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Default Slider Support Group

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Old 10-08-2015, 08:00 AM   #233
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Re: Default Slider Support Group

Quote:
Originally Posted by NoleFan
Yeah that's usually what I do when I get caught slipping lol


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well u see that real life to right?
where timeouts being called to avoid the game delay happens every other game
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Old 10-08-2015, 08:14 AM   #234
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Re: Default Slider Support Group

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Originally Posted by still_ballin
well u see that real life to right?

where timeouts being called to avoid the game delay happens every other game

Yes indeed. That's why I liked the idea of a shorter runoff time to more closely mimic real life


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Old 10-08-2015, 08:34 AM   #235
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Re: Default Slider Support Group

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Yes indeed. That's why I liked the idea of a shorter runoff time to more closely mimic real life


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thats whats up
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Old 10-08-2015, 09:15 AM   #236
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Re: Default Slider Support Group

I use 12 sec. What I found is that some plays that have motion with 10 run off make the cpu get a delay of game penalty. They don't call timeout to avoid it. With 12 run off all plays can be called. And I still get between 120-130 plays per game.


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Old 10-09-2015, 12:02 PM   #237
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Re: Default Slider Support Group

seems that the madden roster update or the patch...players get tired and come out more. I have fatigue set at 55 for 12 mins...might bring it down to 53...OR I actually like spreading the wealth like that...I wish the auto subs really worked like they should
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Old 10-09-2015, 01:28 PM   #238
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Re: Default Slider Support Group

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Originally Posted by BlackBetty15
seems that the madden roster update or the patch...players get tired and come out more. I have fatigue set at 55 for 12 mins...might bring it down to 53...OR I actually like spreading the wealth like that...I wish the auto subs really worked like they should
I Notice this the other night but it make no sense, since i was playing CFM with pre season roster. I did notice that RB were subbing more but i assume it was one game thing, since they canīt change my Pre season roster i was using it.
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Old 10-09-2015, 11:45 PM   #239
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Re: Default Slider Support Group

One thing that is bothering me is that it seems that all my lead team in tackle are the Safties. The normal is to get the MLB leading the tackling. But that is not the case. It seems once they are blocked they can't shade the block at all. Anyone else is viewing this? Blocking last way to long.


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Old 10-10-2015, 09:53 AM   #240
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Re: Default Slider Support Group

In my CFM I have 5 out of the top 10 tacklers as MLBs and 30 out of the top 70 are LBs. I've played every game on the schedule and have 5 games left to play in week3. I user the D-linemen though, usually one of the interior lineman and that seems to free up my LBs to make plays on the ball. Also the type of calls made can make a difference in how many tackles your LBs get.
If you start trying to make it easier for them to shed blocks, you'll start seeing D-linemen getting too many tackles and that will hurt the cpus run game more so.
Here's my most recent game, I lost 27-21, I was the Cardinals vs 49ers (cpu). It was a defensive battle, so alot of guys got tackles.
1444483597488.jpg
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