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An epiphany about penalty sliders

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Old 11-12-2014, 04:11 AM   #33
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Re: An epiphany about penalty sliders

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Originally Posted by 4thQtrStre5S
I am thinking that with OPI & DPI the sliders are reversed in that for OPI, the higher you go the more aggressive the receiver, but for DPI the lower you go the more aggressive the DB's....

am i just slider crazy and need a break?
I agree on OPI but I believe it's the same for DPI; higher you go more aggressive are the DBs
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Old 11-12-2014, 05:35 AM   #34
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Re: An epiphany about penalty sliders

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Originally Posted by trey31
I'm not trying to start a pissing match, but this was thoroughly tested on Madden 12 (then tested again retroactively on 08, 09, and 13), and the result is that there is absolutely no increase in called CPU penalties for grounding between 1 and 100 (after hours of testing both, exactly 0 penalties for grounding were ever called for either 1 or 100), nor any increase/decrease of CPU QBs throwing the ball away (rarely happens at 1 or 100); however the QB on CPU v CPU matches throws the ball earlier, completes more passes, as a result throws for more yards, scores more points, and is sacked less often with the setting set to 1 rather than 100. Lower = passes quicker; Higher = holds ball longer, takes more sacks.

The one thing we/I did not test is how the Grounding Slider affects interceptions. We/I should have recorded that. After getting most of the way through testing, I thought I noticed more CPU interceptions being thrown with Grounding at 1, but that very well could have been my imagination or bias. Maybe there is less receiver separation earlier in a play (there is), or CPU QBs make poorer decisions when throwing quicker? But then again maybe not. Who knows?

I started this thread http://www.operationsports.com/forum...t-rosters.html about these same issues in regards to Madden 12. Others had stated similar things before me. Don't really care who takes what info and does whatever with it; but yes, the fastest way to tweak a Madden game is to test and record results of changes to the Penalty Sliders. Start with penalties first, then tweak the Difficulty Sliders afterward.

Not sure what options are available in CCM or CCF or whatever, but just a heads up, the Coaching Sliders in the old Franchise Mode changed gameplay more than anything else. To the point where you could easily, and completely, break the game by drastically changing them. I mean literally destroy the gameplay. Like setting something at one end would result in a USER yard per carry average of negative yards (18 carries for -6 yards), or at the opposite end easily getting 15+ yard per carry average (18 carries for 300+ yards) using All-Madden sliders.

Sad that Penalty sliders still control gameplay animations and have almost nothing to do with when/how penalties get called.
I don't know if Madden 12 works the same way. All I know is that in Madden 15 on PS4 I set Grounding to 80 and even Alex Smith is throwing the ball down the field. And yes, QBs seem to move better in the pocket at that setting.

This is just my own testing, but it works.
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Old 11-12-2014, 12:21 PM   #35
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Re: An epiphany about penalty sliders

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Originally Posted by ForUntoOblivionSoar∞
I don't know if Madden 12 works the same way. All I know is that in Madden 15 on PS4 I set Grounding to 80 and even Alex Smith is throwing the ball down the field. And yes, QBs seem to move better in the pocket at that setting.

This is just my own testing, but it works.
I concur and 80 isn't the magic number but basically anything over 75.
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Old 11-12-2014, 04:11 PM   #36
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Re: An epiphany about penalty sliders

King and whonext I have followed u both and respect both your thoughts on this game..and I also was in the camp of IG in high end but over the past several weeks been using 0 and been averaging 1-2 sacks a game with a healthy JD Clowney and JJ watt..QB are moving in pocket and taking off and running..so with that said I'm not sure what is what anymore lol..also tried above posters OPI and DPI very low (using 10 for both).. And interaction so far are very nice I have to say


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Old 11-12-2014, 05:01 PM   #37
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Re: An epiphany about penalty sliders

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Originally Posted by StefJoeHalt
King and whonext I have followed u both and respect both your thoughts on this game..and I also was in the camp of IG in high end but over the past several weeks been using 0 and been averaging 1-2 sacks a game with a healthy JD Clowney and JJ watt..QB are moving in pocket and taking off and running..so with that said I'm not sure what is what anymore lol..also tried above posters OPI and DPI very low (using 10 for both).. And interaction so far are very nice I have to say


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It sounds good regarding the sacks! What about CPU QB %..? Is it in the 60-70 range and occasionally lower or higher?
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Old 11-12-2014, 05:03 PM   #38
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Re: An epiphany about penalty sliders

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Originally Posted by SunRise
It sounds good regarding the sacks! What about CPU QB %..? Is it in the 60-70 range and occasionally lower or higher?

Yes..I'm using Josh's sliders as a base on All Madden..now with all that I said I'm not sure if it is due to the slider set as a "whole" but I have used the same base with IG high then at 0 and have found sacks have taken a serious hit


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Old 11-12-2014, 05:37 PM   #39
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Re: An epiphany about penalty sliders

Hey, no prob SJH...

IG is one setting in a huge House Of Cards, so what works with one set may not work with others...

I "built mine" with IG @ 80, and am not suffering the sack issue to the same degree as most, but that's prob due to a LOT of complimentary / converging factors...
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Old 11-12-2014, 05:39 PM   #40
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Re: An epiphany about penalty sliders

I have to agree 100%..which is a shame..changing one slider should not cause the whole house to fall so to speak..


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