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All-Pro/Adjusted Penalty Sliders/32 team Control

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Old 01-25-2016, 11:48 AM   #241
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

Quote:
Originally Posted by cable guy
Looks great! I was actually going to ask you what you thought about the exact same changes you made last night! To Player- Int and tackle..... Cpu- run block and Catching. Especially player Int at 30 and tackle at 45, and Cpu run block at 55. Just about positive they are the best. Still not not sure about Cpu catch at 55. Possibly higher? But we should all test these out, and post.

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I switch on defense, so moving player int and tackle slider down was a must. So far it's balanced the playing field better imo.

Check out my last game Texans(me) vs Titans
They had a .4 better ypc
3.8 to my 3.4(yeah A. Foster was out)
They didn't throw an int but the rookie M. Mariota took a beating since he was holding onto the ball too long.
As far as raising the CPU Wrc more, I've had it as high as 60 and it seemed like the cpu would put 300+ passing every game. 55 seems fairly balanced for now. They still target the outside WR's too

Btks
Cpu: 6
User: 5

My Texans D held them to 10 points the 2nd half.
1st half cpu was up 17-7
2nd half my team 21-10
Final 28-27!
I was also at home in this game.
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Old 01-25-2016, 12:01 PM   #242
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

Next game w/ slider update v1.04
Jets 85ovr (cpu) @ Raiders 82ovr (me)
1453740824938.jpg

Jets are entering the BLACK HOLE! LOL
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Old 01-25-2016, 12:30 PM   #243
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

D81Skins, I will test your sliders above

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Last edited by PanthersFan89; 01-25-2016 at 12:32 PM.
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Old 01-25-2016, 01:14 PM   #244
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

D81Skins is your autosubs at default?The Default Autosubs are 60/80 for all positions.
And does these work for hum vs hum games?

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Last edited by PanthersFan89; 01-25-2016 at 01:56 PM.
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Old 01-25-2016, 02:02 PM   #245
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control


Panthers(Me) vs Giants
Teddy Bridgewater was hurt for the giants, so TJ Yates had to play and got picked off by Aqib Talib twice.
Game was good AP ran all over the giants. Game 14-7

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Old 01-25-2016, 02:58 PM   #246
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

Final score
Jets (cpu) 20 vs Raiders (me) 30
Close to the real life score(Jets 20 vs Raiders 34) and yardage.
Would've been almost identical yardage if we didn't give up a deep 55yd hailmary pass which ran the clock out.

Sacks
Cpu: 2
User: 1 (toned way down from my previous game)

Ints thrown
Cpu: 1 (Hayden got a pick 6!)
User: 2
Can't complain when the outcome is so close to real life.
Stats
1453751017747.jpg
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Old 01-25-2016, 03:36 PM   #247
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

Quote:
Originally Posted by PanthersFan89
D81Skins is your autosubs at default?The Default Autosubs are 60/80 for all positions.
And does these work for hum vs hum games?

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Well default autosubs for CFM are 50/51 or something like that. I changed the HB auto subs to match the starting HB stamina. So for ex.
90 stamina gets sub out 90/ sub in 93. I'm thinking something like 93 out /95 in would be just right to see good rotation by the HBs.
This is w/ 50 fatigue and 9min qtrs, acc clock off.

2nd question,
I haven't tested these for hum vs hum play. These have really only been used in offline cfm, hum vs cpu. I don't even know how these would do in play now mode.
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Old 01-25-2016, 05:53 PM   #248
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

Ok so I really like the sliders. I won't post stats on this last game because for the first half I called my own plays & the second half I used suggestions. The problem is that I seemed too overpowered using suggestions. Almost ever suggestion was on point & I don't know if I feel comfortable playing that way.


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