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Old 11-26-2014, 04:18 PM   #121
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Re: GutterPhenom16 - Madden 15, Realistic Sliders for Online CFM (Finalized)

Its probably been asked but will these work for offline CFM and has the newest patch had any effect on them? If you have downloaded it i mean. The stats look very good alot of the sliders i test always have at least one of the following : high sacks, robo qb, lack of cpu qb taking occasional deep shots, high completion % and/or attempts (consistently), extremely high total yds (consistently) and lack of penalties and/or distribution. All these things scream for a remedy of balanced sliders but im not in the know of slider effects. Just a sim junkie All Madden player that cant find what im looking for.
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Old 11-29-2014, 02:12 PM   #122
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Re: GutterPhenom16 - Madden 15, Realistic Sliders for Online CFM (Finalized)

I just started an owner CFM with the Raiders using these sliders. I lost the first game, 25-20 to the Jets. Most competitive and realistic game I've played in a while. I bottled up CJ2K, but Ivory was a monster. I had to throw from the start, just to test the receivers. Great game. On to game 2!
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Old 12-01-2014, 01:17 PM   #123
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Re: GutterPhenom16 - Madden 15, Realistic Sliders for Online CFM (Finalized)

Quote:
Originally Posted by Rickyfins75
Its probably been asked but will these work for offline CFM and has the newest patch had any effect on them? If you have downloaded it i mean. The stats look very good alot of the sliders i test always have at least one of the following : high sacks, robo qb, lack of cpu qb taking occasional deep shots, high completion % and/or attempts (consistently), extremely high total yds (consistently) and lack of penalties and/or distribution. All these things scream for a remedy of balanced sliders but im not in the know of slider effects. Just a sim junkie All Madden player that cant find what im looking for.
Ah, the one thing I would shy away from using these is going through SuperSim! I have actually gone into SuperSim about midway into the 3rd Quarter with Derek Carr at about 145 yards passing (it was a blowout and I wasn't coming back (it was like 42-10 at this point) so I just felt like simming through the rest of the game) and I watched in awe as the score got higher and higher and higher - the game finished up 72-52 and Derek Carr finished with 652 passing yards 6 TDs and 5 INTs - for whatever reason SuperSim doesn't allocate the Accelerated Play Clock and only takes off a couple seconds per play.. However, maybe if you lower the Quarter Length to something like 5 - 7 minutes it would give you some realistic stats.

Post Patch I have not seen any changes to the difficulty or the stats that I am getting. And as for Offline CFM, they do work there, but I prefer Online because the stat-keeping in the Online CFM is much more accurate.

Last edited by GutterPhenom16; 12-01-2014 at 01:23 PM.
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Old 12-01-2014, 01:18 PM   #124
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Re: GutterPhenom16 - Madden 15, Realistic Sliders for Online CFM (Finalized)

Quote:
Originally Posted by Dallas_Fan95
I just started an owner CFM with the Raiders using these sliders. I lost the first game, 25-20 to the Jets. Most competitive and realistic game I've played in a while. I bottled up CJ2K, but Ivory was a monster. I had to throw from the start, just to test the receivers. Great game. On to game 2!
Awesome! So happy to hear man!
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Old 12-01-2014, 07:23 PM   #125
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Re: GutterPhenom16 - Madden 15, Realistic Sliders for Online CFM (Finalized)

Oakland Raiders at New York Jets
Sep 7, 20141ST2ND3RD4THOTSCORE
Oakland Raiders (0-0)146020--40
New York Jets (0-0)03721--31
Team Stats Comparison

