MADDEN 16 Realistic Slider Set (ALL-PRO) - Page 50 - Operation Sports Forums
Home

MADDEN 16 Realistic Slider Set (ALL-PRO)

This is a discussion on MADDEN 16 Realistic Slider Set (ALL-PRO) within the Madden NFL Football Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders
Reply
 
Thread Tools
Old 09-03-2015, 02:02 PM   #393
Tide is Rolling in!
 
exboxfan's Arena
 
OVR: 7
Join Date: Mar 2004
Location: Oxford, AL
Posts: 82
Re: MADDEN 16 Realistic Slider Set (ALL-PRO)

My game was with the "adjusted" Reaction/Pass Cov. sliders. I thought they were much better.

Bills defense stopped the Patriots offense 1st and goal inside a minute left, unfortunately Bills offense gave up a safety on the very next play. Kicked to them and T. Brady threw up the hail mary that was knocked down by the D.

Exciting nail biter of a game that started off slow.

I was frustrated with run game at first but then L. McCoy broke a 48 yd run in the 4th Q.

I only run short passes most of the time on offense with T. Taylor but was able to throw a 36 yd TD pass over the shoulder to D. Lewis who caught it in stride.

Thought game played out really well in coach mode.



New England Patriots at Buffalo Bills
Sep 20, 20151ST2ND3RD4THSCORE
New England Patriots (1-0)077216
Buffalo Bills (1-0)377320
Team Stats Comparison
NWEBUF
Total Offense335336
Rushing Yards6895
Passing Yards267241
First Downs1817
Punt Return Yards2615
Kick Return Yards5936
Total Yards420387
Turnovers0(+1)1(-1)
3rd Down Converstion6-13(46%)8-13(61%)
4th Down Conversion0-1(0%)0-0(0%)
2-Point Conversion0-0(0%)0-0(0%)
Red Zone Touchdowns/Field Goals2/01/1
Penalties5/454-35
Posession Time29:3630:24
Scoring Summary
FIRST QUARTER SCORINGNWEBUF
11:38(BUF) D.Carpenter, 48 Yd FG03
SECOND QUARTER SCORINGNWEBUF
7:27(BUF) P.Harvin 12 Yd Pass From T.Taylor(D.Carpenter Kick)010
0:03(NWE) F.Davis 8 Yd Pass From T. Brady(S.Gostkowki Kick)710
THIRD QUARTER SCORINGNWEBUF
7:43(NWE) B.LaFell 1Yd Pass From T.Brady(S.Gostkowski Kick)1410
1:54(BUF) D.Lewis 36 Yd Pass From T.Taylor(D.Carpenter Kick)1417
FOURTH QUARTER SCORINGNWEBUF
5:41(BUF) D.Carpenter, 40 Yd FG1420
0:15(NWE) Safety (J. Collins)1620
New England Patriots
PASSINGC/AYDSTDINT
T. Brady27/4029320
RUSHINGATTYDSAVGTD
L. Blount14503.50
B. Bolden4133.20
T. Brady155.00
RECEIVINGRECYDSAVGTD
B. LaFell46015.01
R. Gronkowski6589.60
D. Amendola34214.00
L. Blount5367.20
J. Edelman22814.00
R. Wayne22412.00
F. Davis2199.51
S. Chandler2168.00
A. Dobson11010.00
BLOCKINGPANCAKESACK
J. Kline10
J. Develin10
R. Gronkowski10
B. Stork01
N. Solder01
DEFENSETACKSACKINTTD
D. McCourty9000
J. Collins9100
P. Chung8010
L. Ryan6000
D. Hightower6100
W. Compton5000
J. Mayo5000
M. Butler4000
B. Fletcher4100
C. Jones3100
S. Siliga3000
D. Harmon3000
J. Green2000
J. Freeny2000
R. McClain1000
KICKINGFGXPPTSLONG
S. Gostkowski0/02/220
PUNTINGNOYDSAVGIN20
R. Allen628334.61
KICK RETURNRETYDSAVGTD
B. LaFell12020.00
D. Amendola33913.00
PUNT RETURNRETYDSAVGTD
J. Edelman22613.00
Buffalo Bills
PASSINGC/AYDSTDINT
T. Taylor23/3228321
RUSHINGATTYDSAVGTD
L. McCoy19884.60
T. Taylor221.00
F. Jackson252.50
RECEIVINGRECYDSAVGTD
L. McCoy57615.20
P. Harvin56513.01
C. Hogan44210.50
D. Lewis13636.01
C. Clay3227.30
S. Watkins3186.00
F. Jackson11414.00
C. Gragg11010.00
BLOCKINGPANCAKESACK
J. Miller20
C. Clay20
E. Wood10
F. Jackson01
C. Glenn02
DEFENSETACKSACKINTTD
C. Graham13000
P. Brown8000
M. Ingram61.500
A. Williams6000
N. Bradham6000
N. Robey6000
J. Gaines5000
M. Dareus4100
R. Johnson3000
S. Gilmore3000
L. McKelvin3000
T. Steward2000
R. Cockrell2000
M. Williams20.500
D. Willams2000
KICKINGFGXPPTSLONG
D. Carpenter2/22/2848
PUNTINGNOYDSAVGIN20
C. Schmidt313545.0
KICK RETURNRETYDSAVGTD
P. Harvin23618.00
PUNT RETURNRETYDSAVGTD
P. Harvin11515.00
exboxfan is offline  
Reply With Quote
Old 09-03-2015, 02:20 PM   #394
Rookie
 
