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Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

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Old 01-02-2016, 06:23 PM   #2169
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

When you handle injuries and sign players from fa do you have a specific method on who your going to sign for that specific team
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Old 01-02-2016, 06:34 PM   #2170
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

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Originally Posted by thelegitgoat
When you handle injuries and sign players from fa do you have a specific method on who your going to sign for that specific team

I only sign free agents of the wire to replace guys who are placed on injured reserve. And I replace that exact same position.

I generate a random number

1-50 they get the first guy they want.

51-100 they have to generate another number and if it falls 1-50 they get the second guy they want etc etc until they get a number 1-50
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Old 01-02-2016, 10:22 PM   #2171
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

Awesome find on retiring fired coaches! Appreciate you sharing your ideas for 32-team control. I've adopted all of them and having a blast.
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Old 01-04-2016, 11:42 AM   #2172
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

Just wanted to say ive been having a blast with these sliders. For anyone looking for an added challenge use the suggested plays especially on offense. You will end up opening up your playbook a lot more. You may need to scroll through a few pages to find a play you want to run but I have definetly expanded my playbook a fair amount with it.

Was starting to get the impression the sliders were getting to easy for me in my Texans franchise as I had two big wins where I had dominating control until the end where I would allow a fair bit of points but they were still easy. Then I played the Patriots and played from behind the entire game and threw a game winning touchdown giving the Patriots 7 seconds to take a few shots for the end zone and came away with a narrow victory.

The next week I played the Colts in Indi and won for the first time ever in franchise history in Indi just as the real Texans did. Was another extremely close game that came down to the wire. Gave my kicker a chance and he nailed a 44 yard attempt to give us a 3 point lead with a second left. A failed squib kick gave them one shot at the end zone but the pass was knocked away.

I have noticed I am not getting too many interceptions, my team is dead last in the league for take aways. But I will compare my stats to the real Texans stats after I wrap up week 17 and I may make a slight change.
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Old 01-04-2016, 12:36 PM   #2173
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

Armor, Have you tried playing without accelerated clock? The subs and fatigue are so much better without it.
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Old 01-04-2016, 02:00 PM   #2174
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

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Originally Posted by JayD
Armor, Have you tried playing without accelerated clock? The subs and fatigue are so much better without it.

How many minute quarters are you using? 12 minutes? I will give it a shot tonight.
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Old 01-04-2016, 02:54 PM   #2175
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

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Originally Posted by Armor and Sword
How many minute quarters are you using? 12 minutes? I will give it a shot tonight.
Go about 9 minutes, 12 without accel is too long, tdawg posted his settings a few pages back, game plays much better without accel clock.
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Old 01-04-2016, 04:32 PM   #2176
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

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Originally Posted by Armor and Sword
How many minute quarters are you using? 12 minutes? I will give it a shot tonight.
I use 10 minute quarters and call my plays a bit slower to go along with the CPU and I see a good average of plays per game. Without accelerated clock you'll see players fatigue faster and sub out at a good rate even on default fatigue. I still don't think auto subs matter but you will see more rotation. Unfortunately you still see offensive linemen coming off the field but with lower fatigue you'll see it at a lower rate. Progressive lighting and the degrading of the field and uniforms seems better with out accelerated clock.
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