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All-Pro/Adjusted Penalty Sliders/32 team Control

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Old 03-08-2016, 10:18 PM   #393
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

Quote:
Originally Posted by D81SKINS
I would say no, M15 doesn't play as tight as this one. All-Pro default is much better on M16 so, not a bunch of slider changes are needed.
Oh ok then well I'm sure there are some on here thanks anyways
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Old 03-17-2016, 11:54 AM   #394
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

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Originally Posted by D81SKINS
For the best cpu gameplay I'd suggest controlling 32 teams. You can adjust the coaching schemes and individual position schemes. Matching the player types to positional schemes makes for the best cpu gameplay.
I'm sure you could still have good games without the 32 team control but it just brings another element to the gameplay.
i don't play 32 teams. instead, i control 12 teams during the offseason. i re-sign the right players for them, deal with FA for them and draft for them. i like to keep a good 12 teams very strong. usually, the AI will keep two other strong, although these will rotate.

the teams i pick can change but i tend to go with odd schemes (TB, PHI) and teams with top QB (GB, SEA). if a top QB retires, i may drop them from the list a manage.
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Old 03-17-2016, 11:02 PM   #395
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

First of all, please forgive me if this is the wrong place to post this question. For some odd reason, Op. Sports won't allow me to post a new thread at this point, but this thread is relevant to my question.

So there are TONS and tons of posts regarding how to make (Madden '16) gameplay more realistic and difficult, but I cannot find anything about how to make it EASIER. Yes, easier. I spend hundreds of hours playing CFM (all-pro), and sometimes, I enjoy starting a realistic franchise with salary cap/realistic stats, etc. But, I also enjoy creating franchises with no salary cap to draft and develop players and break all of the NFL career, single season, and single game stats records. That's where I'm at now.

Anyway, the only records that I can never come close to breaking are the interception records. On all pro, the CPU/AI had a well known tendency to take loads of sacks (which is fun and all), and dump off short passes. But, the computer does not fumble, and having messed with a handful of slider variations/tweaks, I cannot get the CPU AI to throw more INTs.

My defense is almost 99 ovr everything - I run an attacking 4-3 and have two 99 ovr speed rusher DEs, a 99 ovr nose tackle type 4-3 DT, and a 99 ovr pass rushing type 4-3 DT. Have great linebackers (some just retired so my upcoming stars are in the low 90s ovr right now). Have 99ovr safetys. One of them was an early first round CB that I drafted and converted to SS, so he has extraordinarily high coverage attributes for a safety. And have almost all 99s at CB. (I should note that for the purpose of this franchise, I maxed out all of the XP sliders to progress players faster). I have no trouble getting sacks, but I cannot for the life of me get the CPU AI to throw more INTs to my cornerbacks, or to fumble more often.

Before talking about sliders, I should note that I have noticed a definitive difference in the way players play, in-game, based on the player type you choose for any given position in coach styles/coach schemes. Also, there seems to be a relationship between the different schemes that you have for each position as well, in terms of of how in-game play manifests. For example, if you set your MLB as cover 2 style, he will play differently in-game than if you set that too, say, prototype. Also, the play of your defense as a whole seems to react to changing these schemes - when I have my MLB at Cover 2 as opposed to, say, 3-4 tackler, my entire defense fern ally stops the pass better, and the run worse.

That is a whole other Pandora's box of stuff that I don't want to discuss right now. But, regarding sliders, I'm trying to, as I said, force more turnovers on defense. I have read lot's about the mysterious, but seemingly true, notion that one slider setting interplays with and affects how all of the other sliders work. So essentially, I want to know if there is a good combination of sliders to use, to increase my turnovers.

I currently have the USER INT slider at 92, user pass def. reaction time at 92 as well, and pass coverage at 22 (this is because someone on another forum wrote that the pass coverage slider might be backwards - so the LOWER the CPU pass coverage, the better your pass coverage is). User tackling at 80, fumbling at 78. CPU QB accuracy at 10, pass block ranging from 40-50 (still trying to find a sweet spot, because at pass block 40, AI takes WAY too many sacks or just dumps the ball off). CPU run block at 46-47, CPU wr watching at 41.