OVR: 0
Join Date: Aug 2015
Re: MADDEN 16 Realistic Slider Set (ALL-PRO)

- Oakland controlled tempo and pace for much of first half. Couldn't really sustain anything on Offense early (well for most of the game actually). They had early success with Helu running the ball, but that soon disappeared. D. Carr found A. Cooper (2nd QTR) for a 62 yd strike, beating J. Smith on a crossing route. Cooper took it the distance. J. Smith later redeemed himself, holding Cooper to 3 receptions for rest of the game, and INT 2 passes.

- Oakland run defense was very stout. Forced 8 in the box with single high and forced my less experience receivers to fight and try to make plays. I stayed committed to ground game though. But every yard was hard and felt earned. A. Resiner, a young TE made a nice contested grab for a TD. I need my young guys outside to grow up a little quicker. S. Smith Sr. is my only serious threat right now. (May look to make a move for a WR soon)

- D. Pitta going down last game has forced teams to crowd the box and target S. Smith Sr. in the air. Luckily rookie B. Perriman used his speed to make a play as J. Flacco hit him on a skinny post where he (Perriman, 96 SPD) proceeded to split the defenders for what would be the deciding TD.

- Khalil Mack (3 sacks) wreaked havoc all day behind the line of scrimmage forcing Flacco out the pocket many times, and into hurried throws and incompletions. I started to wear down Oaklands defense late in game as I just ran clock out as they couldn't get off the field.

- Another great game. With these sliders I feel like I'm right in the think of things. I've had to stop and pause for a minute to re-think decisions and try to come up with answers. I'm loving the reactions and pass cov adjustment.

Baltimore Ravens at Oakland Raiders
Jan 1, 1ST2ND3RD4THSCORE
Baltimore Ravens (1-1)3103723
Oakland Raiders (0-2)770721
Team Stats Comparison
BALOAK
Total Offense289269
Rushing Yards14067
Passing Yards149202
First Downs1714
Punt Return Yards190
Kick Return Yards7748
Total Yards385317
Turnovers12
3rd Down Converstion7-14 50%5-10 50%
4th Down Conversion0-01-1 100%
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals1/12/0
Penalties5-303-20
Posession Time34:2725:33
Scoring Summary
FIRST QUARTER SCORINGBALOAK
10:04(BAL) J. Tucker, 47 Yd FG30
0:38(OAK) D. Carr, 1 Yd Run (S. Janikowski Kick)37
SECOND QUARTER SCORINGBALOAK
13:10(OAK) A. Cooper 62 Yd Pass from D. Carr (S. Janikowski Kick)314
5:00(BAL) A. Reisner 1 Yd Pass from J. Flacco (J. Tucker Kick)1014
0:00(BAL) J. Tucker, 18 Yd FG1314
THIRD QUARTER SCORINGBALOAK
13:08 (BAL) J. Tucker, 43 Yd FG1614
FOURTH QUARTER SCORINGBALOAK
11:58(BAL) B. Perriman 49 Yd Pass from J. Flacco (J. Tucker Kick)2314
6:29(OAK) L. Murray, 4 Yd Run (S. Janikowski Kick)2321
Baltimore Ravens
PASSINGC/AYDSTDINT
J. Flacco 17/2518121
RUSHINGATTYDSAVGTD
J. Forsett25742.90
L. Taliaferro9424.60
J. Flacco3206.60
K. Juszczyk144.00
RECEIVINGRECYDSAVGTD
S. Smith Sr.6427.00
B. Perriman25226.01
M. Brown23618.00
J. Forsett2126.00
K. Aiken177.00
C. Gilmore11616.00
A. Reisner100.01
M. Williams177.00
L. Taliafero199.00
BLOCKINGPANCAKESACK
M. Yanda10
E. Monroe03
J. Hurst01
DEFENSETACKSACKINTTD
C. Mosely80.000
K. Lewis70.000
W. Hill70.000
J. Smith40.020
A. Levine Sr.40.500
T. Suggs40.000
R. Melvin20.000
C. Upshaw20.000
E. Dumervil20.000
T. Brooks20.000
B. Williams21.500
T. Jernigan11.000
K. Lewis-Moore11.000
L. Webb10.000
d. Smith10.000
KICKINGFGXPPTSLONG
J. Tucker3/32/21148
PUNTINGNOYDSAVGIN20
S. Koch15656.00
KICK RETURNRETYDSAVGTD
B. Perriman25326.50
A. Jackson12424.00
PUNT RETURNRETYDSAVGTD
A. Jackson2199.50
Oakland Raiders
PASSINGC/AYDSTDINT
D. Carr10/1814012
C. Ponder6/118000
RUSHINGATTYDSAVGTD
R. Helu Jr.16472.90
L. Murray4205.01
RECEIVINGRECYDSAVGTD
R. Helu Jr. 44711.70
A. Cooper49022.51
R. Streater33612.00
L. Smith2126.00
A. Holmes22512.50
M. Crabtree11010.00
BLOCKINGPANCAKESACK
M. Watson11
J. Webb00
DEFENSETACKSACKINTTD
C. Lofton100.000
N. Allen100.000
M. Smith100.000
K. Mack93.000
C. Woodson90.000
T. Carrie80.000
S. Moore80.000
D. Williams50.000
D. Hayden40.010
M. Reece30.000
J.Tuck30.000
C. Chekwa30.000
M. Edwards Jr.20.500
K. McGill20.500
KICKINGFGXPPTSLONG
S. Janikowski0/03/330
PUNTINGNOYDSAVGIN20
M. King313946.31
KICK RETURNRETYDSAVGTD
M. Hyde24824.00
PUNT RETURNRETYDSAVGTD
M. Hyde000.00


