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JoshC1977s M15 Set

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Old 11-15-2014, 12:12 AM   #321
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Re: JoshC1977s M15 Set

Quote:
Originally Posted by TheWood56
Are you using the same exact sliders on the first page of this thread, or at least a slight variation of it? I never see 80% completion rates even against the likes of Manning and Brady. With it at 3 but, I witnessed too many QB's struggling to complete 50% of their passes, which simply doesn't allow them to sustain drives or score points, especially as they dink an dunk mostly. At 4 it's much better for me with realistic passing % which does vary from game to game. They also frequently go down field and don't underthrow 80% of their deep shots either. There's a nice intermediate game there too. The only robo QB I witness at times is their uncanny ability to move around the pocket and avoid rushers whilst still managing to get a pass off. It helps with the sack numbers but, and still often I get a bunch every now and then with them holding the ball way too long.
All the CPU offensive and user defensive sliders (anything affecting completion percentages) are the same. I've tweaked my offensive sliders a little to help me get more realistic stats, but that is it.
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Old 11-16-2014, 08:56 PM   #322
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Re: JoshC1977s M15 Set

How are these sliders at stopping the CPU sack issue?
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Old 11-17-2014, 09:46 PM   #323
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Re: JoshC1977s M15 Set

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Originally Posted by crenk
How are these sliders at stopping the CPU sack issue?

I believe very good I have tweaked them some mostly pen sliders and am getting about 1-2 sacks a game using Houston Texans..


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Old 11-24-2014, 10:43 PM   #324
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Re: JoshC1977s M15 Set

Anyone using these seeing many major changes since current title update?


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Old 11-25-2014, 04:10 PM   #325
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Re: JoshC1977s M15 Set

Quote:
Originally Posted by StefJoeHalt
Anyone using these seeing many major changes since current title update?


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No idea there was an update till you said this...been focusing strictly on NCAA Football sliders. I might check it out over the long weekend.
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Old 11-25-2014, 04:51 PM   #326
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Re: JoshC1977s M15 Set

Hey Josh im seeing less robo due to drops. Definitely smarter cpu qb play they throw away more too. And im having a hard time shedding period. On the downside im seeing less penalties and deep throws (FistsofRage set currently) Im jumping between your set, FistsofRage and Saints7. There is definitely cause for optimism but sets will definitely need some tweaks. Likenesses DID make it into offline cfm!
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Old 11-25-2014, 06:04 PM   #327
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Re: JoshC1977s M15 Set

Been playing with this set for a couple weeks now... think I've racked up about 20 games or so through CFM... and this is a really good set.

Pressure effects the QBs and forces bad throws, I've seen a lot of balls get thrown over heads or into the ground.. very cool. I see a lot more diving and jumping catches than before (on default) Run game is tough but both the YPC and QB %'s are much better on these than some of the other A/M sets I've tried on here.

They are also very competitive. I don't blow out the CPU and I have to really fight for wins if I can't get out to an early lead... I've lost quite a few times too. Which is refreshing when playing over multiple seasons.

Thank you for tuning and posting these.
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Old 11-28-2014, 05:52 PM   #328
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Re: JoshC1977s M15 Set

Well, after a pretty successful run with Matt10 putting together the NCAA 14 slider set (see my signature below), I have created a new slider set. The premise is a tad different here as it relies on a lower KRI slider. What this does is give a more read-and-react feel to the set. A lot of the same things we have been doing on the NCAA set and the previous M15 set are captured here.

For those for the NCAA 14 OS Community Slider crowd, a couple of noticeable differences I'd like to highlight:
  • IG is set here to default. QB AI works differently on M15. QB tendencies are driven by their individual traits from the roster file. Some QBs check down more, some scramble more, some force more passes.
  • The fumble slider = the RBA slider, but it reverse. You raise it above 50 here to get CPU RBs to make more moves and cuts. I.e. the higher it is, the better the running backs perform.
  • The pass block slider is set to 0 for both times. Pass protection works much better on M15 at this setting. You will see double-teams in pass protection at this setting and it can be quite effective.


One final note: NCAA is more my thing, so I have not put in the hours of play time like I have on that game. But what I am looking for here are reactions; do defenders break on the ball realistically, is pass coverage good but without the "mirroring" effect, etc.


The following is the new "low KRI" Beta set:


Speed: Slow or Normal
Gameplay: All-Madden
qtr length: 13min
accel clock: 20 sec
injuries: Personal choice - I am using 55
fatigue: 60
speed threshold: 19
ball hawk: off
strafe assist: off
heat seeker assist: off
switch assist: off
Defensive Graphics: off, user preference
Camera: Standard, user preference


HUM/CPU
qb acc: 6/3
pass blocking: 0/0
wr catching: 40/40
run blocking: 40/40
Fumbles: 55/55
Reaction time: 5/5
interceptions: 35/30
Pass coverage: 40/40
tackling: 30/30


Special Teams – Same for both - thanks to SECElit3's set for this....
FG Power – 50
FG Acc - 1 (use 38 for play now games)
Punt Power - 50
Punt Acc - 50
KO Power - 50

Penalties SUPER IMPORTANT!!!
Penalties
Offside: 70
False Start:65
Holding: 80
Facemask: 40
DPI: 50
OPI: 75
PCI: 30
Clipping: 50
int grounding: 50
roughing the passer:50
roughing the kicker: 30

AUTOSUBS - Courtesy of aholbert32 http://www.operationsports.com/forums/madden-nfl-football-sliders/759146-aarons-auto-sub-sliders.html

QB out/in - 0/3
RB - 78/82
WR- 30/35
TE- 30/35
OL - 0/3
DE, DT and LB - 50/55
CB/S - 30/35



Enjoy guys and please offer your feedback.
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