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JoshC1977s M15 Set

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Old 12-23-2014, 11:48 AM   #673
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Re: JoshC1977s M15 Set

Quote:
Originally Posted by dubzy21
I think I'm gonna switch back to the 2.0 set. It felt more realistic and fun than these new ones. On the 3.0 my offense (I'm the bears) have been horrific. My receivers are not getting open at all and is resulting in a ton of pressure/sacks for the CPU. Also, the run game has been sub-par (this is understandable though because I have played the bills, 49ers, and jets) when I played the bills (set 2.0) I lost 35-33 and I felt like it was a good and realistic game, but then I switched to the newest ones and I played the 9ers (lost 36-3) and then the jets (fell to 21-3 at halftime which is when I decided to switch back) Geno smith was like 8/9 for over 100 yards and their pass coverage was way too good to be the jets
Patience my friend.....I am working now on fixing these issues (I agree on pretty much all counts) but All Madden is a bear to work through. I am starting to get some more realistic human and CPU completion percentages and pretty much know now how to clean up the human run game and "too much pressure by CPU" issue.
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Old 12-23-2014, 01:20 PM   #674
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Re: JoshC1977s M15 Set

Josh, looking forward to your findings!
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Old 12-23-2014, 01:30 PM   #675
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Re: JoshC1977s M15 Set

Version 4.0 has been toned down to make the game more realistic for the user. Version 3.0 played well but allowed for a lot of All-Madden BS to shine though. If you are a highly skilled player, you may want to stick with version 3.0. If you want a more realistic challenge, I suggest you try these. I have added the settings and some suggestions where you can make some tweaks. If I don't suggest a tweak, I don't suggest modifying it as it might impact other aspects of the set.

Game Settings
Speed: Slow
Gameplay: All Madden
qtr length: 13min
accel clock: 18 sec
injuries: Personal choice - I am using 49
fatigue: 60
speed threshold: 25 for slow (50 would probably work better with Normal game speed)
ball hawk: off
strafe assist: off
heat seeker assist: off
switch assist: off
Defensive Graphics: off, user preference
Camera: Standard, user preference
Penalties
Offside: 75
False Start:55
Holding: 60
Facemask: 50
DPI: 90
OPI: 91
PCI: 38
Clipping: 70
int grounding: 40

roughing the passer:50
roughing the kicker: 25

Human Sliders
CPU Sliders
Value
Comments
Value
Comments
QBA = 7
Set based on your skill
QBA = 4
Careful raising, may need to modify IG if you change it
PBK = 0

PBK = 0

WRC = 50

WRC = 50

RBK = 35
Lower for tougher run game
RBK = 30
Raise for tougher CPU run game
FUM = 40

FUM = 40

P REAC = 50

P REAC = 50

INT = 37

INT = 36

PCV = 24

PCV = 22
Raise for more deflections
TAK = 30
Lower for tougher CPU run game
TAK = 25
Can raise to ~40 for tougher D
Special Teams
FG Power – 50
FG Acc - 1 (use 38 for play now games)
Punt Power - 50
Punt Acc - 50
KO Power - 50

AUTOSUBS - Courtesy of aholbert32 http://www.operationsports.com/forum...b-sliders.html

QB out/in - 0/3
RB - 78/82
WR- 30/35
TE- 30/35
OL - 0/3
DE, DT and LB - 50/55
CB/S - 30/35



You'll need to give these three or four games to really experience the variety that comes from them. Please provide as much detail as possible when offering feedback.


A couple of side notes on the new set....
  • IG is VERY fickle. It has been set to try to balance deep throws with proper checkdowns based on a QB's traits. Aggressive QBs should throw deep while more conservative throwers will dump off more.
  • I will need some feedback as to feelings on the INT sliders as they may need to come down. Remember, even Payton Manning will have 4 INT games so don't say it is too high based on one game. Please offer a sample size of at least 4 games (preferably 8) before providing this feedback.
For people viewing this on their phones, I have posted this same set in a more standard format on the Opening Post
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Last edited by JoshC1977; 12-23-2014 at 03:57 PM.
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Old 12-23-2014, 03:00 PM   #676
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Re: JoshC1977s M15 Set

Josh, with QBA that low (4) are you still seeing a wide variety of passes, dump offs to mid range to deep?


And, if I decide to up the QBA, what do you recommend doing with the IG slider?
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Old 12-23-2014, 03:35 PM   #677
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Re: JoshC1977s M15 Set

Quote:
Originally Posted by hesterj89
Josh, with QBA that low (4) are you still seeing a wide variety of passes, dump offs to mid range to deep?


And, if I decide to up the QBA, what do you recommend doing with the IG slider?
Just trust me....you don't need to up the QBA....seeing a wide variety.

If anything, I might consider lowering it even further to 3.

Edit: I believe I had IG set to 35 and saw good variety when I had QBA at 5 (but QB accuracy was still a little too over-the-top).
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Last edited by JoshC1977; 12-23-2014 at 03:39 PM.
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Old 12-23-2014, 04:06 PM   #678
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Re: JoshC1977s M15 Set

Quote:
Originally Posted by JoshC1977
Just trust me....you don't need to up the QBA....seeing a wide variety.

If anything, I might consider lowering it even further to 3.

Edit: I believe I had IG set to 35 and saw good variety when I had QBA at 5 (but QB accuracy was still a little too over-the-top).


Awesome man! Thanks! Never steered me wrong before! Gonna go with these and give you some feedback on how its goes as soon as I get some playtime
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Old 12-23-2014, 04:10 PM   #679
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Re: JoshC1977s M15 Set

Quote:
Originally Posted by hesterj89
Awesome man! Thanks! Never steered me wrong before! Gonna go with these and give you some feedback on how its goes as soon as I get some playtime
Cool!

Bear in mind...sometimes QBs start off cold as ice and then they heat up. Other times, they start off hot and then cool off. This applies for both the CPU and human passers...even elite QBs.
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Old 12-24-2014, 07:12 AM   #680
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Re: JoshC1977s M15 Set

I haven't played with these, but it's hard for me to believe that HUM Run at 35 and CPU tackle at 25 doesn't equal the HUM being able to run up the middle uncontested.
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