- Next up is my Tennessee match-up with CLE.

Last edited by iiamcb; 09-03-2015 at 02:23 PM.
iiamcb is offline  
Reply With Quote
Old 09-03-2015, 03:54 PM   #395
Pro
 
itbeme23's Arena
 
OVR: 5
Join Date: Sep 2007
Re: MADDEN 16 Realistic Slider Set (ALL-PRO)

While waiting for the FBG project to start up next week, I decided to plug these in last night.

In my opinion, All-Pro is the difficulty level which provides the most balanced gameplay, which is why I decided to give these a shot. Full disclosure, I didn't use "Coach Mode", game speed was set to "Slow" with a threshold of 25 (from my own previous set), I used my own fatigue and Auto-Sub settings (I am absolutely OCD about this), and I used the set that was posted on in the OP of the thread (not from post #372).

Here is some feedback:

Pros:

- User running game is definitely a challenge. The running lanes are definitely there, but they close quickly. You need to be able to identify cutback opportunities pretty quickly, or else you will get stopped for minimal or no gains. In the games that I played (all against the Raiders), I averaged anywhere between 3 - 4.5 YPC. The longest run I had was probably about 18 yards. I really enjoyed the feel of the User running game.

- Passing, I'm a little on the fence about, but I think there were more things that I liked about it than things I didn't, so that's why I'm considering it a Pro. Passing is definitely difficult with current settings. I played 3 games against the Raiders. The first two games, I stopped at the half because I was getting blown out, mostly because I couldn't figure out how to pass. So, I went into Practice mode to get a better feel for the sliders. By the third game that I played against Oakland, I ended up having a pretty damn good game. Way better than I thought I would. I passed for about 250 with 4 TDs and no interceptions, with a 62% completion percentage. In my gut, I feel like those numbers are a bit inflated for Kaepernick, but more testing will be needed to confirm that. The results of the final game I played is a stark contrast to the first two. I think I threw at least 4-5 interceptions in the first two games that I played, and my completion percentage was <50%. Like iiamcb said, if you are going to use these without CM, then you have to be comfortable with the new throwing mechanics (bullet pass, lob pass, high/low pass), and more importantly, when to use them. QB Accuracy being set this low doesn't leave that much room for error.

- Penalties were solid. I had been messing around with them a bit over the weekend, and hadn't been satisfied with the results. Your numbers were a lot closer to what I was leaning toward. I saw a good mix of penalties, and I was super jazzed about seeing a DPI call (even though it was on me) made at huge moment in the 4th quarter. The encouraging thing about the penalties sliders is it seems that you don't have to overly adjust them to get the desired affect.

- Really digging the fact that I saw fumbles occur with the slider at 46. I went for it on 4th down in the second half, scrambled with Kaep to get the first down, only to have the ball stripped because I didn't slide in time. Really cool to see that (even though I was pissed about it at the time). Like the penalty sliders, it doesn't seem like Fumbles will need to be adjusted too much in order to get the desired results.

- Interceptions definitely needed to be toned down from default. I had settled on 45 for the CPU in my own set, and I think this is a good spot. The CPU will definitely get their picks, because User QB accuracy is toned down, so there's less room for error. However, it's not nearly as overpowered as at default.

Cons: (Keep in mind, these are subjective, and were all corrected with subtle slider adjustments of my own.)

- CPU run game was completely overpowered, in my opinion with Run Blocking at 64. I was getting gashed for 10+ yard runs consistently by Latavius Murray. In my first game, he had over 100 yards rushing by the end of the 1st quarter (partly why I quit the game). I definitely felt that the CPU rushing game needed a bit of a boost from default, but 65 was just too much, in my opinion. I think I ended up at 55 by the end of the third game. Even with that, Murray averaged north of 4 YPC, and Helu averaged just under 4 YPC. I think those are more than acceptable ranges for those two players.

