These sliders are my final product. If EA patches anything that drastically changes the gameplay, I will do more testing with the gameplay sliders and adjust according to what I think is most realistic/sim.
The only thing I plan on adjusting from here on out are the penalty sliders, and even then, I'm only going to mainly focus on upping facemask very little, for one. I see a facemask called from time to time in-game at the current setting, and in real life there really aren't many faskmasks in one game, so I don't plan on upping that to the point of a having a bunch of facemask penalties, just to replace the lack of penalties from other infractions not being called (that is just unrealistic, and a bad substitute, in my opinion), but it can still be bumped up a tad more.
I am going to adjust holding as high as I have to, to at least see some holding calls, and clipping will go up very little (as I see this from time to time) as well. I also see a couple of false starts by the CPU once in a while, so I will bump that up just a little more, as I feel that setting is close to being right. I do not want to see a ton of false starts on the CPU. Just too many, and it's unrealistic.. I'm not looking to cause more penalties just for the sake of having more in-game, because some other penalties aren't called at all or enough.
For example, I've seen some use roughing the passer at 52 (Armor & Sword had it at 52 in his early base settings), but at 52 you will have roughing the passer called multiple times a game (too many), where as in real life you still do not see that many roughing the passing calls. It is the same at 51, unrealistically more roughing the passing calls, just because one of your players slightly bumped into the QB. At 50, you WILL see it called once in a while, and especially if you take out the QB post-play, which I think is the best balance of realism.. and I've also seen it called more than once in multiple games thus far. Armor & Sword also agreed with me with the roughing the passer penalty setting being this way, for what it matters.
Anyway, that is my opinion on the penalty settings, and I believe I can find a good balance. If i can get some holding calls (I don't expect many as it seems this slider setting is flawed), I believe the final settings I figure out for facemasks, clipping, and false starts, will at least be somewhat okay, despite penalties not being called often this year at all. So, stay tuned. Or look at other slider threads to get an idea for penalty settings. Your choice.