12-20-2014, 02:26 AM
|
#468
|
Hall Of Fame
OVR: 42
Join Date: Dec 2010
Location: San Antonio TX
Posts: 10,569
|
Re: Jarodd21s Madden 15 All-Madden Sliders
UPDATES
December-20th- On all 4 sets I lowered the CPUs fumbles to 35, lowered the USER fumbles to 5, lowered the USER pass reaction to 70, lowered the USER pass coverage to 70, lowered the USER tackling to 35, lowered the USER/CPUs fg accuracy to 0, lowered the injuries to 46.
December 20th- On the green set I raised the CPUs accuracy to 30, lowered the CPUs runblocking to 35, lowered the CPUs pass reaction to 70, lowered the CPUs pass coverage to 70, lowered the CPUs tackling to 35, lraised the USER accuracy to 30, lowered the USER catching to 30, and lowered the USER pass blocking to 75.
December 20th- On the red set I raised the CPUs accuracy to 45, lowered the CPUs pass reaction to 80, lowered the CPUs runblocking to 35, lowered the CPUs pass coverage to 80, lowered the CPUs tackling to 40, raised the USER accuracy to 22, lowered the USER catching to 20, and lowered the USER pass blocking to 50.
December 20th- On the blue set I raised the CPUs accuracy to 60, lowered the CPUs runblocking to 40, lowered the CPUs pass reaction to 90, lowered the CPUs pass coverage to 90, lowered the CPUs tackling to 45, raised the USER accuracy to 14, lowered the USER catching to 10, and lowered the USER pass blocking to 25.
December 20th- On the blackset I raised the CPUs accuracy to 75, lowered the CPUs tackling to 50, raised the USER accuracy to 6, lowered the USER catching to 0, and lowered the USER pass blocking to 0.
I decided to give the CPU a boost to there accuracy. I just wasn't feeling how they were holding on the ball. Plus I have a pretty decent scheme going against there pass. With there catching at 40 you won't see too many outrageous completition percentages. If you raise it past 40 the CPU will pretty much have a high completion percentage in most games. The USER pass defense still isn't great but you should have some kind of scheme to keep it some what contained by this time. If anybody feels like the CPUs passing is still too strong feel free to lower the CPUs accuracy to whatever number you feel is realistic. Where I have it at now is working out good for me and a few of my friends who have been testing the sliders for me.
I also decided to give the USER a boost with the accuracy especially on the black set. That 1 point boost to 6 will help you take a few more chances on deep passes without worrying about most passes being underthrown. Gave all the other sets a boost also to help guys who are still kind of struggling to throw the ball.. Lowered the CPUs pass coverage and pass reaction on the green, red, and blue to help guys out with there passing..
The USER catching seems broken with the patch also. I have it on 0 for the black set and I still barely see the USER drop any passes.. I left some points on all the other sets for guys who still need to work on there passing...
I would have released the sliders earlier this week but decided to test the fumbles and a few other theories to see if I could slow down the USEtR rushing up the middle but those theories were not the great. The USER can still get pretty much 2-3 yards up the middle everytime when called.. That area is just broken.. DTs do not shed blocks like they should against the run.. I decided to leave the fumbles at 5 anyway since I wasn't seeing alot of fumbles while I was testing it at 5.
|
|
|