- CPU QB accuracy was pretty low. Derek Carr hovered around or below 50% for the entire game. I know he's not an elite QB by any stretch, but he's still pretty solid. Even the scrubs (a la Tim Tebow) average over 50% for the most part, so I think CPU QB accuracy could use a boost, in my opinion.

- User Tackling at 45 is a bit too low. I definitely appreciate big, elite RBs that are able to break tackles, as they bring out really cool-looking animations in the game. However, as a defender, if you take the proper angle and make a good tackle (i.e. conservative tackle in-game), you will bring down the offensive player most of the time. At the very least, you will slow him down enough to allow help from your defensive teammates. This simply did not happen with tackling at 45. Too many times I saw Murray and even guys like Rod Streater breaking 2, 3, or 4 tackles in the same play. I know the Niners lost a bunch of guys on defense, but we still have Bowman, Reid, Dorsey, and Bethea, all of whom are solid tacklers. I ended up raising the tackle slider up to 47 by the end of the night, and I saw some better results (IMO).

- Lots of big plays, both in the running game and the passing game. I'd like to repeat, this feedback is from the set in the OP of the thread. You've made some pretty drastic changes to the pass defense sliders, and I won't comment on those until I actually play with them. Anyway, even though Carr's accuracy was 50% at best, he still ended the game with almost 250 passing yards. His YPA was well over 10. I really feel this has to do with the tackling slider being so low, because his receivers were racking up YAC. Same thing goes for the running game. In my first two games, Murray had runs of over 50 yards in each, inflating the rushing numbers by a large margin. On each of those plays, he broke multiple tackles (unrealistically) to make those runs. I know that my game speed and threshold is different than yours, which could also lead to some big plays. However, my goal with the threshold is to be able to have realistic speed variation between players, which is the same as yours, just on Slow game speed instead of Very Slow. With the adjustments I made to the Run Blocking and Tackling sliders, I think the the big running plays will be toned down a bit. I will have to try your updated passing sliders to see their effect on the game.

Overall, this is a pretty solid set. I ended up winning the third game against the Raiders 28-23. Again, once the adjustments were made, it actually played a really good game of football. I will continue to keep an eye on the big plays and QB accuracy, as these are the only things I'm overly concerned about.

Nice work.
itbeme23 is offline  
Reply With Quote
Old 09-03-2015, 04:23 PM   #396
"I reckon so."
 
Last Gunfighter's Arena
 
OVR: 1
Join Date: Sep 2012
Location: NYC
Posts: 845
Re: MADDEN 16 Realistic Slider Set (ALL-PRO)

OK, so it took me forever to get to play because I hadn't played any games in a long time and my PS4 had to update and them Madden had to update. Then I had to go through the mini game at the beginning and then put in all the settings, etc. Anyway finally got to play, 1st game of the regular season Saints/Cards. Let me say I had one big concern with these sliders as soon as I saw them and seeing the box scores did nothing to alleviate my concerns. The setting I was worried about was the CPU INTs at 45. Judging from all the other sets I looked at no one had it this high, in fact a lot of people have it as slow as 35. But what the heck, I plugged them in and gave it a shot, unfortunately my fears were soon realized when Brees threw 6 INTs through three quarters. I know the Cards have a good secondary but that is a little over the top for me. I shut it off and moved the CPU INT slider to 41 (same as the user) and, I think, got a much better game. I may bump it up 1 to 42 but I really liked the way it played.

I was the Saints of course. I was forced to punt on the opening drive and the Cards came right down and scored a TD after back to back DPI calls. On my next drive Brees was sacked on a screen pass on 3rd down, ugh. Sacked Palmer on 3rd down on their next possession and knocked him out for the game. I drove down and missed a FG, bounced it off the right upright.

In the 2nd qtr Stanton came in for Palmer and drove them down the field but was picked off by Byrd on the 1. I mounted a 99 yrd 17 play drive that resulted in a TD to tie the game with 10 minutes left in the 2nd qtr. They managed a FG to lead at the half 10-7.

After trading punts early in the 3rd I was able to put together another drive and score the go ahead TD, 14-10 Saints. They rallied with an impressive drive of there own, they got their run game going and I was struggling to slow it down, a 5 yd TD run made it 17-14 Cards. On my ensuing drive Brees thew a pick to Peterson, who made a great catch, deep in AZ territory.

In the 4th qtr Stanton threw his second pick and my LB Hawthorne had clear sailing to the endzone....only he was run down from behind by Stanton?!?!? WTH? Brees then connected with his FB who rumbled 29 yds down the sideline for the TD, 21-17 Saints! It was short lives though, on their first play from scrimmage Stanton hit Brown, who had gotten behind the my secondary and made a fantastic catch when Lewis went for the pick, and he strolled 72 yds to pay dirt. 24-21 Cards. I drove past mid field but the drive stalled and I punted. Stanton led them down for another FG making it 27-21 Cards with a little over 4 minutes left in the game. On the next series Brees hit Joe Morgan over the top for a 68 yd TD, 28-27 Saints! But with 2 and a half minutes left on the clock my D played like the real life Saints D and let them march right down the field, again aided by a DPI in the endzone. 1 play later it was 33-28, the 2 pt conversion failed. I got the ball back with 1:35 left on the clock and all 3 TOs. Brees went to work and drove us down to the 16 with :14 left, 3rd down, 1 TO. He hits Colston at the 1, TO!!! 1st and goal at the 1 but only :08. Couldn't risk a run not getting in and the clock running out so called a pass and he hits his TE Watson for the TD with :02 remaining!

