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M16 Sim Style Sliders by Blue Ninja

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Old 08-27-2015, 07:45 PM   #25
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Re: M16 Sim Style Sliders by Blue Ninja

Whenever Peyton Manning was 3 of 15 I quit. I upped QB accuracy to 40 and put catching back to 50. Probably going to try All Madden difficulty then I think it will be near perfect.

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Old 08-27-2015, 08:51 PM   #26
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Re: M16 Sim Style Sliders by Blue Ninja

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Originally Posted by VanillaSoda
Second game played with the change I said I would however I still think maybe some adjustments need to be made as I keep noticing a slight trend but first lets go over the stats.

Bortles - 18-27 202 Yards 2 TD's 2 Interceptions

Tannehill - 20-32 190 Yards 0 TD's 2 Interceptions

Denard Robinson - 18 Carries 56 Yards

Lamar Miller - 16 Carries 67 Yards

So in my last post I said run blocking wasn't too difficult but now I am thinking it might be a tad bit too difficult as replacing 100 yard games or big explosive RB games seems to be a bit difficult to obtain.

I also think the defense may be too tight as having 250-300 yard games or explosive QB games seems too difficult as well

Drops at 45 were only a few, not nearly like it was before, I am thinking given I am not a slider guru that should be tested to find the perfect number as I do think the game played better in this regard.

I think the attempts are near what you are wanting from what I am personally playing and the averages of the NFL but I feel things are too low, which could be a number of things from defense to run block being too low, and this is without penalty sliders so with those it would make it even more difficult.

I think my next game later tonight I will up run blocking and tone down the defense 5 points and see the stats, will post those too later on, but those are my current thoughts for now.
I agree. I am still testing and will likely lower pass coverage overall. It could be the play call but CPU QB isn't trying deeper route on one on one coverage. Loosening the coverage a bit might help.
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Old 08-27-2015, 09:15 PM   #27
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Re: M16 Sim Style Sliders by Blue Ninja

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I agree. I am still testing and will likely lower pass coverage overall. It could be the play call but CPU QB isn't trying deeper route on one on one coverage. Loosening the coverage a bit might help.
I will keep doing some testing of my own and let you know if I see anything on them on what I like!
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Old 08-27-2015, 09:27 PM   #28
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Re: M16 Sim Style Sliders by Blue Ninja

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Originally Posted by therealbschrec
Whenever Peyton Manning was 3 of 15 I quit. I upped QB accuracy to 40 and put catching back to 50. Probably going to try All Madden difficulty then I think it will be near perfect.

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How did he go 3 of 15? Missing throws, dropped passes? Let me know in details so I could get a good grasp of what's happened. Thanks!
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Old 08-27-2015, 09:28 PM   #29
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Re: M16 Sim Style Sliders by Blue Ninja

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How did he go 3 of 15? Missing throws, dropped passes? Let me know in details so I could get a good grasp of what's happened. Thanks!
Four of them were nowhere near the receivers. Most were D. Thomas drops.

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Old 08-27-2015, 09:31 PM   #30
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Re: M16 Sim Style Sliders by Blue Ninja

Check out how sliders feel like in HUM vs HUM match below. Big thanks to SpectreBugg for sharing!!

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Here is the test game from yesterday Blue.

User vs User - 4thn1 Test league

Raiders @ Browns

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Old 08-27-2015, 09:32 PM   #31
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Re: M16 Sim Style Sliders by Blue Ninja

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Four of them were nowhere near the receivers. Most were D. Thomas drops.

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How far were the attempted passes? Did Thomas drop without being touched or was he hit as he was catching the ball?

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Old 08-27-2015, 09:34 PM   #32
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Re: M16 Sim Style Sliders by Blue Ninja

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How far were the attempted passes? Did Thomas drop without being touched or was he hit as he was catching the ball?
The missed throws were 10-15 yards range. Thomas was... I guess technically touched on them. He was pretty much just brushed if that makes sense.

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