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Jarodd21s Madden 15 All-Madden Sliders

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Old 10-01-2014, 08:05 PM   #41
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Re: Jarodd21s Madden 15 All-Madden Sliders

Nice....TY

I see Pass Reaction is the same for HUM/CPU at 100 for all skill level sets....

Was wondering the theory behind that because, really, no one has been able to agree on whether 0 is faster reaction or 100 is...

I have tried it at both extremes and saw no real difference in general, but that on certain routes 0 seemed faster, but then on other routes 100 seemed faster...

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Old 10-01-2014, 09:35 PM   #42
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Re: Jarodd21s Madden 15 All-Madden Sliders

Quote:
Originally Posted by Jaezhil
Yeah, in All-Madden (Does the same for Legendary in Fifa apparently...) all CPU players get an hidden +5 hidden boost at some stats. "Super Hero" as i told ya x)
Might cause some Sliders effects to not be as balanced as we would want them to be.
I was thinking about switching the level difficulty to All-Pro, and tweaking the sliders into some heavy stuff (like 95 Pass Coverage for the CPU) to see what happens.
Maybe lowering the CPU Pass blocking a lil' bit, so the QB gets more pressure, which should lead to more hurries and cause incompletions, hopefully not too many sacks (i'm actually thinking about editting every QB to have the throw away trait so they don't take as many sacks).
Also, the game being in All-Pro,i dont have to care about the exponential stuff regarding Speed (You had an issue with the CPU DB's having the Bonus +5 Speed getting exponential when you were trying to lower the threshold so the RB's could run a bit more faster than most LB's, so dumb) so i'll try to lower the Threshold slider to see if the DB's stick better to the receivers, same with the DLinemen being able to catch up with RB's...

I'll see if i find something nice, and if so, i'll just post the sets i have for info, with the stats of the game.
Quote:
Originally Posted by Jarodd21
It really doesn't bother me about the CPU getting a hidden boost on All-Madden. They need it in some areas. I just wanna be able to adjust the sliders to fix certain areas that are overpowered. I shouldn't be having this kind of trouble getting the CPUs completion percentage down. That's really my main problem. Everything else is adjustable.
My bad MvPeterson this comment was meant for Jaezhil.
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Old 10-01-2014, 09:37 PM   #43
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Re: Jarodd21s Madden 15 All-Madden Sliders

Quote:
Originally Posted by MvPeterson2828
Exactly. The completion percentages that is bothering me... I have Nuked the pass coverage, still didn't help all to much. I feel like its reaction time that needs to be nuked way up.
Yeah I'm gonna mess around with the reaction time tonight.
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Old 10-01-2014, 09:39 PM   #44
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Re: Jarodd21s Madden 15 All-Madden Sliders

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Originally Posted by Jarodd21
My bad MvPeterson this comment was meant for Jaezhil.
It's fine, I already knew. Haha. All good jarodd.

I have tested a bit with accuracy and such. Kinda liking 30 for CPU and 8 for HUM.

Pass coverage for both sides are
Hum/CPU
Pass coverage
85/75
Reaction time
55/45

Still testing. Hoping figure out a sweet spot for completions percentage
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Old 10-01-2014, 09:42 PM   #45
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Re: Jarodd21s Madden 15 All-Madden Sliders

Quote:
Originally Posted by drockthebeast
Wow. These sliders are amazing, major props to you Jarrod.

Will post stats then my thoughts.

Buffalo vs Jets 27-30 final OT
Geno Smith: 22/41 308yards 2 TD's 1 int
Ej Manuel: 25/31 2 TDs 0 ints
Cj spiller: 98 yards on 20 attempts with 1 TD (fumbled the ball with 5 mins left in ot set us up to kick FG)
Chris Johnson: 12 attempts 92 yards
Robert woods had 97 yards on 5 receptions.
Randall Cobb had 77 yards an 1 TD on 5 Receptions.
Reggie wayne had 2 receptions for 67 yards an 1 TD.

Defense
Jets
Muhammad Wilkerson 2 sacks
Antwan Barnes 2 sacks
Antonio allen 1 sack
Paul Posluszy 1 sack
Quinton Coples 1 sack

Buffalo
Marcell dareus 1 sack
Kyle Williams 1 sack
Nigel Bradham 1 sack
Jerry Hughes 1 sack

Antwan Barnes led the Jets in tackles.

This is probably one of the most exciting games of madden I've ever played, there were 2 possesions by each team one of them was a geno smith fumble at the 50 an i figured the game was over but nope we stopped them. Sacks were a problem like always but sliders can't fix that. The bills were 0-4 while i was 3-0 I figured it was gonna be an easy win but im glad it wasn't. I think I might up user qb accuracy, it felt like geno missed too many throws. Also user pass blocking felt a little too low, my o line is all in 90's an i feel like i should get a little more time. Will also up Cpu pass block to try an stop sacks.

Starting up game vs the giants now will let you guys know how it turns out.
Cool.. Sounds like it was a fun game. Which set was you using?
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Old 10-01-2014, 09:43 PM   #46
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Re: Jarodd21s Madden 15 All-Madden Sliders

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Originally Posted by lithubs
Has anybody tried lowering the CPU's WR catching to deal with the CPU completion percentage? Yes it would mean more drops and feel/look unrealistic...but it might solve the issue.
I have done that. Started with 30 and way to many drops, work my way up to 42... But I rather not make completion percentages realistic by killing catching so they drop it a lot. It would work, just not what I like. A preference thing. But if you want to, I say a good area is 36-45
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Old 10-01-2014, 09:46 PM   #47
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Re: Jarodd21s Madden 15 All-Madden Sliders

I tried reaction time at 15.. Wasn't the best, but not worst.. But I bumped it back up afterwards. I think it needs to be like 45 and up... Not completely sure, I'll play some more
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Old 10-01-2014, 09:49 PM   #48
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Re: Jarodd21s Madden 15 All-Madden Sliders

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Originally Posted by lithubs
Has anybody tried lowering the CPU's WR catching to deal with the CPU completion percentage? Yes it would mean more drops and feel/look unrealistic...but it might solve the issue.

Yeah I tried 40 and wasn't feeling the excessive amount of drops. That was the only difference. They were still breaking open. They just were dropping an unrealistic amount of wide open passes.. I didn't like it so I just wanna figure out a way to get the coverage better if possible.
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