It was a great game, a back and forth battle, a couple of times I though I was done and a couple of times I thought I had them dead to rights only to see the momentum swing the other direction. With all the scoring in the 4th qtr I can't help but think the "Drive Goal" bug kicked in late and lit both offenses on fire. That or both Ds were just totally gassed. In either case it was a very entertaining game, very enjoyable and very realistic, other than Stanton running down my LB on the INT. Very nice job sir, very nice indeed!

Just as a side note I played using the broadcast camera view and the graphics were beautiful, it really looked like a game you would witness on a Sunday afternoon. As for the speed it did seem a bit slow at times but not bad and not having played on a different speed I really don't have a point of reference.

FYI: I included assist it the tackle count.

New Orleans Saints at Arizona Cardinals
Jan 1, 1ST2ND3RD4THSCORE
New Orleans Saints ()0772034
Arizona Cardinals ()7371633
Team Stats Comparison

NORARI
Total Offense485458
Rushing Yards112110
Passing Yards373348
First Downs2516
Punt Return Yards1217
Kick Return Yards160160
Total Yards657635
Turnovers12
3rd Down Converstion10-14 (71%)1-6 (16%)
4th Down Conversion

2-Point Conversion0-10-1
Red Zone Touchdowns/Field Goals3/03/2
Penalties5-934-45
Posession Time35:3324:27
New Orleans Saints
PASSINGC/AYDSTDINT
Brees31/4439131
RUSHINGATTYDSAVGTD
Ingram22843.82
Spiller6284.6
RECEIVINGRECYDSAVGTD
Watson8516.31
Coleman79313.2
Colston67312.1
Ingram5367.2
Morgan28140.51
Johnson129291
Hill11313
Spiller11515
DEFENSETACKSACKINTTD
Byrd10
1
Hawthorne5
1
Edebali3


Ellerbe3


Vacarro4


Sanford5


Jean-Baptiste31

Humber1


Kikaha2


Jenkins11

Bush4


Haralson1


Jordan3


Spencer3


Williams3


KICKINGFGXPPTSLONG
Hopkins0/14/44
PUNTINGNOYDSAVGIN20
Morstead315852.20
KICK RETURNRETYDSAVGTD
Cooks512024
Spiller24020
PUNT RETURNRETYDSAVGTD
Spiller11212
Arizona Cardinals
PASSINGC/AYDSTDINT
Stanton13/2225612
Palmer4/4871
Thomas1/123

RUSHINGATTYDSAVGTD
Taylor17784.51
Johnson43281
RECEIVINGRECYDSAVGTD
John Brown5120241
Floyd510025
Niklas45413.51
Fitzgerald36622
Jaron Brown12626
DEFENSETACKSACKINTTD
Bucannon11


Dennard5


Powers9


Shaughnessy7


Mathieu9


Okafor6


Minter16


Golden2


Campbell31

Washington15


Redding11

Peterson4
1
KICKINGFGXPPTSLONG
Catanzaro2/23/3936
PUNTINGNOYDSAVGIN20
Butler210150.5
KICK RETURNRETYDSAVGTD
Mathieu513627.2
Peterson12424
PUNT RETURNRETYDSAVGTD
Peterson2178.5
__________________
New Orleans SAINTS |LSU TIGERS |New York RANGERS

"Are you gonna pull those pistols or whistle 'Dixie'?" -The Outlaw, Josie Wales
Last Gunfighter is offline  
Reply With Quote
Old 09-03-2015, 04:27 PM   #397
Rookie
 
OVR: 0
Join Date: Aug 2015
Re: MADDEN 16 Realistic Slider Set (ALL-PRO)

Quote:
Originally Posted by itbeme23
While waiting for the FBG project to start up next week, I decided to plug these in last night.

In my opinion, All-Pro is the difficulty level which provides the most balanced gameplay, which is why I decided to give these a shot. Full disclosure, I didn't use "Coach Mode", game speed was set to "Slow" with a threshold of 25 (from my own previous set), I used my own fatigue and Auto-Sub settings (I am absolutely OCD about this), and I used the set that was posted on in the OP of the thread (not from post #372).

Here is some feedback:

Pros:

- User running game is definitely a challenge. The running lanes are definitely there, but they close quickly. You need to be able to identify cutback opportunities pretty quickly, or else you will get stopped for minimal or no gains. In the games that I played (all against the Raiders), I averaged anywhere between 3 - 4.5 YPC. The longest run I had was probably about 18 yards. I really enjoyed the feel of the User running game.