This combination yielded GREAT results, in terms of INTs, not fumbles, for a few seasons. My prized CB got 8-9 INTS per year during a four year span. Suddenly, this season though, with nothing else changed in regards to sliders (I always change my player position types in coach schemes accordingly, and I just changed auto subs before this season), my CBs are getting NO interceptions. At week 11, my prized #1 CB has one INT, and my #2 has 3 (again this makes me wonder about the relationship between player styles in coach schemes, and sliders). Additionally, I have never been able to force more fumbles with the sliders. I have tried various combos of USER/CPU fumble sliders, and the results are totally random. One season my team will recover 3 fumbles, the next 10, the next 2.

So, I'd love any recommendations for how I can force more turnovers with the sliders. I think I might tool with raising CPU QB acc and pass blocking closer to, or slightly above 50%. If the AI, QB has more time to throw (better blocking), he might launch the ball down the field more toward my perfect coverage, throwing more INTs. Regarding the CPU acc, for one, with what I currently have it set to (based on what many people on forums say it should be set to to achieve more realism from the AI QB), many QBs miss a ridiculous amount of throws, which might cut down on my INTs. But I've also read that the CPU QB acc influences the AI decision making, too. Supposedly, QB won't launch the ball down the field if he knows he can't get it there accurately (I have not tested this, and have read both that this notion is false, and that the people who say that this notion is false are wrong). So, I don't know what to believe.

Also, I read that USER WR catching affects how your own team's defense, when it's controlled by the AI, which is virtually always because you can only user one player at a time, defends the pass. I've also read some funky stuff about how USER/CPU tackle slider ratings mess with fumbles, and how the penalty sliders affect everything else too (like, intentional grounding at 0 will make CPU QB dump off short passes more often). I don't know if any of this is true - but the whole slider system seems so arbitrary and un-understandable.

Basically, again, I would love for any input on this and advice regarding sliders that would force more CPU turnovers.
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Old 03-17-2016, 11:12 PM   #396
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

Clarification: meant to say that I read that the lower that *USER* pass coverage slider is, the better user pass coverage actually is (before commenting please read my previous post)
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Old 03-18-2016, 07:48 PM   #397
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

Quote:
Originally Posted by Hewi7993
First of all, please forgive me if this is the wrong place to post this question. For some odd reason, Op. Sports won't allow me to post a new thread at this point, but this thread is relevant to my question.

So there are TONS and tons of posts regarding how to make (Madden '16) gameplay more realistic and difficult, but I cannot find anything about how to make it EASIER. Yes, easier. I spend hundreds of hours playing CFM (all-pro), and sometimes, I enjoy starting a realistic franchise with salary cap/realistic stats, etc. But, I also enjoy creating franchises with no salary cap to draft and develop players and break all of the NFL career, single season, and single game stats records. That's where I'm at now.

Anyway, the only records that I can never come close to breaking are the interception records. On all pro, the CPU/AI had a well known tendency to take loads of sacks (which is fun and all), and dump off short passes. But, the computer does not fumble, and having messed with a handful of slider variations/tweaks, I cannot get the CPU AI to throw more INTs.

My defense is almost 99 ovr everything - I run an attacking 4-3 and have two 99 ovr speed rusher DEs, a 99 ovr nose tackle type 4-3 DT, and a 99 ovr pass rushing type 4-3 DT. Have great linebackers (some just retired so my upcoming stars are in the low 90s ovr right now). Have 99ovr safetys. One of them was an early first round CB that I drafted and converted to SS, so he has extraordinarily high coverage attributes for a safety. And have almost all 99s at CB. (I should note that for the purpose of this franchise, I maxed out all of the XP sliders to progress players faster). I have no trouble getting sacks, but I cannot for the life of me get the CPU AI to throw more INTs to my cornerbacks, or to fumble more often.

Before talking about sliders, I should note that I have noticed a definitive difference in the way players play, in-game, based on the player type you choose for any given position in coach styles/coach schemes. Also, there seems to be a relationship between the different schemes that you have for each position as well, in terms of of how in-game play manifests. For example, if you set your MLB as cover 2 style, he will play differently in-game than if you set that too, say, prototype. Also, the play of your defense as a whole seems to react to changing these schemes - when I have my MLB at Cover 2 as opposed to, say, 3-4 tackler, my entire defense fern ally stops the pass better, and the run worse.

