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Originally Posted by Last Gunfighter |
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Hey man, I finally got to plug in your sliders and do a little testing, here's what I'm seeing.
Overall I thought the game played very well, the passing game and pass D felt really good, openings were tight but not blanket coverage, nice reaction without warping. However, may have been a few too many drops, especially by my receivers. The sacks were perfect, like 3-4 a game combined. One issue I had was the run game, the CPU could do very little while mine was fairly overpowering, in one game I had 2 HBs with over 150 yards...EACH! I was pleasantly surprised to see even with the tackling that low it was not bad at all, I did not see any excessive broken tackles or lots of misses and the animations were pretty good. Finally, the penalties, I'm getting like next to none. The game I just finish had zero, not one.
I'm going to bump the WRC for the user up a few points. I am also going to drop the user RB but raise the CPU RB a bit. I was also considering going to Normal speed, it felt a little sluggish sometimes. It also may help the run game, but i don't want to screw up the passing game interaction. The area I'm hesitant to mess with is the penalties because I am unsure if they are affecting gameplay. I think I'll play a few games with the changes I mentioned and see how it goes. At this point I know the penalties aren't going to get called but I'm not going to worry about that right now, I am just trying to get the sliders right. Once I have a good baseline and I like how they're playing I will start messing with the penalties and see if it plays any different or if they just make some of the penalties get called.
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THank you for the observations; the running game seems very touchy; in that just a slight change in a slider or penalty slider and you can go from huge yardages to about 2 yards a carry average.
I do not set sliders for penalties, on those few penalty sliders that do, because the penalties, i feel, are just too inconsistent, illogical for my tastes....If I were to deal with going for penalties I would just set for roughing the passer and and false start so both the defense and offense have equal penalty chance as far as penalty yards.
Has anyone found a penalty explanation list that has been consistent through testing? I have a few and there seems to be some inconsistencies; but not sure if it is due to the penalty descriptions being wrong or some of my other sliders effecting the penalty slider effect...
It does seem that penalty sliders have less of an effect on game play, so there seems to be a need to go to extremes to get a noticeable effect, or is it an illusion to me?
In regards to "Clipping" which most penalty slider descriptions state that high creates better down field blocking, and in return, better run blocking, I seem to find the best success with the slider at 33.....any other suggestions? I want the CPU to run for an average of 5 yards a carry, against 4 and 5 man fronts so I have to focus on the CPU run game and sacrifice some pass coverage - a rock, paper, scissor thing....