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M16 Sim Style Sliders by Blue Ninja

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Old 08-28-2015, 10:10 AM   #49
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Re: M16 Sim Style Sliders by Blue Ninja

Update!! (Still testing though, but this should provide realistic penalties)

Injury 72
Fatigue 50
Speed Thresh 50

Offside 54
False Start 51
Holding 57
Defensive Holding 50(can't change)
Face Mask 52
DPI 58
OPI ON
KCI ON
Block in the back 50
IG ON
Roughing the Passer 50
Roughing the Kicker ON
Running Into the Kicker ON
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Old 08-28-2015, 10:15 AM   #50
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Re: M16 Sim Style Sliders by Blue Ninja

Quote:
Originally Posted by Blue Ninja
Update!! (Still testing though, but this should provide realistic penalties)

Injury 72
Fatigue 50
Speed Thresh 50

Offside 54
False Start 51
Holding 57
Defensive Holding 50(can't change)
Face Mask 52
DPI 58
OPI ON
KCI ON
Block in the back 50
IG ON
Roughing the Passer 50
Roughing the Kicker ON
Running Into the Kicker ON
If you change defensive holding does that mess with the coverage?

Also, penalties increase and decrease by five clicks at a time I thought?

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Old 08-28-2015, 10:30 AM   #51
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Re: M16 Sim Style Sliders by Blue Ninja

Quote:
Originally Posted by Blue Ninja
Update!! (Still testing though, but this should provide realistic penalties)

Injury 72
Fatigue 50
Speed Thresh 50

Offside 54
False Start 51
Holding 57
Defensive Holding 50(can't change)
Face Mask 52
DPI 58
OPI ON
KCI ON
Block in the back 50
IG ON
Roughing the Passer 50
Roughing the Kicker ON
Running Into the Kicker ON
Blue I had the problem with defensive holding resetting back to 50 myself. I went back to the settings in the main menu screen, and set up all of my sliders there then imported them into my CFM, and was able to get the slider to work correctly. I bumped mine to 55, and I haven't tried to adjust it from that point, so not sure if you try to bump it up or down a click if it will reset back to 50 or not. Hope this helps.
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Old 08-28-2015, 10:32 AM   #52
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Re: M16 Sim Style Sliders by Blue Ninja

Quote:
Originally Posted by therealbschrec
If you change defensive holding does that mess with the coverage?

Also, penalties increase and decrease by five clicks at a time I thought?

Sent from my XT1080 using Tapatalk
They adjust by 5 clicks from the main menu when setting them. Once you go into your CFM slider settings you can bump them up by ones.
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Old 08-28-2015, 10:34 AM   #53
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Re: M16 Sim Style Sliders by Blue Ninja

Quote:
Originally Posted by Lil Worm
They adjust by 5 clicks from the main menu when setting them. Once you go into your CFM slider settings you can bump them up by ones.
That's interesting. I wonder why they only changed one.

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Old 08-28-2015, 10:42 AM   #54
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Re: M16 Sim Style Sliders by Blue Ninja

Quote:
Originally Posted by Blue Ninja
Ok, so there is a problem when you are doing solo franchise...

It's the dynamic goal system which will give your user controlled team almost maxed out confidence by week 4 or so.

As your team's confidence goes up, you may want to raise CPU sliders with it...Hopefully they will patch this soon.
Well that is discouraging to hear, this is the first time I been active on these boards given the potential of Madden 16, at least there is draft champions to play when we get to a point where the sliders are how we all want.

Hopefully they fix this sooner rather than later.
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Old 08-28-2015, 10:45 AM   #55
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Re: M16 Sim Style Sliders by Blue Ninja

[quote=therealbschrec;2047612092]That's interesting. I wonder why they only changed one.

Sent from my XT1080 using Tapatalk[/qu
I have wondered the same thing. May have been just my lack of sleep, but the sliders seemed to play better being imported than they did being put in from inside the CFM screen. I can't verify that yet though. I will report back this evening once I'm home from work, and fire up the game again.
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Old 08-28-2015, 10:47 AM   #56
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Re: M16 Sim Style Sliders by Blue Ninja

[quote=Lil Worm;2047612115]
Quote:
Originally Posted by therealbschrec
That's interesting. I wonder why they only changed one.

Sent from my XT1080 using Tapatalk[/qu
I have wondered the same thing. May have been just my lack of sleep, but the sliders seemed to play better being imported than they did being put in from inside the CFM screen. I can't verify that yet though. I will report back this evening once I'm home from work, and fire up the game again.
I know in my experience of past Maddens that holds to be true. I'm not sure about this one. Haven't tried just plugging them in.

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