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Aaron's Auto Sub Sliders

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Old 08-31-2014, 07:37 PM   #9
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Re: Aaron's Auto Sub Sliders

Quote:
Originally Posted by aholbert32
OK, I've been tweaking these sliders to the point of obsession for the past week and I think I'm close to getting the right. My goal initially was to get the backup rb enough carries without causing the starting rb to disappear in the 4th quarter (the disappearing glitch). This autosub set seems to fix that problem.

Quarters - 13 min with 15 sec accelerated clock

Fatigue - 60 (anything more and you run the risk of RBs and DL disspearing in the 4th)

QB out/in - 0/3 -QBs never come out for fatigue reasobs and they wont with this set.

RB - 78/82 - This seems to be the best we can do with out formation subs. Depending on the number of runs a team calls you will see anything from 5-10 runs by your backup a game. For example, In my CFM I called 10 straight runs with the Bills. Spiller ran 6. Jackson ran 3. Brown ran 1. That is the balance i was looking for.

WR- 30/35 - This number may be too low for most folks. For me the 3rd, 4th and sometimes 5th receivers get a realistic amount of time simply because of pass formations so there is no need to rotate them in and out. If you change them I wouldnt go any higher than 60 wr in because WRs fatigue faster than RBs and you could end up with situations where star recievers are out in late game situations because they ran too many go routes and dropped their fatigue too low.

TE- 30/35 - Same as above. Double TE formations give the 2nd TE plenty of time.

OL - 0/3- OL rarely ever sub out in real life.

DE, DT and LB - 50/55 - The toughest part to figure out when it comes to auto subs. They are more likely to disappear because there are no formations where they take plays off. So if you have the autosubs too high, you will notice DE/DT/LBs dissapearing in the 4th if the other team is running a no huddle offense or 2 min offense. This is about the limit I think that you can push autosubs so that you get some backups snaps but dont risk losing them.

CB/S - 30/35 - Backups get plenty of time already without auto subs because of the nickel/dime/quarter formations.

Give these a try and let me know your thoughts. The work in both CFM and play now.
FYI i use 75 for fatigue and i have all my max sub in values at 80 (70-80 for RB) and players never disappear. so if at 60 you probably have a little room to increase the rb if anyone wants more carries.

it would be nice if we could see a fatigue numeric value so you can see where players are at in the 4th quarter to get an idea of what the max they will recover to will be. however with fatigue at 75 players always seem to recover higher than 80 for me since i have yet to see anyone not come back (8 or so games have been played with that setting.)
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Old 08-31-2014, 10:47 PM   #10
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Re: Aaron's Auto Sub Sliders

Nice work A! These are golden...
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Old 09-01-2014, 11:14 AM   #11
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Re: Aaron's Auto Sub Sliders

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Originally Posted by joet6683
FYI i use 75 for fatigue and i have all my max sub in values at 80 (70-80 for RB) and players never disappear. so if at 60 you probably have a little room to increase the rb if anyone wants more carries.

it would be nice if we could see a fatigue numeric value so you can see where players are at in the 4th quarter to get an idea of what the max they will recover to will be. however with fatigue at 75 players always seem to recover higher than 80 for me since i have yet to see anyone not come back (8 or so games have been played with that setting.)
You have OL and QB at sub in 80?

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Old 09-01-2014, 11:21 AM   #12
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Re: Aaron's Auto Sub Sliders

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Originally Posted by aholbert32
The work in both CFM and play now.
How are you loading them into CFM? Are you just manually editing them from within the CFM or doing something else?
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Old 09-01-2014, 11:28 AM   #13
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Re: Aaron's Auto Sub Sliders

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Originally Posted by JoshC1977
How are you loading them into CFM? Are you just manually editing them from within the CFM or doing something else?
Auto Subs are in the Team Roadmap section for CFM
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Old 09-01-2014, 11:32 AM   #14
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Re: Aaron's Auto Sub Sliders

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Originally Posted by therizing02
Auto Subs are in the Team Roadmap section for CFM
That I know....I meant, can we actually modify them in that section and they hold....they couldn't in past versions.

Nevermind: It definitely works in loading these in manually!!

Last edited by JoshC1977; 09-01-2014 at 12:45 PM.
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Old 09-01-2014, 06:07 PM   #15
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Re: Aaron's Auto Sub Sliders

Not sure if it is just me or if online CFM is different when it comes to auto subs. but i can not input these numbers... is there a set that is comparable for online CFMs?
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Old 09-01-2014, 09:58 PM   #16
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Re: Aaron's Auto Sub Sliders

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Originally Posted by fjackson18
Not sure if it is just me or if online CFM is different when it comes to auto subs. but i can not input these numbers... is there a set that is comparable for online CFMs?
Go to team roadmap and it's all the way at the end.
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