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Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

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Old 08-25-2015, 11:31 AM   #1
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Armor & Sword’s Madden 16 All Pro Custom Simulation Style Sliders

Welcome Maddenites to another exciting year of Madden football!


This season looks to be the very best yet again. M15 IMO gave us a heck of year of improvement, and also pointed out some things that needed to be worked on. So far by many accounts it seems like the long awaited implementation of WR/DB interaction is a hit. Also we have penalties!!! The passing and running game looks like it will be on a new level of realism and more importantly fun! Tackling has received an upgrade as well.

As always the core goals of the set will be:
1. Fun

2. Realistic stats

3. Great animations and games feeling organic and unique

4. Dice roll results driven first and foremost by player ratings and a focus on team building via the draft and realistic XP development


Some "House Rules" I use to enhance the Madden game playing experience:

1. Strict "No Switch Rule" on offense and defense - I play a strict no user catch rule on Madden. Both offline and online (SOS League). Player ratings determine the outcome and this year with the new WR/DB interaction and catch types/play the ball, play the WR interactions, we should get awesome results and a higher level of simulation game play. On Defense I typically utilize the defensive cam almost exclusively but this season something has changed and I will only use it when I user pass rush or fully expect a running play. I also never switch. If I play as the MLB on given play I stay as the MLB all the way through the result. What that does is put a focus on player ratings, player awareness and depending on your teammates to make a play you are not involved in. This also at times will strengthen the CPU and make it more of a challenge to play against them. I can tell you it is very hard playing defense this way and can lead to some ugly games if your defense is tired or having an off day so buyer beware.

2. Use your playbook - mix up your plays. Use the entire playbook. Don't go for it every time on 4th and 1 with a FB dive or QB sneak. In other words don't cheese the CPU. Keep it real.



That's basically it as far as approach and playing style. I truly look forward to providing a great base set of sliders at the "All-Pro" level for you to play with. Please use it as a starting point to tweak to your hearts content. Everyone has different skill levels and there is no "one size fits all" slider set.

I will not be developing an All-madden set. Period.


You can follow me on Twitch as I have "A Dolphins Tale" a 32 team CFM going. We are currently in Year 2 we also have "The Marino Years" a 1986 32 team CFM currently in year 1


Twitch Channel = ArmorAndSword


I am going to focus on:


CPU and User pass rush (cpu controlled players for both sides in particular)

CPU and User running game

CPU and User QB Accuracy and doing what I can to have elite QB's truly be elite and average to below average QB's be just that.

Penalties - get both side with realistic penalty numbers. Keep in mind some teams will commit more than others based on player ratings.

The goal of the entire slider set is a major focus on player ratings determining dice roll results along with your user input for a rewarding, simulation style experience.



Armors 32 Team Control Franchise Approach

Spoiler

http://www.operationsports.com/forum...&postcount=874

https://www.random.org

Game settings and Gold (Final) slider set values as of 9/16/2015 Version 2.0

(+/-) next to a value is the increase or decrease from the most recent version

Available on Madden Community Share (PS4) PSN = Todem Description = Armors V1.0 Operation Sports

Game Options

Auto Strafe: On
Heat Seeker Assist: off
Defense Assist: off
Coin Toss: User preference
Quarter Length: 15 Minutes (11-15 minutes user preference)
Play Call Style: Slim
Camera Toggle: On
Skill Level: All-Pro
Coaching Tips: Off
Game Speed: Slow
Ball Hawk: On
Play Clock: On
Accelerated Clock: On (if off set quarter length to 11 minutes)
Minimum Play Clock Time: 15 seconds

Offense Camera Settings: Zoom and Default
Defensive Camera Settings: Defensive Cam/Zoomed/Normal

Injuries: 65 (+5)
Fatigue: 53 (-7)
Player Speed Parity Scale: 40 (+5)
Coach Mode: Off



Update-------->>>>>If not using accelerated clock and 11 minute quarters you will see far better real time lighting progression, far better dirty uniforms and field degradation<<<<<<<<<<


