.Vinatieri 21 yd FG
17
16
0:13
(IND) A.Bradshaw 3 yd run (2 pt conversion missed)
Just a couple of tweaks to the sliders for version 7.0. CPU QB accuracy was dropped from 5 to 3 after the CPU completed 67.2% of its passes. The goal here is 61%. In tandem with this, USER pass coverage was moved up from 60 to 62 and USER reaction time was raised from 57 to 60. These 3 sliders are identical between CPU & USER.
CPU pass blocking was raised to 99, although it's likely this will not help much. A patch is likely needed to fix this as more than 6 USER sacks were recorded per game (vs. a goal of 2.5).
In the running game, the user performed close to the goal at 4.35 yds/carry (the goal is 4.2). The CPU was helped by a couple of very long TD runs, but averaged 5.29 over the same span. I've matched the CPU slider of run blocking to that of the USER at 47 (down from 50) and raised the USER tackling slider to 42 (from 37). These sliders now match their counterparts.