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JaymeeAwesome's Realistic Game Stats Sliders (M15 CFM)

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Old 11-27-2014, 02:50 PM   #241
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Re: JaymeeAwesome's Realistic Game Stats Sliders (M15 CFM)

Quote:
Originally Posted by str0
Have you done any testing since the last patch? Is it me or does the tackling seem to be a little weaker and lb look lost at times?

I didn't see any gameplay changes in the release notes, do I have to do some game testing?
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Old 11-28-2014, 03:42 PM   #242
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Re: JaymeeAwesome's Realistic Game Stats Sliders (M15 CFM)

Philadelphia Eagles at Indianapolis Colts
Nov 28, 20141ST2ND3RD4THSCORE
Philadelphia Eagles (1-0 )71414338
Indianapolis Colts (0-1)02461545
Team Stats Comparison
PHIIND
Total Offense354489
Rushing Yards80100
Passing Yards274389
First Downs1225
Punt Return Yards2320
Kick Return Yards230181
Total Yards607680
Turnovers32
3rd Down Converstion6-128-12
4th Down Conversion0-11-1
2-Point Conversion0-01-2
Red Zone Touchdowns/Field Goals2-34-4
Penalties6-371-5
Posession Time22:4733:06
Scoring Summary
FIRST QUARTER SCORINGPHIIND
2:41(PHI) LeSean McCoy 21 yard run70
SECOND QUARTER SCORINGPHIIND
13:08(IND) Ahmad Bradshaw 36 yard run77
12:52(PHI) Jeremy Maclin 75 yard pass from Nick Foles147
3:26(IND) Trent Richardson 11 yard pass from Andrew Luck1414
3:13(PHI) 98 yard kickoff return by Darren Sproles2114
0:57(IND) Ahmad Bradshaw 3 yard run2121
0:00(IND) Adam Vinatieri 46 yard FG2124
THIRD QUARTER SCORINGPHIIND
7:48(PHI) Jeremy Maclin 28 yard pass from Nick Foles2824
3:56(PHI) LeSean McCoy 2 yard run3524
0:53(IND) Hakeem Nicks 50 yard pass from Andrew Luck (2 PT conversion is no good)3530
FOURTH QUARTER SCORINGPHIIND
4:53(IND) Trent Richardson 1 yard run (2 PT Conversion good)3538
1:55(PHI) Alex Henery 36 yard FG3838
0:18(IND) Ahmad Bradshaw 2 yard run4538
Philadelphia Eagles
PASSINGC/AYDSTDINT
Nick Foles17/3128321
RUSHINGATTYDSAVGTD
LeSean McCoy17513.02
Darren Sproles2189.00
Nick Foles11111.00
RECEIVINGRECYDSAVGTD
Jeremy Maclin516032.02
Brent Celek3258.30
LeSean McCoy3186.00
Zach Ertz22613.00
Arrelious Benn23517.50
Riley Cooper100.00
Brad Smith11919.00
Indianapolis Colts
PASSINGC/AYDSTDINT
Andrew Luck34/4340121
RUSHINGATTYDSAVGTD
Ahmad Bradshaw26923.53
Trent Richardson382.61
RECEIVINGRECYDSAVGTD
Hakeem Nicks913414.81
Reggie Wayne710114.40
Dwayne Allen5397.80
T,Y, Hilton44210.50
Da'Rick Rogers4328.00
Ahmad Bradshaw33511.50
Trent Richardson11111.01
Weslye Saunders177.00


Close game, sad to lose in such a fun game, but it was one of the funnest games I've played on Madden. The score felt so real with 2 dynamic offenses and 2 lesser defenses.

Great work, and I'll suggest this to my friends!
I'll
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Old 11-29-2014, 05:30 PM   #243
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Re: JaymeeAwesome's Realistic Game Stats Sliders (M15 CFM)

Yeah they didnt release anything as far as notes but it definitely feels different. Maybe im just crazy lol
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Old 12-22-2014, 02:33 AM   #244
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Re: JaymeeAwesome's Realistic Game Stats Sliders (M15 CFM)

Hey Guys! Im new to this forum and may sound like a newbie. But Jaymee your sliders are fricken awesome, however i did tweak the pass coverage and reaction time, i upped them both and made mine a couple points higher than the computers to account for human error. I also tweaked the pass blocking on the computer side to 100, and still got 31 sacks with Everson Griffen to break the single season record. Anyway, how do you post the game box stats on this forum? Or in other words actually convert the actual layout and everything? id like to post my stats and end game stats to let you guys check it out and figure out what i should tweak!
Sorry for the novel just had a lot to say i guess.
Thanks brosefs.
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Old 12-23-2014, 08:48 PM   #245
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Re: JaymeeAwesome's Realistic Game Stats Sliders (M15 CFM)

Hi Jaymee, I'm new to your sliders, and have been searching for a new slider set, unfortunately all have been too easy or have too many flaws so I came here, and still no luck.


Thank you for your sliders and work, but it bugs me to say that I don't think you make your point with these sliders. These sliders surely keep my points down, and the stats realistic, but the gameplay is so dull and unrealistic.


Maybe it deals with the last patch, I have no clue, but a retest is needed.


