09-26-2014, 04:54 PM
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#3
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Pro
OVR: 0
Join Date: Sep 2003
Location: Baton Rouge, LA
Posts: 643
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Re: Difficulty level should be tied to sliders
In my opinion, getting these sliders to play right were FAR easier than M25's sliders. The best slider gurus didn't even have a "final" set or continued to work on M25 gameplay and penalty sliders due to them being reversed and mixed up, penalty sliders that definitely affected gameplay, ect. The slider gurus never did actually have a completely finished set before M15 released.
Whereas this year, the sliders actually worked unlike last year's sliders. So much easier to work with. I've done extensive testing with the penalty sliders, and while some penalties may not be called enough (last year the "primary" ones actually were called), penalty sliders do not have an affect on gameplay like they supposedly did last year. Also, the penalty sliders also still work this year if you want some penalties called (holding and clipping is pretty much random), you just have to adjust them high enough to get them called. I adjusted them in increments of 5 from default, until I started seeing defensive encroachment, offside by getting the defender to jump when the QB fake-hikes the ball, then quickly hikes the ball to catch him offside (beautiful to see), false starts, facemasks, holding. The rarest one is a clipping call, by far.
Overall, these sliders were easy to work with since they did what they were supposed to do this year. The penalty sliders could be fixed though to be more sensitive to getting calls for specific penalties. The other penalties never were or will be called probably.
So, no "slideritis" for me this year. Hell, a ton of people are using Armor's sliders and he doesn't have slideritis this year either. Charter either. Why? Probably because the sliders actually work this year unlike the mess that was M25, which was merely a last gen port. So, I disagree with the previous poster. That's just my opinion on the matter.
EDIT: Oh, and auto-subs actually work (finally) this year to go along with the working gameplay sliders, so that's a plus to add to this year's version.
Last edited by OBJ 313; 09-26-2014 at 05:33 PM.
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