OAKNYJ
Total Offense455357
Rushing Yards168130
Passing Yards287227
First Downs1911
Punt Return Yards1210
Kick Return Yards5560
Total Yards522427
Turnovers21
3rd Down Converstion6/13 (46%)2/9 (22%)
4th Down Conversion----
2-Point Conversion----
Red Zone Touchdowns/Field Goals5-3/1 (60%)1-1/0 (100%)
Penalties5/250/0
Posession Time35:2720:29
Scoring Summary
FIRST QUARTER SCORINGOAKNYJ
13:02(OAK) R. Streater, 10 Yard Reception from D. Carr70
4:39(OAK) M. Rivera, 14 Yard Reception from D. Carr140
SECOND QUARTER SCORINGOAKNYJ
10:36(OAK) S. Janikowski, 55 Yard Field Goal170
1:54(OAK) S. Janikowski, 53 Yard Field Goal200
0:09(NYJ) N. Folk, 49 Yard Field Goal203
THIRD QUARTER SCORINGOAKNYJ
7:35(NYJ) C. Ivory, 69 Yard Rush2010
FOURTH QUARTER SCORINGOAKNYJ
13:57(NYJ) C. Ivory, 6 Yard Rush2017
10:19(OAK) S. Janikowski, 26 Yard Field Goal2317
7:28(NYJ) P. Harvin, 53 Yard Reception from G. Smith2324
4:31(OAK) S. Janikowski 50 Yard Field Goal2624
1:32(OAK) D. Moore, 62 Yard Reception from D. Carr3324
0:37(NYJ) S. Evans, 76 Yard Reception from G. Smith3331
0:05(OAK) L. Murray, 2 Yard Rush4031
Oakland Raiders
PASSINGC/AYDSTDINT
D. Carr (120.2)22/3129931
RUSHINGATTYDSAVGTD
L. Murray241074.41
D. Carr6152.50
M. Jones-Drew3227.30
D. McFadden2157.50
M. Reece294.50
RECEIVINGRECYDSAVGTD
R. Streater6477.81
J. Jones5387.60
M. Rivera47117.71
A. Holmes36321.00
L. Murray284.00
D. Moore16262.01
M. Reece11010.00
DEFENSETACKSACKINTTD
D. Hayden8000
T. Branch6000
J. Chaney5000
J. Tuck5300
M. Burris3100
KICKINGFGXPPTSLONG
S. Janikowski4/44/41656
PUNTINGNOYDSAVGIN20
M. King29949.51
KICK RETURNRETYDSAVGTD
D. Moore35117.00
J. Jones144.00
PUNT RETURNRETYDSAVGTD
D. Moore2126.00
New York Jets
PASSINGC/AYDSTDINT
G. Smith (129.9)19/2625820
RUSHINGATTYDSAVGTD
C. Ivory181307.22
C. Johnson100.00
RECEIVINGRECYDSAVGTD
J. Amaro6416.80
P. Harvin48621.51
J. Kerley4307.50
E. Decker2189.00
S. Evans17676.01
T. Graham166.00
C. Ivory111.00
DEFENSETACKSACKINTTD
C. Pryor11010
D. Davis8000
A. Branes7000
Q. Coples6000
C. Clemons6100
KICKINGFGXPPTSLONG
N. Folk1/14/4749
PUNTINGNOYDSAVGIN20
R. Quigley630450.61
KICK RETURNRETYDSAVGTD
J. Kerley36020.00
PUNT RETURNRETYDSAVGTD
P. Harvin11010.00
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Old 12-03-2014, 09:54 PM   #126
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Re: GutterPhenom16 - Madden 15, Realistic Sliders for Online CFM (Finalized)

Quote:
Originally Posted by GutterPhenom16
Ah, the one thing I would shy away from using these is going through SuperSim! I have actually gone into SuperSim about midway into the 3rd Quarter with Derek Carr at about 145 yards passing (it was a blowout and I wasn't coming back (it was like 42-10 at this point) so I just felt like simming through the rest of the game) and I watched in awe as the score got higher and higher and higher - the game finished up 72-52 and Derek Carr finished with 652 passing yards 6 TDs and 5 INTs - for whatever reason SuperSim doesn't allocate the Accelerated Play Clock and only takes off a couple seconds per play.. However, maybe if you lower the Quarter Length to something like 5 - 7 minutes it would give you some realistic stats.

Post Patch I have not seen any changes to the difficulty or the stats that I am getting. And as for Offline CFM, they do work there, but I prefer Online because the stat-keeping in the Online CFM is much more accurate.


I've been trying to decide between doing an online or offline CFM. What is the difference in stat-keeping?
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Old 12-03-2014, 11:52 PM   #127
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Re: GutterPhenom16 - Madden 15, Realistic Sliders for Online CFM (Finalized)

GutterPhenom, I've never had an online ccm, only offline. What is the difference? Am I playing against the cpu still or am I am playing against another human? Thank you in advance.
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Old 12-06-2014, 02:29 AM   #128
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Re: GutterPhenom16 - Madden 15, Realistic Sliders for Online CFM (Finalized)

I like the base for these. Made a few tweaks for user passing but everything else seems good. Im 3-1 with miami so far. I turn it over alot is my concern. How is everyone else doing throwing the ball?
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