- Passing, I'm a little on the fence about, but I think there were more things that I liked about it than things I didn't, so that's why I'm considering it a Pro. Passing is definitely difficult with current settings. I played 3 games against the Raiders. The first two games, I stopped at the half because I was getting blown out, mostly because I couldn't figure out how to pass. So, I went into Practice mode to get a better feel for the sliders. By the third game that I played against Oakland, I ended up having a pretty damn good game. Way better than I thought I would. I passed for about 250 with 4 TDs and no interceptions, with a 62% completion percentage. In my gut, I feel like those numbers are a bit inflated for Kaepernick, but more testing will be needed to confirm that. The results of the final game I played is a stark contrast to the first two. I think I threw at least 4-5 interceptions in the first two games that I played, and my completion percentage was <50%. Like iiamcb said, if you are going to use these without CM, then you have to be comfortable with the new throwing mechanics (bullet pass, lob pass, high/low pass), and more importantly, when to use them. QB Accuracy being set this low doesn't leave that much room for error.

- Penalties were solid. I had been messing around with them a bit over the weekend, and hadn't been satisfied with the results. Your numbers were a lot closer to what I was leaning toward. I saw a good mix of penalties, and I was super jazzed about seeing a DPI call (even though it was on me) made at huge moment in the 4th quarter. The encouraging thing about the penalties sliders is it seems that you don't have to overly adjust them to get the desired affect.

- Really digging the fact that I saw fumbles occur with the slider at 46. I went for it on 4th down in the second half, scrambled with Kaep to get the first down, only to have the ball stripped because I didn't slide in time. Really cool to see that (even though I was pissed about it at the time). Like the penalty sliders, it doesn't seem like Fumbles will need to be adjusted too much in order to get the desired results.

- Interceptions definitely needed to be toned down from default. I had settled on 45 for the CPU in my own set, and I think this is a good spot. The CPU will definitely get their picks, because User QB accuracy is toned down, so there's less room for error. However, it's not nearly as overpowered as at default.

Cons: (Keep in mind, these are subjective, and were all corrected with subtle slider adjustments of my own.)

- CPU run game was completely overpowered, in my opinion with Run Blocking at 64. I was getting gashed for 10+ yard runs consistently by Latavius Murray. In my first game, he had over 100 yards rushing by the end of the 1st quarter (partly why I quit the game). I definitely felt that the CPU rushing game needed a bit of a boost from default, but 65 was just too much, in my opinion. I think I ended up at 55 by the end of the third game. Even with that, Murray averaged north of 4 YPC, and Helu averaged just under 4 YPC. I think those are more than acceptable ranges for those two players.

- CPU QB accuracy was pretty low. Derek Carr hovered around or below 50% for the entire game. I know he's not an elite QB by any stretch, but he's still pretty solid. Even the scrubs (a la Tim Tebow) average over 50% for the most part, so I think CPU QB accuracy could use a boost, in my opinion.

- User Tackling at 45 is a bit too low. I definitely appreciate big, elite RBs that are able to break tackles, as they bring out really cool-looking animations in the game. However, as a defender, if you take the proper angle and make a good tackle (i.e. conservative tackle in-game), you will bring down the offensive player most of the time. At the very least, you will slow him down enough to allow help from your defensive teammates. This simply did not happen with tackling at 45. Too many times I saw Murray and even guys like Rod Streater breaking 2, 3, or 4 tackles in the same play. I know the Niners lost a bunch of guys on defense, but we still have Bowman, Reid, Dorsey, and Bethea, all of whom are solid tacklers. I ended up raising the tackle slider up to 47 by the end of the night, and I saw some better results (IMO).

- Lots of big plays, both in the running game and the passing game. I'd like to repeat, this feedback is from the set in the OP of the thread. You've made some pretty drastic changes to the pass defense sliders, and I won't comment on those until I actually play with them. Anyway, even though Carr's accuracy was 50% at best, he still ended the game with almost 250 passing yards. His YPA was well over 10. I really feel this has to do with the tackling slider being so low, because his receivers were racking up YAC. Same thing goes for the running game. In my first two games, Murray had runs of over 50 yards in each, inflating the rushing numbers by a large margin. On each of those plays, he broke multiple tackles (unrealistically) to make those runs. I know that my game speed and threshold is different than yours, which could also lead to some big plays. However, my goal with the threshold is to be able to have realistic speed variation between players, which is the same as yours, just on Slow game speed instead of Very Slow. With the adjustments I made to the Run Blocking and Tackling sliders, I think the the big running plays will be toned down a bit. I will have to try your updated passing sliders to see their effect on the game.

Overall, this is a pretty solid set. I ended up winning the third game against the Raiders 28-23. Again, once the adjustments were made, it actually played a really good game of football. I will continue to keep an eye on the big plays and QB accuracy, as these are the only things I'm overly concerned about.

Nice work.
Really, really dig the feedback bro. Great write up and summary, sincerely appreciate that. I can take a lot from what you said and try to fine tune some things to keep finding better and more authentic sets that work together (i.e. raising user tackling maybe +1 or 2.) I honestly haven't had too many issues with run blocking at 64, I found that anything below 61/62 I was not seeing consistent numbers (I was literally shutting down everything), but at 64 I actually saw a variety of games where I would have a great run defense and the next game or so I wouldn't be as successful (may look to lower -1 or 2).

