An epiphany about penalty sliders - Page 7 - Operation Sports Forums
Home

An epiphany about penalty sliders

This is a discussion on An epiphany about penalty sliders within the Madden NFL Football Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders
Reply
 
Thread Tools
Old 11-13-2014, 05:03 PM   #49
Pro
 
whosnext00's Arena
 
OVR: 3
Join Date: Sep 2011
Re: An epiphany about penalty sliders

Quote:
Originally Posted by 4thQtrStre5S
Following is what I am stating with...Seems KR/PR, RTK and RTP effect pursuit and thus effect run game too? anyway maybe someone will give these a try and see how they go...I am terrible at the sticks, but these settings seem to allow me to run well, but I still have OPI/DPI @ 50 as I am not sure how I wanna pass around the extra points to get to 10/10....I put Pass Blocking to "0" after watching a play where my LT went completely to the right side of the LOS with Pass Block at 25...smh

HUMAN/CPU

(Offense) (250)
QB Accuracy: 75/75
Pass Blocking: 0/0
WR Catching: 75/75

Run Blocking: 0/0
Fumbles: 100/100

(Defense) (200)
Reaction Time: 90/90
Interceptions: 10/10
Pass Coverage: 90/90

Tackling: 10/10

(Special Teams) (250)
FG Power: 55/55
FG Accuracy: 40/40
Punt Power: 50/50
Punt Accuracy: 55/55
Kickoff Power: 50/50

(Universal Effects)
Injury: 40
Fatigue: 60
Threshold: 50
Game Speed: Normal
Quarter Length: 15 minutes
Min. Play Clock: 18 seconds
Skill Level: All-Pro

(PENALTIES) (550)
Offsides: 60
False Start: 70
Holding: 80
Facemask: 30
D.P.I.: 50
O.P.I.: 50
KR/PR: 70
Clipping: 30
I.Grounding: 30
RTP: 50
RTK: 30
You guys may have noticed a set I just posted on OS that sort of contradicts what I said about keeping default values. Well it was one theory I was working on related to player ratings and everyone seemed to like it so I made its own thread and will be working on that set. There's more than a decent chance that set will be edited along the way to fit the All-Pro default values. Now on to your set.

Here's what I'm thinking with what you posted.

HUMAN/CPU

(Offense) (250)
QB Accuracy: 50/50
Pass Blocking: 0/0
WR Catching: 100/100

Run Blocking: 0/0
Fumbles: 100/100

(Defense) (200)
Reaction Time: 70/70
Interceptions: 30/30
Pass Coverage: 90/90

Tackling: 10/10

(Special Teams) (250)
FG Power: 50/50
FG Accuracy: 30/30
Punt Power: 49/49
Punt Accuracy: 70/70
Kickoff Power: 56/56

(Universal Effects)
Injury: 51
Fatigue: 70
Threshold: 0
Game Speed: Normal
Quarter Length: 15 minutes
Min. Play Clock: 18 seconds
Skill Level: All-Pro

(PENALTIES) (550)
Offsides: 60
False Start: 70
Holding: 98
Facemask: 42
D.P.I.: 0
O.P.I.: 0
KR/PR: 80
Clipping: 30
I.Grounding: 90
RTP: 50
RTK: 30
whosnext00 is offline  
Reply With Quote
Old 11-13-2014, 06:34 PM   #50
MVP
 
4thQtrStre5S's Arena
 
OVR: 0
Join Date: Nov 2013
Re: An epiphany about penalty sliders

Quote:
Originally Posted by whosnext00
You guys may have noticed a set I just posted on OS that sort of contradicts what I said about keeping default values. Well it was one theory I was working on related to player ratings and everyone seemed to like it so I made its own thread and will be working on that set. There's more than a decent chance that set will be edited along the way to fit the All-Pro default values. Now on to your set.

Here's what I'm thinking with what you posted.

HUMAN/CPU

(Offense) (250)
QB Accuracy: 50/50
Pass Blocking: 0/0
WR Catching: 100/100

Run Blocking: 0/0
Fumbles: 100/100

(Defense) (200)
Reaction Time: 70/70
Interceptions: 30/30
Pass Coverage: 90/90

Tackling: 10/10

(Special Teams) (250)
FG Power: 50/50
FG Accuracy: 30/30
Punt Power: 49/49
Punt Accuracy: 70/70
Kickoff Power: 56/56

(Universal Effects)
Injury: 51
Fatigue: 70
Threshold: 0
Game Speed: Normal
Quarter Length: 15 minutes
Min. Play Clock: 18 seconds
Skill Level: All-Pro