Defense is dull to play:
AI pass blocking is too good, and the AI got over 200 yards rushing in 3 quarters against my very good defense. And this is with the "bad" CJ Spiller. The secondary is also dull to play, especially with the fact that the AI is quite dumb on this All-Pro setting.
Maybe try and play as different teams?


Offense is repetitive and dull:
Pass blocking is terribly unrealistic, my OL is a 85 OVR against a pretty good defensive line, but the fact that he is hit on a 8:9 ratio is very bad compared to the AI's 1:50. Running the ball is difficult with the run blocking low and the AI's tackle at 48. Matt Forte struggled to break 1 tackle against a rookie CB.


AI Pass Coverage is too good:
Pass coverage and reaction is too good. I struggled to get the ball over linebackers and CB's. Especially linebackers. At one point a 69 OVR rookie reached up and batted a pass down, and that happened 4 times. That is VERY seldom.


And at the same time with all this I'm leading 35-0 halfway into the 3rd quarter. Due to 2 missed field goals by Dan Carpenter.


Realistic gameplay transitions into real stats, and at the same time you get a grinding experience, but when you make it to just realistic stats, there is no fun in it.


A new slider set is needed.


Thank you for your work, but some things have to change.
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Old 12-30-2014, 12:55 PM   #246
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Re: JaymeeAwesome's Realistic Game Stats Sliders (M15 CFM)

So would these be good if I play as a DB in CFM? Or just as a QB?
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Old 12-30-2014, 01:06 PM   #247
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Re: JaymeeAwesome's Realistic Game Stats Sliders (M15 CFM)

Just wanted to add some more praise to this slider set. After getting Madden 15 last week - my first Madden game in awhile, since '12 - I tried a handful of sliders and this was by far the best.

In terms of difficulty, I found it adequate, though after 5 games it may be getting a bit easy, particularly on the defensive side of the ball. In my last two games, the CPU has failed to score a TD, though they had moved the ball at times (and it was against the Jags and Jets, so this may be an exception). The last game was a blowout win as well. I think the next three games though will be a good test for difficulty as I have a team I should beat a toss up and a team I should lose to (Raiders, Chiefs, Broncos - playing as San Diego) coming up. I'll check back in with results after those 3 games.

In terms of realistic gameplay and stats, these sliders have been wonderful. Offense is especially fun and realistic. Passing downfield is challenging and difficult, but with patience is possible. I've been forced to settle with a lot of short, efficient routes which feels very realistic as its how Rivers and the Chargers O works. Running is similar; it is mostly frustrating, as I've only been gaining 3.5 YPC up to my most recent game in which I finally broke a bunch of huge runs. Many of these came with the game out of reach in the 4th quarter and me just rotating through with Matthews, Woodhead and Brown in a blowout game, which again, feels like real life.

On defense, I still feel like I'm getting too many sacks, but otherwise the gameplay feels realistic. Those sacks may be a result of playing with the lead, as in my two losses in which I was playing from behind for the most part, I only netted one sack, but in the three wins, I've had a total of 22 sacks. CPU passing feels right though - Palmer and Wilson picked my D apart, while Manuel, Bortles, and Smith struggled. I may up the CPU run block eventually as I've had a fairly easy time stopping the run with the exception of being blasted by Spiller for 175+/2TD.

The only thing I might suggest changing is the kicking power. I feel like this version of Madden is a bit too tough on kickers with low power ratings. Yes, its somewhat realistic playing with Novak, not a big-legged kicker, who rarely even attempts a 50+ yard FG. But even with ~42+ yards, unless I hit the kick perfectly, it falls short. That seems to be compensating for lower kick power ratings a bit too much, though I'm not sure how upping the kick power sliders will affect those better kickers. The opposite danger is having Dan Bailey start consistently kicking 60+ yarders. Guess it's all about the balance.

Anyway, just to give an idea of how these sliders are playing for me in the first 5 games of CFM, here are my results and some stats:

@ ARZ: L 20-17
vs SEA: L 24-21
@ BUF: W 31-17
vs JAX: W 10-0
vs NYJ: WE 38-6

Points per game: 24.6 (6th)
Points against per game: 13.4 (3rd)
Pass yards: 1,062 (16th)
Rush yards: 471 (10th)
Pass yards against: 857 (5th)
Rush yards against: 400 (11th)

Rivers: 1,149 yards, 76% completions, 9TD, 2INT

Matthews: 76 rush, 337 yards, 5TD
Brown: 13 rush, 80 yards
Woodhead: 14 rush, 56 yards

Gates: 34 catches, 334 yards, 3TD
Allen: 23 catches, 348 yards, 1TD
Floyd: 16 catches, 124 yards, 2TD
Royal: 11 catches, 159 yards, 2TD
Woodhead: 11 catches, 92 yards, 1TD
Matthews: 5 catches, 42 yards
Green: 3 catches, 42 yards

Defensive leaders:
Tackles: Butler 34, Weddle 27
Sacks: Luiget 6, Ingram 4
INTs: Verrett 2, Flowers 1
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Old 12-31-2014, 07:49 AM   #248
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Re: JaymeeAwesome's Realistic Game Stats Sliders (M15 CFM)

By looking at those scores it seems to me that you may not be re-importing the sliders before every game. Is that true?
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