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Old 12-09-2014, 10:42 AM   #65
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Re: FistofRage's Madden 15 All-Madden Sliders

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Originally Posted by Rickyfins75
I'm going to check out those changes right now. I haven't been getting human ints either and i also use the dt. Would it be safe to raise human int to 55?
Well, its hard to say what the INT slider actually does this year. I would have to look into it more. I can tell you that I lowered the AI INT slider to 40 and they almost seemed better than at 50.

The question is, does the INT slider only control the probability of the defender making a catch or does it control how they break on the ball. I rarely see balls even hit my defenders in the hands and when it does, they make the catch.

You have to remember that INT's in real life are pretty rare, despite it seeming like they happen all the time.

For example, the vaunted Seahawks only have 10 INTs through 13 games. The league leader Browns have 19, that's not even 1.5 per game. The Chiefs have 4.

Last year over half the league didn't even get 1 INT per game on average.

Anyway, if you have time. Play 1 game with it at 75 and 1 with it at 25 and see if it makes a difference. And when I say difference, not only look at the number of INT's but also if the AI tries more deep balls with one setting over the other.

Right now the AI seems to do a pretty good mix of short, medium and long routes, I don't want to make it so it just dinks and dunks all game.
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Old 12-09-2014, 01:06 PM   #66
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Re: FistofRage's Madden 15 All-Madden Sliders

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Originally Posted by fistofrage
Well, its hard to say what the INT slider actually does this year. I would have to look into it more. I can tell you that I lowered the AI INT slider to 40 and they almost seemed better than at 50.

The question is, does the INT slider only control the probability of the defender making a catch or does it control how they break on the ball. I rarely see balls even hit my defenders in the hands and when it does, they make the catch.

You have to remember that INT's in real life are pretty rare, despite it seeming like they happen all the time.

For example, the vaunted Seahawks only have 10 INTs through 13 games. The league leader Browns have 19, that's not even 1.5 per game. The Chiefs have 4.

Last year over half the league didn't even get 1 INT per game on average.

Anyway, if you have time. Play 1 game with it at 75 and 1 with it at 25 and see if it makes a difference. And when I say difference, not only look at the number of INT's but also if the AI tries more deep balls with one setting over the other.

Right now the AI seems to do a pretty good mix of short, medium and long routes, I don't want to make it so it just dinks and dunks all game.
I just took a look at the Fins IRL and they have 12 through 13 games. How many are you seeing per game on average? Because im starting to wonder if i wasnt giving human int at 50 enough test time. A surefire sign of slideritis for me is thinking just because something doesnt happen in a single game that the slider must be wrong. Im still going to test human int at 25, 50 and 75 and look at the overall effects and give feedback. Once thats nailed down i think im starting my cfm as well
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Old 12-09-2014, 01:15 PM   #67
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Re: FistofRage's Madden 15 All-Madden Sliders

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I just took a look at the Fins IRL and they have 12 through 13 games. How many are you seeing per game on average? Because im starting to wonder if i wasnt giving human int at 50 enough test time. A surefire sign of slideritis for me is thinking just because something doesnt happen in a single game that the slider must be wrong. Im still going to test human int at 25, 50 and 75 and look at the overall effects and give feedback. Once thats nailed down i think im starting my cfm as well
Some games I don't see any, other games I see 1, occasionally I see 2.

The AI picks are too high, I usually throw 2 or 3 a game it would seem. Always at least 1. But then again, I force the ball. you cant do that. You have to throw the ball away if no one is open.

I think the better course of action is to leave human at 50 and lower the AI Int to see them only get 1 or 2 per game on average.

In hind sight I probably wouldn't change it from 50. But I would like to hear about what you see at 75 and 25.
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Old 12-09-2014, 05:42 PM   #68
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FistofRage's Madden 15 All-Madden Sliders

Very surprised these sliders aren't getting as much attention..fist or Fin have either of u changed QB traits with these sliders?


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Old 12-09-2014, 06:19 PM   #69
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Re: FistofRage's Madden 15 All-Madden Sliders

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Very surprised these sliders aren't getting as much attention..fist or Fin have either of u changed QB traits with these sliders?


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No, but I actually don't get a ton of sacks. I get annoyed by the occasional run to the line and wait to be sacked, but I see a lot of games where I get 3 or less sacks. Some games I get 5 or 6, but I get pretty realistic stats and scores.
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Old 12-09-2014, 06:27 PM   #70
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Re: FistofRage's Madden 15 All-Madden Sliders

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Originally Posted by StefJoeHalt
Very surprised these sliders aren't getting as much attention..fist or Fin have either of u changed QB traits with these sliders?


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No trait adjustments for me either
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Old 12-09-2014, 07:05 PM   #71
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Re: FistofRage's Madden 15 All-Madden Sliders

Thanks..reason I asked was because I had done the traits..but hate that it's done..


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Old 12-09-2014, 07:09 PM   #72
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Re: FistofRage's Madden 15 All-Madden Sliders

Ive got some feedback on what i saw in two games with hum int at 25 and 75. This is a short summary i had something more indepth but im typing on the ps4 browser and clicked the wrong button and lost it all. Grrrrr. So here goes and take it with a keg of salt as it was only two games. At 25 the AI qb seemed more comfortable taking shots more often (2 very deep shots one complete on a 74 yarder where his receiver had a step on my guy) and taking chances like he knew i couldnt pick him off. Weird if thats the case but okay. At 75 he more or less dink and dunked as it seemed the opposite like he knew to be careful. He went medium if the coverage wasnt there. At 25 balls thrown toward my defenders hit the helmet and at 75 hit the hands. From my observation it seems hum int needs more testing in the 50-75 range for a sweet spot or maybe left alone at 50. I also think fumbles at 3 may be the sweet spot. At 2 i saw too many but at 4 although it was the right amount i see they get recovered by the offense quickly. Cpu int at 40 is spot on dbs arent mindreaders but you still get punished for mistakes. Hope this helps man sorry to be vague but im super ticked at my ps4 and myself right now.

No picks for me either game. I chalk it up to @25 near impossible to get one and @75 AI qb playing it safe. Id say try it at 100 and move down in increments of 10 for the fast answer or tweak between 50-75. Im dumbfounded here honestly.

Last edited by Rickyfins75; 12-09-2014 at 07:29 PM.
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