I really thing you'll dig the Pass Reaction/Coverage ratings. They've been spot on and seemed to unlock some new animations I had not seen previously. I do however think I'm going to lower USER QB Accuracy one point from 38 to 37 (still having consistency issues pertaining to high completion percentages going into halftime) I'd like to get it at a point where its consistently around or between a certain % point (53%-73%) entering halftime.

All in all, like I said I thank you for your report back. With it being very detailed! That helps a lot in understanding what others are seeing. I also think we may experience a little different gameplay simply due to game speed and threshold, not sure but that could be something to look into. Also, I think you'd be better served updating to the v1.2 set of sliders. The v1.0 haven't really been messed with in days, there just there for guys who want to get a quick feel in play now.

Last edited by iiamcb; 09-03-2015 at 04:47 PM.
iiamcb is offline  
Reply With Quote
Old 09-03-2015, 04:31 PM   #398
"I reckon so."
 
Last Gunfighter's Arena
 
OVR: 1
Join Date: Sep 2012
Location: NYC
Posts: 845
Re: MADDEN 16 Realistic Slider Set (ALL-PRO)

Forgot to mention, these were with the new Reaction and PC settings and I played strict Coach Mode meaning I controlled nothing after snapping the ball other than kicking. Which by the way is much more difficult from the broadcast view!
__________________
New Orleans SAINTS |LSU TIGERS |New York RANGERS

"Are you gonna pull those pistols or whistle 'Dixie'?" -The Outlaw, Josie Wales
Last Gunfighter is offline  
Reply With Quote
Old 09-03-2015, 04:41 PM   #399
Rookie
 
OVR: 0
Join Date: Aug 2015
Re: MADDEN 16 Realistic Slider Set (ALL-PRO)

Quote:
Originally Posted by Last Gunfighter
OK, so it took me forever to get to play because I hadn't played any games in a long time and my PS4 had to update and them Madden had to update. Then I had to go through the mini game at the beginning and then put in all the settings, etc. Anyway finally got to play, 1st game of the regular season Saints/Cards. Let me say I had one big concern with these sliders as soon as I saw them and seeing the box scores did nothing to alleviate my concerns. The setting I was worried about was the CPU INTs at 45. Judging from all the other sets I looked at no one had it this high, in fact a lot of people have it as slow as 35. But what the heck, I plugged them in and gave it a shot, unfortunately my fears were soon realized when Brees threw 6 INTs through three quarters. I know the Cards have a good secondary but that is a little over the top for me. I shut it off and moved the CPU INT slider to 41 (same as the user) and, I think, got a much better game. I may bump it up 1 to 42 but I really liked the way it played.

I was the Saints of course. I was forced to punt on the opening drive and the Cards came right down and scored a TD after back to back DPI calls. On my next drive Brees was sacked on a screen pass on 3rd down, ugh. Sacked Palmer on 3rd down on their next possession and knocked him out for the game. I drove down and missed a FG, bounced it off the right upright.

In the 2nd qtr Stanton came in for Palmer and drove them down the field but was picked off by Byrd on the 1. I mounted a 99 yrd 17 play drive that resulted in a TD to tie the game with 10 minutes left in the 2nd qtr. They managed a FG to lead at the half 10-7.

After trading punts early in the 3rd I was able to put together another drive and score the go ahead TD, 14-10 Saints. They rallied with an impressive drive of there own, they got their run game going and I was struggling to slow it down, a 5 yd TD run made it 17-14 Cards. On my ensuing drive Brees thew a pick to Peterson, who made a great catch, deep in AZ territory.

In the 4th qtr Stanton threw his second pick and my LB Hawthorne had clear sailing to the endzone....only he was run down from behind by Stanton?!?!? WTH? Brees then connected with his FB who rumbled 29 yds down the sideline for the TD, 21-17 Saints! It was short lives though, on their first play from scrimmage Stanton hit Brown, who had gotten behind the my secondary and made a fantastic catch when Lewis went for the pick, and he strolled 72 yds to pay dirt. 24-21 Cards. I drove past mid field but the drive stalled and I punted. Stanton led them down for another FG making it 27-21 Cards with a little over 4 minutes left in the game. On the next series Brees hit Joe Morgan over the top for a 68 yd TD, 28-27 Saints! But with 2 and a half minutes left on the clock my D played like the real life Saints D and let them march right down the field, again aided by a DPI in the endzone. 1 play later it was 33-28, the 2 pt conversion failed. I got the ball back with 1:35 left on the clock and all 3 TOs. Brees went to work and drove us down to the 16 with :14 left, 3rd down, 1 TO. He hits Colston at the 1, TO!!! 1st and goal at the 1 but only :08. Couldn't risk a run not getting in and the clock running out so called a pass and he hits his TE Watson for the TD with :02 remaining!

