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TNK - Madden NFL 16 (All-Pro Realism Sliders)

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Old 08-26-2015, 05:13 AM   #9
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Re: TNK - Madden NFL 16 (All-Pro Realism Sliders)

Quote:
Originally Posted by shaunhill18
are these realistic with coach mode on
I'm using coach mode and they are working really well.
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Old 08-26-2015, 05:18 AM   #10
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Re: TNK - Madden NFL 16 (All-Pro Realism Sliders)

Quote:
Originally Posted by TNKNGM
TNK - Madden NFL 16 REALISM SLIDERS

This will be the home of my sliders for Madden NFL 16. The goal is to create a great set of sliders for Franchise play that provide a damn good, fun game of football with good variety while providing realistic stats


TESTING VERSION (8/25/15)
* This initial testing set will be for us to get a feel for the game and see how the stats look. The game plays very well out of the box this year, please play games and post box scores / recaps to help fine tune these sliders and hopefully we can have a quality set ready to begin our Franchises by opening night of the NFL season


GAME OPTIONS
Play Call Style: Enhanced
Camera Toggle: Off
Skill Level: All-Pro
Coaching Tips: Off
Game Speed: Slow
Ball Hawk: Off
Auto Strafe: Off
Heat Seeker Assist: Off
Coin Toss: User preference
Quarter Length: 15 minutes
Play Clock: On
Accelerated Clock: On
Minimum Play Clock Time: 17 seconds
Offense Camera Settings: Standard
Defensive Camera Settings: Standard
Injuries: 54
Fatigue: 50
Player Speed Parity Scale: 50
Coach Mode: Off

PLAYER SKILL
QB Accuracy: 46
Pass Blocking: 50
WR Catching: 50
Run Blocking: 55
Fumbles: 50
Pass Defense Reaction Time: 50
Interceptions: 50
Pass Coverage: 50
Tackling: 50

FG Power: 50
FG Accuracy: 50
Punt Power: 50
Punt Accuracy: 50
Kickoff Power: 50

CPU SKILL
QB Accuracy: 46
Pass Blocking: 54
WR Catching: 50
Run Blocking: 50
Fumbles: 50
Pass Defense Reaction Time: 54
Interceptions: 50
Pass Coverage: 50
Tackling: 50

Power: 50
FG Accuracy: 50
Punt Power: 50
Punt Accuracy: 50
Kickoff Power: 50

PENALTIES
Offsides: 55
False Start: 55
Offensive Holding: 55
Defensive Holding: 55
Face Mask: 55
Illegal Block In The Back: 55
Roughing Passer: 55
Defensive Pass Interface: 55
Offensive Pass Interface: On
Kick Catch Interference: On
Intentional Grounding: On
Roughing Kicker: On
Running Into The Kicker: On

VISUAL FEEDBACK
Play Call Button Layout: (USER PREFERENCE)
Kick Aiming Arc: ON (USER PREFERENCE)
Previous Play Information: OFF (USER PREFERENCE)
Pre-Snap Menu: ON (USER PREFERENCE)
Player Name: PRE-SNAP ONLY
Franchise XP & Goal Feedback: OFF (USER PREFERENCE)
Passing Cam: OFF
On Field Visual Feedback: OFF
Defensive Tackle Indicator: OFF

VOLUME CONTROL
* ALL USER PREFERENCE

AUTO-SUBS
* COMING SOON (NEED TO PLAY SOME GAMES AND SEE WHAT OTHER PEOPLE COME UP WITH)
QB Sub Out:
QB Sub In:
RB Sub Out:
RB Sub In:
WR Sub Out:
WR Sub In:
FB/TE Sub Out:
FB/TE Sub In:
OL Sub Out:
OL Sub In:
DT Sub Out:
DT Sub In:
DE Sub Out:
DE Sub In:
LB Sub Out:
LB Sub In:
CB Sub Out:
CB Sub In:
S Sub Out:
S Sub In:
Can I suggest clock run off at 25? I found anything less gives too few plays over the whole game (Need 60-65 plays per team). The game seems to handle time flow better this year, plus you can adjust at the line and call audibles within a more realistic setting.
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Old 08-26-2015, 08:31 AM   #11
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Re: TNK - Madden NFL 16 (All-Pro Realism Sliders)

Just played my first person game vs Japguars and the game got kinda out of hand. I won 48-27 and had 576 yards.
Notable stats:
Bruce gradkowski- 122qbr 22/33 373 yards 3td1int
Chad Henne- 34qbr 24/46 271 yards 0td/4int

Only 48 combined rushing attempts with no player gaining more than 51 yards

8 passing players went for over 80 yards

Blocking was all around great for both teams each team had 3 sacks.

There were 3 pick sixs and no fumbles.
Punting/kicking should both be lowered! i had a safety and on the punt it went through the end zone! same with kick offs

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Old 08-26-2015, 08:47 AM   #12
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Re: TNK - Madden NFL 16 (All-Pro Realism Sliders)

How come at the main settings page of my franchise I turn visual aides off such as the tackle cone, but when I go to play a game they turn back on and I have to turn them off again on the in game menu.
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Old 08-26-2015, 09:09 AM   #13
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Re: TNK - Madden NFL 16 (All-Pro Realism Sliders)

From what I am hearing for Play Now, the penalty sliders go up 5 ticks, for CFM, they go up 1 tick at a time.

I haven't tried CFM, yet.

Just an FYI
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Old 08-26-2015, 10:08 AM   #14
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Re: TNK - Madden NFL 16 (All-Pro Realism Sliders)

I'm gonna try it out. I'll post box scores of results. Plays very well right out of the box for once
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Old 08-26-2015, 10:33 AM   #15
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Re: TNK - Madden NFL 16 (All-Pro Realism Sliders)

Sliders seem pretty sweet man. 100% agree with the minimal tweaking across the board. I think EA finally did a good job with the base stuff. Question for you (and everyone else though) Am I the only one who finds that the overall season stats (most specifically the passing stats) are SERIOUSLY lacking. I believe something like 10 QB's had 4K+ passing seasons last year. I believe in my franchise 2 QB's threw for 4K+ (none even came near 4,500.) Any reason this happens, more importantly.... any idea how to fix it.

I play on 9min quarters, I was under the impression the game clock didn't apply on sim games. (Not supersim.) Any clarity to be provided on this issue.

(P.S.: I play offline human vs CPU franchise, so I have to rely on a lot of computer stat generating for the rest of the teams in the league.

It drives me nuts bc I hate knowing if I throw for 4,500, I'm going to blow away the rest of the league. The MVP race needs to at least be some kind of challenge.)

THANKS GUYS!
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Old 08-26-2015, 02:32 PM   #16
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Re: TNK - Madden NFL 16 (All-Pro Realism Sliders)

I just recently got my madden copy and have been looking for a slider set. Looking forward to doing a Steelers vs New England game.
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