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Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

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Old 01-04-2016, 10:01 PM   #2177
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Re: Armor & Sword's All Pro Custom Simulation Style Sliders

Guys I mainly play, play now mode. How do you suggest me to set the penalties? I'm using fgb roster, is there any fix for this roster?
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Old 01-05-2016, 09:15 AM   #2178
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

I forgot to mention that I use your auto subs listed on the first page without accelerated clock. Did you give it a try Armor?
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Old 01-05-2016, 11:28 AM   #2179
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Re: Armor & Sword's All Pro Custom Simulation Style Sliders

10 minutes is the way to go.

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Old 01-05-2016, 12:10 PM   #2180
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

Just an fyi, cpu pass blocking slider is controlling user and cpu pass blocking. The user pass blocking slider seems to be doing nothing.
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Old 01-06-2016, 10:42 AM   #2181
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

So I played a few games with 11 minute quarters and no accelerated clock.

I averaged 110-120 plays total. So all is good there.

Dirty uni's were much better, field degradation was much better. Progressive lighting also worked better.

I notice no difference in fatigue and subs from the 15 minute 15 second accelerated clock.

Bottom line for me is if you want to see dirty uni's (I mean really sloppy by the end of a game eg: a rain game I played they were mud soaked by the end of the game), realistic field degragation and better progressive lighting I would implement this change.

Keep fatigue and auto sub settings exactly the same for a 15 minute game. I saw the same rotations.


11 minute quarters no accelerated clock.
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Old 01-06-2016, 02:36 PM   #2182
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

Quote:
Originally Posted by Armor and Sword
So I played a few games with 11 minute quarters and no accelerated clock.

I averaged 110-120 plays total. So all is good there.

Dirty uni's were much better, field degradation was much better. Progressive lighting also worked better.

I notice no difference in fatigue and subs from the 15 minute 15 second accelerated clock.

Bottom line for me is if you want to see dirty uni's (I mean really sloppy by the end of a game eg: a rain game I played they were mud soaked by the end of the game), realistic field degragation and better progressive lighting I would implement this change.

Keep fatigue and auto sub settings exactly the same for a 15 minute game. I saw the same rotations.


11 minute quarters no accelerated clock.
Really? I saw a big improvement with auto subs and fatigue. I have the auto subs listed on your front page entered in the main menu and CFM. Granted I have not tried a game with accelerated clock since the tuner so maybe they tuned it a bit? I'll give a test tonight with the same running back and same settings and see if there's a difference.
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Old 01-06-2016, 05:42 PM   #2183
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

IDK if this is a known thing but i made a video showing how the user pass blocking slider does nothing and user pass blocking is actually controlled by the CPU pass blocking slider. http://www.operationsports.com/forum...ng-slider.html
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Old 01-06-2016, 08:29 PM   #2184
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

Quote:
Originally Posted by Tacticus
having an issue with the sliders.

They are a little too easy lol.

I'm not going back to an All-Madden slider set, way to much AI BS and slider issues. Seems more realistic with All-Pro, but too easy.

Any way to fix that?
I got the same issue... They are a little too easy imo too. I played about 11 games with Oakland and Houston and won like at leadt 9 of them, against opponents i shouldn't have this win rate realistically. Like I beat Cincinnati 2 out of 3 times. With Oakland I stomped Chicago, Cleveland, Baltimore, Pittsburgh and Green Bay. Then again I destroyed Oakland with Houston with a 75 rated Rookie QB. It always felt pretty easy. Only one game went down to the wire with me (Houston) beating Cincinnati 42-39. Still my team ovr was 86, whilst theirs was 93. So I shouldn't really be beating them. And also I'm not really that much into Madden. I just use basic controls and call some different plays. I don't know anything about formations. No, I don't call same 5 plays over and over again and I also don't use Catch buttons or try to cheese the CPU in any other way.

Sorry this became really long, but I just want competitive games. So how can I solve this. Also another of my impressions is that QBs are too accurate. For me both QBs always have a completion% of at least 80%, which is way too high.
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