It was a great game, a back and forth battle, a couple of times I though I was done and a couple of times I thought I had them dead to rights only to see the momentum swing the other direction. With all the scoring in the 4th qtr I can't help but think the "Drive Goal" bug kicked in late and lit both offenses on fire. That or both Ds were just totally gassed. In either case it was a very entertaining game, very enjoyable and very realistic, other than Stanton running down my LB on the INT. Very nice job sir, very nice indeed!

Just as a side note I played using the broadcast camera view and the graphics were beautiful, it really looked like a game you would witness on a Sunday afternoon. As for the speed it did seem a bit slow at times but not bad and not having played on a different speed I really don't have a point of reference.

FYI: I included assist it the tackle count.

New Orleans Saints at Arizona Cardinals
Jan 1, 1ST2ND3RD4THSCORE
New Orleans Saints ()0772034
Arizona Cardinals ()7371633
Team Stats Comparison

NORARI
Total Offense485458
Rushing Yards112110
Passing Yards373348
First Downs2516
Punt Return Yards1217
Kick Return Yards160160
Total Yards657635
Turnovers12
3rd Down Converstion10-14 (71%)1-6 (16%)
4th Down Conversion

2-Point Conversion0-10-1
Red Zone Touchdowns/Field Goals3/03/2
Penalties5-934-45
Posession Time35:3324:27
New Orleans Saints
PASSINGC/AYDSTDINT
Brees31/4439131
RUSHINGATTYDSAVGTD
Ingram22843.82
Spiller6284.6
RECEIVINGRECYDSAVGTD
Watson8516.31
Coleman79313.2
Colston67312.1
Ingram5367.2
Morgan28140.51
Johnson129291
Hill11313
Spiller11515
DEFENSETACKSACKINTTD
Byrd10
1
Hawthorne5
1
Edebali3


Ellerbe3


Vacarro4


Sanford5


Jean-Baptiste31

Humber1


Kikaha2


Jenkins11

Bush4


Haralson1


Jordan3


Spencer3


Williams3


KICKINGFGXPPTSLONG
Hopkins0/14/44
PUNTINGNOYDSAVGIN20
Morstead315852.20
KICK RETURNRETYDSAVGTD
Cooks512024
Spiller24020
PUNT RETURNRETYDSAVGTD
Spiller11212
Arizona Cardinals
PASSINGC/AYDSTDINT
Stanton13/2225612
Palmer4/4871
Thomas1/123

RUSHINGATTYDSAVGTD
Taylor17784.51
Johnson43281
RECEIVINGRECYDSAVGTD
John Brown5120241
Floyd510025
Niklas45413.51
Fitzgerald36622
Jaron Brown12626
DEFENSETACKSACKINTTD
Bucannon11


Dennard5


Powers9


Shaughnessy7


Mathieu9


Okafor6


Minter16


Golden2


Campbell31

Washington15


Redding11

Peterson4
1
KICKINGFGXPPTSLONG
Catanzaro2/23/3936
PUNTINGNOYDSAVGIN20
Butler210150.5
KICK RETURNRETYDSAVGTD
Mathieu513627.2
Peterson12424
PUNT RETURNRETYDSAVGTD
Peterson2178.5

Awsome man, very detailed report (just as I thought you would do), and I appreciate every word. Game looked exciting, would've loved to watch (I was picturing it as I read though).

So, about the CPU INTs I think you brought up a great point (being at 45), I haven't really had issues with is and NEVER have I seen 6 INTS in a game, let alone a half lo HA! I would've restart too and figured our what was going on. But judging from my games, all the CPU's INTS were INT I could live with (most I've seen with new updated reaction/coverage settings were 2 I believe by me/J.Flacco, and 2 by the CPU/D.Carr) but I'll play a game with them at 42 and see how that plays out.

Question, how did the QB's Accuracy look to you heading into halftime. I ask because, I just finished a game TEN @ CLE and M. Mariota was something like 13/16 leading into halftime (wasn't sure if that had to do with the drive goal issues, or what.) I was thinking of lowering USER QB Acc a point from 37 to 36 and CPU from 38 to 37; just to see how that plays out.

Another questions, what you'd think of the sliders for Pass Reaction and Coverage. Did it seem to jell better, was it more authentic, did you see any sweet animations. Curious to know.

Nonetheless, thanks man and as always let me know about any game experiences. These are by no means "perfect", darn close I think, but I'm sort of a perfectionist so any info to try and fine tine a slider here or there I'm all for.

Last edited by iiamcb; 09-03-2015 at 04:44 PM.
iiamcb is offline  
Reply With Quote
Old 09-03-2015, 05:01 PM   #400
Rookie
 
OVR: 0
Join Date: Sep 2014
Re: MADDEN 16 Realistic Slider Set (ALL-PRO)

Just wanted to say thanks for all the hard work and due diligence. One of the few sets that actually works as advertised for this year's game. Was wondering if they would also work if I decided to play as a specific player in CFM? Any feedback would be greatly appreciated. Thanks.
JustInTime952 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:51 AM.

Top -