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Old 09-01-2015, 08:02 AM   #129
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Re: Madden 16 Coach Mode Realistic All-Pro Sliders

It looks like the running game had dropped off. What do you think? Jamal Charles 20 yards? Even the Broncos had a low total?
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Old 09-01-2015, 08:39 AM   #130
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Re: Madden 16 Coach Mode Realistic All-Pro Sliders

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It looks like the running game had dropped off. What do you think? Jamal Charles 20 yards? Even the Broncos had a low total?
It's somethingnto look out for, but it's too early to tell. If it sticks aroundnfor a few more games perhaps.
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Old 09-01-2015, 09:26 AM   #131
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Re: Madden 16 Coach Mode Realistic All-Pro Sliders

Great work on the sliders. I have been using them and am getting really good results. I think what some may be seeing with the outlier games is the drive goals bug. If you hit those early, it will completely jack the rest of the game. 4.0 is working great for me with the exception of that and an occasional illegal block in the black party. I'm thinking of dropping that a notch or two. Again, great work sonsart.
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Old 09-01-2015, 09:44 AM   #132
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Re: Madden 16 Coach Mode Realistic All-Pro Sliders

Just replayed the KC vs DEN game. I was Denver and lost 30-7. Sort of out coached you could say and penalties at the wrong time after long gains that would have kept the drive going and 5 drops vs 1 by KC, but the running game was nil for Denver.


The only changes I made was INT to 25 for both teams, pass block was moved to 38 for both teams (5 sacks for KC and 4 for Denver: Not sure what you have been averaging): Denver had 19 tackles for a loss (I did run several blitz packages), but that seems a little high, not sure what the league average is and KC had 8) Run block 58 for CPU, and 55 for User, and tackling moved to 52 for both. Here we saw CJ Anderson have 9 carries for 11 yards, and Ball 1 for 9. On the other hand Jamal Charles had 31 carries for 74 yards and Davis was 7 for 33.


Passing:
DEN: Manning 20-34 188 Yds, 58%, 1 TD, 1 INT, 5.5 avg and 26 long
KC: Smith: 14-21 223 yds, 66%, 1 TD, 0 INT, 10.6 avg, and 64 long


I may bump the fatigue up to 65 and even toy with 70 to see what effect it starts to have on game play during long drives, etc. I also may move the RB for USER to 55-57 range and 59 for CPU, but won't go knee jerk just because KC shut them down with a good defense and really Anderson is not a superstar. Move pass block back to 40. Tackle to 50 for both teams.


Will provide feed back on the next game: Same teams
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Old 09-01-2015, 09:44 AM   #133
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Re: Madden 16 Coach Mode Realistic All-Pro Sliders

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Originally Posted by rsump112
Great work on the sliders. I have been using them and am getting really good results. I think what some may be seeing with the outlier games is the drive goals bug. If you hit those early, it will completely jack the rest of the game. 4.0 is working great for me with the exception of that and an occasional illegal block in the black party. I'm thinking of dropping that a notch or two. Again, great work sonsart.
If anything, I'm think block in the back down and DPI up
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Old 09-01-2015, 10:02 AM   #134
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Re: Madden 16 Coach Mode Realistic All-Pro Sliders

What do you think about dropping the tackling for both to 40, it could cause that back to fight for that extra yard or two, or do you think we would see too many broken tackles everywhere?
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Old 09-01-2015, 11:04 AM   #135
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Re: Madden 16 Coach Mode Realistic All-Pro Sliders

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What do you think about dropping the tackling for both to 40, it could cause that back to fight for that extra yard or two, or do you think we would see too many broken tackles everywhere?
It's a little too early for me to draw any conclusions on 4.0 just yet. I've only played 1 game with them. I think it could work, but there is that risk. It's going to take me a few days to get a good enough sample size. If you want to try it, by all means do so. I'm not crazy enough to think that what I have is perfect.
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Old 09-01-2015, 01:12 PM   #136
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Re: Madden 16 Coach Mode Realistic All-Pro Sliders

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Originally Posted by rsump112
Great work on the sliders. I have been using them and am getting really good results. I think what some may be seeing with the outlier games is the drive goals bug. If you hit those early, it will completely jack the rest of the game. 4.0 is working great for me with the exception of that and an occasional illegal block in the black party. I'm thinking of dropping that a notch or two. Again, great work sonsart.
I SO wish drive goals could be turned off. I'm tempted to intentionally miss them, so we always get the game we deserve.
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