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M16 Sim Style Sliders by Blue Ninja

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Old 08-26-2015, 06:49 AM   #1
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M16 Sim Style Sliders by Blue Ninja

Last updated on 10/09, WR catching to 44(from 42) Defensive holding to 54(from 50)

Hello everyone,

It's that time again and I am back for another year. I am looking forward to evaluate this version of madden and hopefully providing you with a solid set of sliders for you sim players to base off your own preferred set.

This year, I am focusing on replicating 2014-2015 NFL stats. Below, you could find average stats of key categories per team and per game from the last season.

--------------------------------------------------------------------------
Category / Per Team / Lowest - Highest

Penalty : 6.6 (13.2 per game) / 4.5-8
Score : 22.63 / 15.5-30.3
First Downs : 20.06 / 15.5-24.7

Rushing Attempts : 26.71 / 21.1-34.3
Rushing Yards : 111.08 / 77.1-169.3
Rushing yards per carry : 4.16 / 3.24-5.22

Passing Attempts : 35 / 27.7-41.2
Passing Yards : 236.9 / 184.1-305.9

Turnovers : 1.5 (3.0 per game. Fumbles are counted only when lost. Fumbles per game 1.2-1.4) / 0.9-2.3

Sacks : 2.7 per 35 pass attempts / 1.2-3.4
Interception : 0.8 per 35 attempts / 0.43-1.32


*** "Average" doesn't mean teams produce that number consistently week in and week out. The number usually vary depending on opponent. For example, a team with 3 sacks per game rate may sack the QB 6,7 times in a game against a weak offense, or may only manage to sack the QB once or none at all in a game vs a better offense. Match up is always a huge factor when it comes to stats.

--------------------------------------------------------------------------
Next up, is replicating realistic one on one matches all over the field. Such as OL vs DL, WR vs DB. Below are some of the key areas I've paid extra attention during the testing.

・TEs run blocking on DL, LB and DB. At default, TEs get easy push on big DEs with 85ish strength and block shedding and when it's set too low, Ss and even some CBs sheds blocks too easy.
・Defenders' ability to recognize the play and react and passing off incoming receivers to other defenders against pass plays.
・Realistic separation and body positioning between receivers and defenders. Especially in man coverage. At default setting, receivers are well favored on one on ones and man coverage. When certain sliders are set too high, defenders start reacting too fast and even gets a speed boost to get in a better position to make the play which isn't realistic of course. I believe we could balance this out pretty realistically.

--------------------------------------------------------------------------

=========================================

*There are recommended rules when playing against CPU, however.

On Offense

・Only "hot route" to call for extra blockers (RBs and TEs). If you don't like the look of the defensive alignment against your play call, audible into another play.
・Of course no user catching.
・Vary your play calls. It means, run various run plays and complete passed to various routes.

On Defense
・No switch after the snap.
・Most definitely no switch and hit stick. Not everyone should be Ray Lewis.
・Again, vary your play call. You could run mainly zone or man but call various types of coverages when possible.


*Any Setting that's not posted here, is optional and sliders are the same for both human and CPU.

Game Length - 15 minutes
Accelerated clock -15 sec
Difficulty - All-Pro (My preference. Should work well with All-Madden Also)

QB Accuracy - 39
Pass BLK - 50
WR Catching - 44

Run BLK - 40
Fumbles - 40

Pass Defense Reaction - 70
Interception - 47
Coverage - 70
Tackling - 48

Minimum Speed Threshold - 50

Injury : 75
Fatigue : 58
Speed Thresh : 50

Offside : 55
False Start : 51
Holding : 58
Defensive Holding : 54
Face Mask : 52
DPI : 58
OPI : ON
KCI : ON
Block in the back : 51
IG : ON
Roughing the Passer : 51
Roughing the Kicker : ON
Running Into the Kicker : ON

=========================================

Injuries, fatigue, penalty sliders are being label as well. Any help will be more than welcome also

Here's videos of games in 4th and 1 online CFM with these sliders.

https://www.youtube.com/channel/UCmM...xpV2hJW9OUOy_Q

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M16 Sim Style Sliders by Blue Ninja
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Last edited by Blue Ninja; 10-09-2015 at 06:15 PM.
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Old 08-26-2015, 10:55 AM   #2
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Re: M16 Sim Style Sliders by Blue Ninja

Question for you (and everyone else though) Am I the only one who finds that the overall season stats (most specifically the passing stats) are SERIOUSLY lacking. I believe something like 10 QB's had 4K+ passing seasons last year. I believe in my franchise 2 QB's threw for 4K+ (none even came near 4,500.) Any reason this happens, more importantly.... any idea how to fix it.

I play on 9min quarters, I was under the impression the game clock didn't apply on sim games. (Not supersim.) Any clarity to be provided on this issue.

(P.S.: I play offline human vs CPU franchise, so I have to rely on a lot of computer stat generating for the rest of the teams in the league.

It drives me nuts bc I hate knowing if I throw for 4,500, I'm going to blow away the rest of the league. The MVP race needs to at least be some kind of challenge.)
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Old 08-26-2015, 01:53 PM   #3
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Re: M16 Sim Style Sliders by Blue Ninja

At the main settings menu of my franchise I turned off some of the visual aides but how come I have to turn them off again in the in game settings?
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Old 08-26-2015, 02:22 PM   #4
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Re: M16 Sim Style Sliders by Blue Ninja

Welcome back blue
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Old 08-26-2015, 04:12 PM   #5
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Icon7 Re: M16 Sim Style Sliders by Blue Ninja

will these work for coach mode?
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Old 08-26-2015, 10:14 PM   #6
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Re: M16 Sim Style Sliders by Blue Ninja

Update

--------------------------------------------------------------------------
Next up, is replicating realistic one on one matches all over the field. Such as OL vs DL, WR vs DB. Below are some of the key areas I've paid extra attention during the testing.

・TEs run blocking on DL, LB and DB. At default, TEs get easy push on big DEs with 85ish strength and block shedding and when it's set too low, Ss and even some CBs sheds blocks too easy.
・Defenders' ability to recognize the play and react and passing off incoming receivers to other defenders against pass plays.
・Realistic separation and body positioning between receivers and defenders. Especially in man coverage. At default setting, receivers are well favored on one on ones and man coverage. When certain sliders are set too high, defenders start reacting too fast and even gets a speed boost to get in a better position to make the play which isn't realistic of course. I believe we could balance this out pretty realistically.

--------------------------------------------------------------------------
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M16 Sim Style Sliders by Blue Ninja
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Old 08-26-2015, 10:15 PM   #7
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Re: M16 Sim Style Sliders by Blue Ninja

Quote:
Originally Posted by shaunhill18
will these work for coach mode?
I aim for that also, hopefully it does.
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Old 08-27-2015, 01:42 AM   #8
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Re: M16 Sim Style Sliders by Blue Ninja

First sliders set posted. Wooohoooooo!!
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