That is a whole other Pandora's box of stuff that I don't want to discuss right now. But, regarding sliders, I'm trying to, as I said, force more turnovers on defense. I have read lot's about the mysterious, but seemingly true, notion that one slider setting interplays with and affects how all of the other sliders work. So essentially, I want to know if there is a good combination of sliders to use, to increase my turnovers.

I currently have the USER INT slider at 92, user pass def. reaction time at 92 as well, and pass coverage at 22 (this is because someone on another forum wrote that the pass coverage slider might be backwards - so the LOWER the CPU pass coverage, the better your pass coverage is). User tackling at 80, fumbling at 78. CPU QB accuracy at 10, pass block ranging from 40-50 (still trying to find a sweet spot, because at pass block 40, AI takes WAY too many sacks or just dumps the ball off). CPU run block at 46-47, CPU wr watching at 41.

This combination yielded GREAT results, in terms of INTs, not fumbles, for a few seasons. My prized CB got 8-9 INTS per year during a four year span. Suddenly, this season though, with nothing else changed in regards to sliders (I always change my player position types in coach schemes accordingly, and I just changed auto subs before this season), my CBs are getting NO interceptions. At week 11, my prized #1 CB has one INT, and my #2 has 3 (again this makes me wonder about the relationship between player styles in coach schemes, and sliders). Additionally, I have never been able to force more fumbles with the sliders. I have tried various combos of USER/CPU fumble sliders, and the results are totally random. One season my team will recover 3 fumbles, the next 10, the next 2.

So, I'd love any recommendations for how I can force more turnovers with the sliders. I think I might tool with raising CPU QB acc and pass blocking closer to, or slightly above 50%. If the AI, QB has more time to throw (better blocking), he might launch the ball down the field more toward my perfect coverage, throwing more INTs. Regarding the CPU acc, for one, with what I currently have it set to (based on what many people on forums say it should be set to to achieve more realism from the AI QB), many QBs miss a ridiculous amount of throws, which might cut down on my INTs. But I've also read that the CPU QB acc influences the AI decision making, too. Supposedly, QB won't launch the ball down the field if he knows he can't get it there accurately (I have not tested this, and have read both that this notion is false, and that the people who say that this notion is false are wrong). So, I don't know what to believe.

Also, I read that USER WR catching affects how your own team's defense, when it's controlled by the AI, which is virtually always because you can only user one player at a time, defends the pass. I've also read some funky stuff about how USER/CPU tackle slider ratings mess with fumbles, and how the penalty sliders affect everything else too (like, intentional grounding at 0 will make CPU QB dump off short passes more often). I don't know if any of this is true - but the whole slider system seems so arbitrary and un-understandable.

Basically, again, I would love for any input on this and advice regarding sliders that would force more CPU turnovers.
Have you tried setting all sliders to match whats on the OP(post#1)?
Madden 16 seems to play much better w/ the sliders closer to default.
These sliders have been tested out over 200+ games and I can tell you, I've had plenty of games forcing turnovers. The way these sliders are setup, they balance out the cpu a.i. vs human. I think what your experiencing is a case of "slideritis", too many changes to get any consistent results.

You should see the cpu qbs playing how they are supposed to with these sliders. Strong arm qbs will take plenty of deep shots, cpu qbs will force balls to their #1 and #2 WR. You should set up your sliders to match the what's on pg. 1/post 1. Just read through this thread and you'll see how these sliders have really brought the best gameplay we've seen!
Thanks and let us know if you try them.
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Old 03-22-2016, 04:38 PM   #398
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

u use default for auto subs?
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Old 03-25-2016, 04:24 PM   #399
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

Also I would like to know as well^ if you are using default Auto-subs or not

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Old 03-25-2016, 04:33 PM   #400
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

Disregard my last question.

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Last edited by PanthersFan89; 03-30-2016 at 06:44 PM.
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