Jeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeesus, whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa?!?!?!?
Well no wonder your running game is stuck in muck.... Dude your slider approach is like Microsoft Windows 8....
Borrow an idea here, borrow an idea there, wrap it around with some C language and Voila -
Windows 8; OS v_ _it (rhymes with Hobbit) for the masses! But I digress....
How good of a Madden player are you? Considering you have chosen All-John-M mode, I have to assume that your stick skills have some cred...
If so, you really should consider starting your slider solution from the penalty sliders and work up from there.... I hope to drop an All-John-M set soon, dunno if you have a plane to catch or if you can chill till I unwrap my brew.... Up to you....
At the very least, try to research/read up on the purpose and effect each slider has on game play.
The key is to understand the inter-dependencies of the sliders. For example, the FUM SLIDER does not just impact and influence the number of fumbles.
Hold on..... Try this for fun. This comes from my slider-witch theory manual on dealing with broken running games:
Lower punt catch interference and roughing the kicker a few clicks below 50... Lower false start and off-sides a few clicks below 50 with false start being higher in ratio to off-sides... lower clipping a few clicks below 50...lower holding to a few clicks below 50..... Raise facemask to a few clicks above 0... Drop RUNBLK to 0, and increase FUMSLIDER into the 80's ... CPU TKL may want to be set to 38, just sayin'
Don't control the HUM RB and watch how the run game starts to BREATHE...
Don't know specific slider levels to recommend because of the inter-dependency to other factors, including your true skill level (mine bites by the way...), but this has been ripped straight out of my manual from the page titled: BEAST MODE - HOW TO CREATE MARSHAWN FRANKEN-LYNCH
REFRESHING.
.