PLAYER SKILL
QB Accuracy: 40 (-5)
Pass Blocking: 50
WR Catching: 65 (+18)
Run Blocking: 50 (-5)
Fumbles: 48 (-1)
Pass Defense Reaction Time: 56 (-9)
Interceptions: 35 (-15)
Pass Coverage: 56 (-9)
Tackling: 40

FG Power: 50
FG Accuracy: 42
Punt Power: 42
Punt Accuracy: 50
Kickoff Power: 50


CPU SKILL
QB Accuracy: 40 (-5)
Pass Blocking: 43
WR Catching: 65 (+18)
Run Blocking: 55
Fumbles: 48 (-1)
Pass Defense Reaction Time: 50
Interceptions: 35
Pass Coverage: 50
Tackling: 40

Power: 50
FG Accuracy: 42
Punt Power: 42
Punt Accuracy: 50
Kickoff Power: 50


PENALTIES
Offsides: 55
False Start: 55
Offensive Holding: 55
Defensive Holding: 55
Face Mask: 52 (+2)
Illegal Block In The Back: 51 (-1)
Roughing Passer: 50 (-1)
Defensive Pass Interface: 55 (-5)
Offensive Pass Interface: On
Kick Catch Interference: On
Intentional Grounding: On
Roughing Kicker: On
Running Into The Kicker: On

Beta set saved below in spolier

Spoiler


Spoiler

AUTO-SUBS (these settings are only for use in CFM not PLAY NOW games...you will get disappearing RB's and DE/DT's in PLAY NOW).

QB Sub Out: 0
QB Sub In: 3
RB Sub Out: 78
RB Sub In: 90
WR Sub Out: 30
WR Sub In: 35
FB/TE Sub Out: 30
FB/TE Sub In: 35
OL Sub Out: 0
OL Sub In: 3
DT Sub Out: 50
DT Sub In: 55
DE Sub Out: 50
DE Sub In: 55
LB Sub Out: 50
LB Sub In: 55
CB Sub Out: 30
CB Sub In: 35
S Sub Out: 30
S Sub In: 35


Here are the fatigue settings based on how many minute quarters you play:

12 minutes = 60 fatigue
13 minutes = 57 fatigue
14 minutes = 55 fatigue
15 minutes = 53 fatigue

If using no accelerated clock and 11 minute quarters

Fatigue = 53



Set your sliders in the main menu then import them into CFM. That will enable you to adjust the penalty sliders inside CFM where you can get 1 point increments

Please as always I fully encourage you to share your box scores. Please use this link to set up your OS Dynasty account and use the tables to post your box scores!

http://dynasties.operationsports.com/index.php
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Last edited by Armor and Sword; 11-22-2021 at 08:34 PM.
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Old 08-25-2015, 11:37 AM   #2
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

Looking forward to your work as always.

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Old 08-25-2015, 11:40 AM   #3
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

Always love the new sliders thread. I feel this year could be the best year for sliders in 5-6 years.
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Old 08-25-2015, 11:59 AM   #4
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

On board for Year 2!
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Old 08-25-2015, 12:00 PM   #5
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

Cant wait to see what you come up with. Your Show sliders are spot on! I can only imagine how your sliders will play out in Madden.
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Franchise SIM is dead. Find your favorite iterations and play it forever. Card games are whats "now" and games will cater in that direction and forget realism.

Just have fun and play :)
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Old 08-25-2015, 12:05 PM   #6
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

And soon my Online CFM can begin!
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Old 08-25-2015, 12:13 PM   #7
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

It feels like Christmas!
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Old 08-25-2015, 12:20 PM   #8
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

Quote:
Originally Posted by ninertravel
You can't this year you are forced to created 1. then start the season then go to the options to create the other 31


so sadly once you create your 1 coach, it sims all the pre season without you being able to control the other 31 teams, meaning the A1 makes 1 million changes before you get to fix it, then by then a lot of players have disappeared from the free agents.
Will it still work even with the quote I've posted? I've never tried this before (the whole random resigning thing for all teams), but it sounds pretty cool. I'll be anxiously awaiting your sliders!! Thanks for what you do.
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