(PENALTIES) (550)
Offsides: 60
False Start: 70
Holding: 98
Facemask: 42
D.P.I.: 0
O.P.I.: 0
KR/PR: 80
Clipping: 30
I.Grounding: 90
RTP: 50
RTK: 30
That looks very intriguing; gonna input these numbers and see how they play for me...
4thQtrStre5S is offline  
Reply With Quote
Old 11-13-2014, 08:43 PM   #51
Pro
 
whosnext00's Arena
 
OVR: 3
Join Date: Sep 2011
Re: An epiphany about penalty sliders

Quote:
Originally Posted by 4thQtrStre5S
That looks very intriguing; gonna input these numbers and see how they play for me...
I just noticed that I set OPI/DPI at 0/0, oops, make it 10 and take 10 away from False Start.
whosnext00 is offline  
Reply With Quote
Old 11-14-2014, 05:28 PM   #52
Pro
 
trey31's Arena
 
OVR: 2
Join Date: May 2012
Location: kcmo
Blog Entries: 2
Re: An epiphany about penalty sliders

Quote:
Originally Posted by StefJoeHalt
Just to clarity..u feel best play for DB and WR is for DPI &OPI at 1 for both?
It was on Madden 12/11/10/09/etc. Plainly obvious in fact once you went from one to the other. I think 13 or 25 or 15 has changed all of this at some point.


Quote:
Originally Posted by 4thQtrStre5S
I am thinking that with OPI & DPI the sliders are reversed in that for OPI, the higher you go the more aggressive the receiver, but for DPI the lower you go the more aggressive the DB's....

am i just slider crazy and need a break?

Quote:
Originally Posted by SunRise
I agree on OPI but I believe it's the same for DPI; higher you go more aggressive are the DBs
That is probably accurate for 15. Opposite was true on 12/11/10/09/etc.


Quote:
Originally Posted by ForUntoOblivionSoar∞
I don't know if Madden 12 works the same way. All I know is that in Madden 15 on PS4 I set Grounding to 80 and even Alex Smith is throwing the ball down the field. And yes, QBs seem to move better in the pocket at that setting.

This is just my own testing, but it works.
Good to hear EA at least made an effort to fix something that was "absolutely broken" for years, and has improved to "just mostly broken."


Quote:
Originally Posted by StefJoeHalt
I have to agree 100%..which is a shame..changing one slider should not cause the whole house to fall so to speak..
This was not the case with M12. They all were pretty much independent settings.
trey31 is offline  
Reply With Quote
Old 12-17-2014, 09:55 PM   #53
Rookie
 
OVR: 1
Join Date: Oct 2004
Re: An epiphany about penalty sliders

Quote:
Originally Posted by whosnext00
It is true that each slider set needs it's own set of penalties. For example, one slider set might have Offsides at 99 and False Start at 50, which would require IG to be around 80. Another set might have this reversed so that would require IG to be 0. Reason is not in the penalty slider itself, as in IG, but more so in the way the numbers add up.

I'd like you to venture on the beaten path and put DPI/OPI at 1/11 respectively but change nothing else from whatever set you're using. Play a game in CFM and quit before 4th qtr is over. Afterwards change it to 10/10. Play the same game. You will notice a dramatic change in the overall gameplay and stats.

If you put WR Catch at 0 for the CPU, theoretically this will make every WR drop passes (not true for USER). This is not true, you can use DPI/OPI/IG to offset the WR Catch. These can also be used to offset QBA.

Actually you can put all USER sliders at 0, leave CPU at 50 and it won't make a bit of difference. You can use the penalties to create your gameplay.

Recently I tested Pro with all sliders at 50/50 and only adjusted the penalties. I was able to get true QB comp%, true sacks and so on. I also personally feel that animations are much better on Pro, the only problem is making the game challenging. After all the testing I have done on Madden 15, reverse engineering the intended difficulties and so on. I think the programmers intention was to make Pro the default with all sliders at 50/50 which makes the gameplay based on the players rating instead of AI intervention due to slider manipulation. Actually you can get the same result from All-Pro by putting all sliders at 25/25, the animations just aren't as good.

One of the main reasons we keep running into weird issues is because we are manipulating the game away from it's defaults values. Sliders sets and penalties with numbers like 33/11/65/40/20 but they all add up to a non-default number. From a programmers perspective, this makes sense as it's much easier and much more stable to "hard-code" a set of default values than it is to make a program compensate for any set of values, especially when it's between 0 and 100 with multiple parts (sliders) that affect one another.

EDIT: This also applies to the other default values for each difficulty. Sorry, meant to explain that.

My suggestion for any future slider gurus, at least for Madden 15, is to adjust the sliders with the default values in mind, this means 50 x the amount of options. For penalties, this would be 11 options so the default value is 550. For sliders; and this part is only a theory based on my experience as a developer, each section is broken off into parts, such as QBA/PB/WRC, so each section needs to add up to its own default value which would make all the sliders equal the total default value. Hope this helps someone, man I should've made this into a post of it's own lol.

How about that for a response

EDIT: BTW, the sweet spot for OPI/DPI is 10/10 or 90/90, whichever you prefer based on your other penalty settings.
I'm incredibly intrigued by this "default value" theory. Is there another post where it is explained in more detail? I get the premise, but not sure what the overall goal is. Why would you want to keep the the total amount to the base/default total? What if you have it at 125 as a total instead? What's the benefit of doing that? Again, I understand the idea, but not the end effect. Any help would be greatly appreciated.
picker19 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:54 AM.

Top -