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Coach Mode CFM Human vs CPU Sliders

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Old 09-09-2014, 09:19 PM   #65
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Re: Coach Mode CFM Human vs CPU Sliders

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Originally Posted by sonsart2
Just a couple of tweaks to the sliders for version 7.0. CPU QB accuracy was dropped from 5 to 3 after the CPU completed 67.2% of its passes. The goal here is 61%. In tandem with this, USER pass coverage was moved up from 60 to 62 and USER reaction time was raised from 57 to 60. These 3 sliders are identical between CPU & USER.

CPU pass blocking was raised to 99, although it's likely this will not help much. A patch is likely needed to fix this as more than 6 USER sacks were recorded per game (vs. a goal of 2.5).

In the running game, the user performed close to the goal at 4.35 yds/carry (the goal is 4.2). The CPU was helped by a couple of very long TD runs, but averaged 5.29 over the same span. I've matched the CPU slider of run blocking to that of the USER at 47 (down from 50) and raised the USER tackling slider to 42 (from 37). These sliders now match their counterparts.
I made all the tweaks you made minus the defense sliders, instead i bumped Pass Blocking to 100 on both sides. There's games where 4 or more sacks take place but I can live with it. These sliders are amazing. I have a double dip franchise going. I simmed one year and created Saban with the Cowboys (Jerry gave him the keys the kingdom, he signed lots of SEC guys. Matty Flyn and Mccarron are is qbs. Richardson and ingram are in the backfield. I haven't played against the computer in years. 1999 to be exact. That's when I started controlling offense on both sides. I haven't franchised in at least 5 years. These thigs are amazing.

I also created Malzahn for the Ranms and run the HUNH and its a blast.

My hats off to you sir.

I don't record stats. I'm too excited to get to the next game. I hate the fact that I'm typing this now and not playing the game. When I get home from work, it's like I'm 8 years old again getting home off the school bus to play Tecmo. I may even cut from work like i did in high school to play Madden and Bill Walsh with my friends.

Would love to get a 32 team Coach Mode league going. I've never partook in online dynasty's. But these sliders and this game have me all in. I'm more of an eyeball test kind of guy. And these pass the test. I see penalty/s. No PI but lots of Holding and the other usual suspects.

Sure the sacks are worrisome but to hell with it. We finally have a Next Gen football game. And its a damn good one. Could you imagine playing this in 1991? Our minds would be blown.

Later on i'll try to post some highlights from my games.
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Old 09-09-2014, 10:52 PM   #66
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Re: Coach Mode CFM Human vs CPU Sliders

Could be a great find for us coach mode guys
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Old 09-09-2014, 11:07 PM   #67
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Re: Coach Mode CFM Human vs CPU Sliders

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Could be a great find for us coach mode guys
This set is looking pretty tight! When I get hooked back up I'm gonna try them. I still think the penalty sliders need to be lowered, that would cut down on the over abundance of sacks. I only get a few a game with my set from last year. But, a darn fine job on these indeed.
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Old 09-09-2014, 11:10 PM   #68
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Re: Coach Mode CFM Human vs CPU Sliders

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Originally Posted by Elway7
This set is looking pretty tight! When I get hooked back up I'm gonna try them. I still think the penalty sliders need to be lowered, that would cut down on the over abundance of sacks. I only get a few a game with my set from last year. But, a darn fine job on these indeed.
Hey Elway sounds good im going to run a play now game and post stats
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Old 09-09-2014, 11:12 PM   #69
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Re: Coach Mode CFM Human vs CPU Sliders

Shout out to Sonsart2 these are great!And i'm using them on last-gen and they work great.Tried them out a few days ago out of curiosity figuring since there for next-gen that they probaly wouldn't work but low and behold Great job man
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Old 09-10-2014, 12:34 AM   #70
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Re: Coach Mode CFM Human vs CPU Sliders

coach mode play now default ea rosters Only change i made was pass block to 100 for both HUM AND CPU as per tommycoa, Seahawks 44 Jets 16 Wilson 18-29-171-1TD-62%, Rushing Lynch 21-117 He had a big run for 50 yrds Tommy challenged me to try to stop him if not for that big 50yr run i think i neutralized him pretty good LOL, Wilson 6-46-2TD, Turbin 4-23, McCoy 1-1, Receiving Miller 5-59-1TD, Harvin 4-49, Turbin 2-31, Lynch 2-16, Kearse 1-9, Richardson 1-4, Baldwin 3-3, Hawks D 2 Sacks 2int 2 fumble recovery's they do what they do theyran back a Int for a td and a fumble for a td, Jets Geno 35-67-259-1TD-2INT- 52% Yeah i know i threw alot guess why i had too was down 21-0 before i could blink LOL, Rushing Ivory 8-34-1TD, Johnson 1-8, Receiving Decker 8-71, Kerley 8-64-1TD, Cumberland 7-52, Nelson 4-32, Bohanon 2-14, Ivory 3-12Johnson 2-8, Salas 1-6, Jets D 6 sacks , Total penaltys were 5 , Total Plays 145 I played with the 15 min 13 sec runoff will switch it to 15 and 12 seconds next game
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Old 09-10-2014, 01:49 AM   #71
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Re: Coach Mode CFM Human vs CPU Sliders

coach mode play now Packers 30 Jets 0 Rodgers 3-4-20-75% got injured in the 1st qtr, Flynn24-36-258-2TD-66%, Rushing Lacy 28-103, Starks 2-12-1TD, Flynn 2-18, Kuhn 1-1, Receiving Nelson 8-77-2TD, Lacy 5-50, Cobb 4-46, Janis 2-39, Quarless 1-23, Starks 2-13, Rodgers 2-11, Boyki 1-11, Adams 1-8, Pack D 6 sacks 1 INT, Jets Geno 22-41-197-1INT-53%, Rushing Ivory 9-45, Smith 2-1, Receiving Decker 5-36, Kerley 4-54, Cumberland 4-26, Nelson 4-32, Salas 2-17, Ivory 2-26, Johnson 1-6, Jets D 2 sacks 8 total penaltys 4 from each team, Total Plays Packers 79 Jets 54 = 133, 3 turnovers all by the Jets
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Old 09-10-2014, 05:11 AM   #72
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Re: Coach Mode CFM Human vs CPU Sliders

Thank you all for the kind words. I'll never understand what how what took me about 40 hours of testing, cannot be done by EA in the first place.
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