I think I fixed too many sacks. (test these sliders)
These are slight alterations of my other set, was able to keep basic idea of coverage reaction low with high pass coverage ability. In 4 games testing, I had 5 sacks, while I only won one of those games, these sliders are harder than my other ones, here is gameplay video, this is last of these falcons test videos, I will only do play along with the game videos in the future, they are funner, but these had to be done this way because I needed to focus on the games while testing this slider set.
you'll notice on one play, their star WR is on my linebacker which he BURNS for the deep TD, and another long throw, my CB swats it down, the game does still feel realistic, tackle numbers slightly low, i got run on hard by adrian peterson, but I stuffed other teams, faced a lot of passing plays, always come very hard after the QB, and had 5 in 4 games, so worth it to test I think. When I get a sack with these, i EARNED it. and don't feel bad for getting it. But to give you an idea, I have 300 passing yards in a game i'm playing now, and only 6 points, you can move the ball a lot but drives stall, it's a good set I think.
Here is sliders
12 min. all-pro, 20 sec. runoff.
gameplay speed- fast
strafe assist- off
default subs
Human
QB ACC- 43
Pass Blocking- 51
WR Catching- 42
Run Blocking- 43
Fumbles- 43
Pass Defense Reaction Time- 3
Interceptions- 51
Pass Coverage- 75
Tackling- 37
CPU
QB ACC. 46
Pass Blocking- 71
WR Catching- 42
Run Blocking- 65
Fumbles- 60
Pass Defense Reaction Time- 3
Interceptions- 33
Pass Coverage- 84
Tackling- 42
FG Power- 51
FG Acc.- 51
Punt Power- 55
Punt Acc.- 55
Kickoff Power- 46
Injuries- 69
Fatigue- 61
Threshold- 10
(you can use ANY penalties you like, they have no effect on what the CPU does, it's incorrect decision making happens so often, but they are smart enough CPU code to take these into account? I don't believe and I haven't seen)
Offside- 60
False Start- 67
Holding- 76
Face Mask- 51
Defensive Pass Interference- 100
Offensive Pass Interference- 100
Clipping- 51
Intentional Grounding- 100
Roughing the passer- 69
Roughing the kicker- 0
After thinking for a long time about what happens in NFL games, I realized what the game is doing right under my nose the whole time, the player attribute "pursuit" is keeping plays too close, and I feel that on normal game speed, you will react too quickly because real QB only has a couple seconds to make a decision or throw it away or scramble, and blowing people out is because it's easy to react. Sadly, this looks less like a real game than my other sliders, because of the amount of time the cpu QB has, although it has more of that 'different types of games' reaction, i lose 2 by 7 or more, 1 by 1, and win one by 6. The games feel good overall and you can see the video to have a look at them before you decide if you want to test. If you do, thanks, report, I hope this works as a usefull fix until EA fixes (they could just set all the QBs to throw it away by default)
Last edited by rushinplayallgame; 10-06-2014 at 12:30 AM.
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