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JoshC1977s M15 Set

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Old 12-20-2014, 10:05 AM   #633
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Re: JoshC1977s M15 Set

Just finished the 1st quarter of a franchise playing as Dallas. It's 14-14. SF is shredding me, but I'm killing them on the ground. I've yet to throw a pass, because Murray went 68 and 74 for TD's. One was on a dive and the other on a zone play off tackle. I had 173 rushing in the 1st quarter. This is unrealistic and has destroyed my experience.
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Old 12-20-2014, 10:20 AM   #634
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Re: JoshC1977s M15 Set

Quote:
Originally Posted by kpeercy
Just finished the 1st quarter of a franchise playing as Dallas. It's 14-14. SF is shredding me, but I'm killing them on the ground. I've yet to throw a pass, because Murray went 68 and 74 for TD's. One was on a dive and the other on a zone play off tackle. I had 173 rushing in the 1st quarter. This is unrealistic and has destroyed my experience.
Destroyed your experience? That's a tad melodramatic

Are you playing precisely with the OP set or did you tweak something (like game speed)?

Regardless, I'm going to be posting an updated set sometime today...but sometimes the Murray's of the world have great days and break off big runs (sometimes 2 in one quarter). To turn the game into allowing nothing but 4 yard gains is equally unrealistic and would destroy my experience
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Old 12-20-2014, 12:02 PM   #635
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Re: JoshC1977s M15 Set

Quote:
Originally Posted by JoshC1977
Destroyed your experience? That's a tad melodramatic

Are you playing precisely with the OP set or did you tweak something (like game speed)?

Regardless, I'm going to be posting an updated set sometime today...but sometimes the Murray's of the world have great days and break off big runs (sometimes 2 in one quarter). To turn the game into allowing nothing but 4 yard gains is equally unrealistic and would destroy my experience
Im going to wait till the updated set is up, then ill play with them then. What is the really big difference in game speed? Is it just the speed of the game, smoother animations, better pursuits?
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Old 12-20-2014, 12:05 PM   #636
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Re: JoshC1977s M15 Set

OK guys. I'm going to skip the laborious intro other than to say that these are a cross between my version 2 set and FistofRage's set. I have seen a lot of different things in this set, including penalties being called, fumbles, interceptions, long runs and a good variety of throws by CPU QBs that reflect their individual traits (as per the roster you are using). All testing has been performed using a default EA roster (week 12 or 13 I think) and I have done a tad bit of testing using the default CFM roster in the game and they play pretty well. Sacks are also nicely under control.

Here are the settings:
Speed: Slow
Gameplay: All Madden
qtr length: 13min
accel clock: 18 sec
injuries: Personal choice - I am using 49
fatigue: 60
speed threshold: 25 for slow (50 would probably work better with Normal game speed)
ball hawk: off
strafe assist: off
heat seeker assist: off
switch assist: off
Defensive Graphics: off, user preference
Camera: Standard, user preference

HUM/CPU
qb acc: 6/5 (option for 6 for CPU for a better challenge...but use 5 for more realistic completion %)
pass blocking: 0/0
wr catching: 50/50
run blocking: 0/30
Fumbles: 40/40
Reaction time: 50/50
Interceptions: 37/36
Pass coverage: 30/23
tackling: 20/30

Special Teams
FG Power 50
FG Acc - 1 (use 38 for play now games)
Punt Power - 50
Punt Acc - 50
KO Power - 50

Penalties
Offside: 75
False Start:55
Holding: 60
Facemask: 53
DPI: 90
OPI: 91
PCI: 38
Clipping: 70
int grounding: 50
roughing the passer:50
roughing the kicker: 25
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Old 12-20-2014, 12:12 PM   #637
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Re: JoshC1977s M15 Set

Quote:
Originally Posted by JoshC1977
OK guys. I'm going to skip the laborious intro other than to say that these are a cross between my version 2 set and FistofRage's set. I have seen a lot of different things in this set, including penalties being called, fumbles, interceptions, long runs and a good variety of throws by CPU QBs that reflect their individual traits (as per the roster you are using). All testing has been performed using a default EA roster (week 12 or 13 I think) and I have done a tad bit of testing using the default CFM roster in the game and they play pretty well. Sacks are also nicely under control.

Here are the settings:
Speed: Slow
Gameplay: All Madden
qtr length: 13min
accel clock: 18 sec
injuries: Personal choice - I am using 49
fatigue: 60
speed threshold: 25 for slow (50 would probably work better with Normal game speed)
ball hawk: off
strafe assist: off
heat seeker assist: off
switch assist: off
Defensive Graphics: off, user preference
Camera: Standard, user preference

HUM/CPU
qb acc: 6/5 (option for 6 for CPU for a better challenge...but use 5 for more realistic completion %)
pass blocking: 0/0
wr catching: 50/50
run blocking: 0/30
Fumbles: 40/40
Reaction time: 50/50
Interceptions: 37/36
Pass coverage: 30/23
tackling: 20/30

Special Teams
FG Power 50
FG Acc - 1 (use 38 for play now games)
Punt Power - 50
Punt Acc - 50
KO Power - 50

Penalties
Offside: 75
False Start:55
Holding: 60
Facemask: 53
DPI: 90
OPI: 91
PCI: 38
Clipping: 70
int grounding: 50
roughing the passer:50
roughing the kicker: 25
Im literally plugging them in right now and ill be back in around a hour to give feedback/stats from my cfm game.
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Old 12-20-2014, 12:51 PM   #638
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Re: JoshC1977s M15 Set

Josh--thanks for the new sliders! Do you think they work for all-pro as well? Anything glaring or obvious that would preclude them from working?
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Old 12-20-2014, 12:56 PM   #639
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Re: JoshC1977s M15 Set

Quote:
Originally Posted by gcoons22
Josh--thanks for the new sliders! Do you think they work for all-pro as well? Anything glaring or obvious that would preclude them from working?
You can try AP, but I have not tested. Sacks could be an issue there (but it usually is on AP). Other than that, I am guessing it will work fine.
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Old 12-20-2014, 12:59 PM   #640
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Re: JoshC1977s M15 Set

Thanks Josh. Looking forward to testing these. Appreciate the work. You make this game better!
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