I should also note that the sliders in red are actually what I'm running with. I misremembered and put 0, 0, 3 in my initial post.
Also, I tried CPU punt accuracy at 100 and they pinned me inside my 8 yard line once. Going to keep it at that setting. Hopefully give them some resemblance of a "user like" punting game.
Sorry, was a typo. User definitely first with low values. CPU second with higher values.
Just played another game after being blown out by Lions. I was Colts, CPU was Ravens. This time I won in a 31-3 blowout. Big difference between Luck compared to Smith last game for me. Luck completed 67% with 3 TD's. Lots of long balls completed. Wayne was having his way vs Ravens #2 CB due to his +27 release advantage. Flacco threw 66% with 1 INT. They didn't feed Forsett the ball much as they were down the whole game. He finished with a 4.2 avg. I also ran little with Bradshaw. He finished with a 4.0 avg. Flacco did however get sacked 6 times. Whilst that's high, he was dropping back to pass every play and my sack numbers have been low as of late, so just the difference in game flow I guess.
Re: whosnext00's Madden Sliders 15... Rated "E" for Everyone... PRO Version
Quote:
Originally Posted by 4thQtrStre5S
I wouldn't change the run game at all...I consistently ran at a high average cause i ran trap plays about 97% of the time, and there really is no stopping them without user controlling on defense...The issue is the pass completions; still with human it is hard to complete short passes, that should be high completion passes under the West Coast offense theory...With a lower CPU QB Acc. it just seems that Romo checked down faster; 77 seemed fine...The OPI & DPI set at 15 seems good for at least more testing...I may set CPU QB Acc back to 77 and give that a run with the same teams here. The changing of the CPU interceptions slider seemed to work, but maybe dropping pass reaction to 50 from 100 was a bit much and 75 might be a nice middle? Thinking a Human QB Acc. of say 1 to 3 might balance things out...The majority of human completions came within the 2 min period of each half; so there seems to be a "come from behind" coding going on that boosts the losing team???? anyway, here is the box score -
Dallas Cowboys at Detroit Lions
Nov 19, 2014
1ST
2ND
3RD
4TH
SCORE
Dallas Cowboys (0-0)
14
17
7
0
38
Detroit Lions (0-0)
7
7
0
6
20
Team Stats Comparison
DAL
DET
Total Offense
436
375
Rushing Yards
217
176
Passing Yards
219
199
First Downs
23
21
Punt Return Yards
19
21
Kick Return Yards
21
137
Total Yards
476
526
Turnovers
0
2
3rd Down Converstion
7-11
9-13
4th Down Conversion
0-0
0-1
2-Point Conversion
0-0
0-1
Red Zone Touchdowns/Field Goals
5-5
3-4
Penalties
0-0
0-0
Posession Time
35:57
24:01
Dallas Cowboys
PASSING
C/A
YDS
TD
INT
T.Romo
27/31
219
2
0
RUSHING
ATT
YDS
AVG
TD
D.Murray
20
98
4.9
1
L.Dunbar
15
57
3.8
1
J.Randle
3
44
14.6
0
T.Romo
1
18
18.0
0
RECEIVING
REC
YDS
AVG
TD
D.Bryant
7
68
9.7
0
J.Witten
6
48
8.0
0
C.Beasley
3
47
15.6
0
T.Williams
2
16
8.0
0
T.Benford
2
16
8.0
0
D.Harris
2
5
2.5
1
BLOCKING
PANCAKE
SACK
T.Clutts
4
0
Z.Martin
2
0
J.Witten
2
0
R.Leary
1
0
T.Hills
1
0
DEFENSE
TACK
SACK
INT
TD
B.Church
8
0
0
0
J.Wilcox
7
0
0
0
R.McClain
6
0
0
0
J.Hamilton
4
0
0
0
B.Carr
4
0
1
0
J.Heath
3
0
0
0
T.Patmon
1
1
0
0
Detroit Lions
PASSING
C/A
YDS
TD
INT
M.Stafford
14/35
203
1
1
RUSHING
ATT
YDS
AVG
TD
R.Bush
22
123
5.5
1
J.Bell
7
53
7.5
1
RECEIVING
REC
YDS
AVG
TD
C.Johnson
7
96
13.7
0
B.Pettigrew
3
41
13.6
1
C.Fuller
2
20
10.0
0
J.Ross
1
23
22.0
0
G.Tate
1
24
24.0
0
R.Bush
0
0
0
drop
BLOCKING
PANCAKE
SACK
D.Raiola
1
0
L.Warlord
1
0
DEFENSE
TACK
SACK
INT
TD
G.Quin
13
0
0
0
T.Whitehead
6
0
0
0
J.Ihedigbo
5
0
0
0
D.Carey
5
0
0
0
I.Abdul-Quddus
4
0
0
0
D.Slay
4
0
0
0
Sacks were excellent here, maybe too low lol
Romo checking it down was more related to the OPI/DPI rather than the QBA. That helps me determine that 10/10 is the right setting. This is something I have explained numerous times.
As for the HUM QBA, I'm not so sure yet. That may change with OPI/DPI back at 10.
Thanks everyone for keeping up the testing. I have the day off tomorrow, so hopefully I'll be able to get a some testing in myself.
Last edited by whosnext00; 11-21-2014 at 12:04 AM.
Re: whosnext00's Madden Sliders 15... Rated "E" for Everyone... PRO Version
Quote:
Originally Posted by 4thQtrStre5S
Penalty Slider question - in "Pro" are the effects of the penalty sliders reversed? Seems with offsides, for example, the higher, the more conservative the jump at the snap by the defense....Thus it seems the higher the chance for a penalty on "Pro" level the more conservative the players are, as opposed to the generally understanding of how players react on "All-Pro" & "All-Madden," am I understanding this correctly? If so, this makes actual sense...
From my observation, the sliders are what they're supposed to be on Pro.
Re: whosnext00's Madden Sliders 15... Rated "E" for Everyone... PRO Version
Quote:
Originally Posted by whosnext00
Sacks were excellent here, maybe too low lol
Romo checking it down was more related to the OPI/DPI rather than the QBA. That helps me determine that 10/10 is the right setting. This is something I have explained numerous times.
As for the HUM QBA, I'm not so sure yet. That may change with OPI/DPI back at 10.
Thanks everyone for keeping up the testing. I have the day off tomorrow, so hopefully I'll be able to get a some testing in myself.
I agree 100% about OPI/DPI being at 10/10...In fact I changed that back to the 10/10 earlier today....Gonna add in your updates and give them a spin.