Can I ask what was the reason for increasing CPU PDR to 8? I thought the CPU pass D was really tight with PDR at 7 and PC at 86. I was even considering dropping PC to 85.
I was seeing a lot of open un contested WR's which made for inflated QB accuracy. I'm in the 4th QTR of a very intense game with the Cardinals. The PDR is 8 and Flacco has thrown 3 INT (2 in the red zone by T. Mathieu). I can't even be upset, as Mathieu made 2 great plays and just baited Flacco into the mistakes. I have to say that coupled with where I have QB accuracy set now has made for a more enjoyable experience in regards to QB completion % for both sides. I'll post afterwards with box score.
Definitely gonna be using these sliders from now on, game felt like a real NFL game, my defense comes together and plays alot better and doesn't get burned anymore. Just a question. When it says human sliders are they talking about my team as a whole or just the player I'm controlling on the current play? My team seems to drop what would be sure interceptions so I was just curious since the CPU team picks them off no problem and even more of the difficult interceptions as well.
I was seeing a lot of open un contested WR's which made for inflated QB accuracy. I'm in the 4th QTR of a very intense game with the Cardinals. The PDR is 8 and Flacco has thrown 3 INT (2 in the red zone by T. Mathieu). I can't even be upset, as Mathieu made 2 great plays and just baited Flacco into the mistakes. I have to say that coupled with where I have QB accuracy set now has made for a more enjoyable experience in regards to QB completion % for both sides. I'll post afterwards with box score.
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Is the very first post you made the current sliders or did you up date them somewhere within the thread?. I'm using the sliders from pg1 first post.
Definitely gonna be using these sliders from now on, game felt like a real NFL game, my defense comes together and plays alot better and doesn't get burned anymore. Just a question. When it says human sliders are they talking about my team as a whole or just the player I'm controlling on the current play? My team seems to drop what would be sure interceptions so I was just curious since the CPU team picks them off no problem and even more of the difficult interceptions as well.
- Appreciate that man. USER is the numbers for you or the human controlling the sticks. CPU is the AI, strictly CPU team. Interceptions will balance out. Couldn't set to high with Pass coverage being set where its at because then you'd see an alarming rate of INTs. They'll work itself for sure. I've seen easy drops and then I've seen incredible dives, one handers, jumps, sliding etc.
Quote:
Originally Posted by moshwithnickko
Is the very first post you made the current sliders or did you up date them somewhere within the thread?. I'm using the sliders from pg1 first post.
- The OP are most up to date, but I'm about to post a box score with new adjustments to a few sliders. I would like you to test those.
- What were QB completion percentages looking like for USER and CPU.
- Appreciate that man. USER is the numbers for you or the human controlling the sticks. CPU is the AI, strictly CPU team. Interceptions will balance out. Couldn't set to high with Pass coverage being set where its at because then you'd see an alarming rate of INTs. They'll work itself for sure. I've seen easy drops and then I've seen incredible dives, one handers, jumps, sliding etc.
- The OP are most up to date, but I'm about to post a box score with new adjustments to a few sliders. I would like you to test those.
- What were QB completion percentages looking like for USER and CPU.
Yeah I had an dropped int that hit them right in the hands constantly lol, but as far as accuracy I was playing against the steelers as the browns using manziel. Big Ben finished with like 60 something % and an int and johhny finished I think it was 57% with 2 ints. I think the biggest thing I like is I'm not getting torched in the secondary now unless I make a legit wrong play call. And the fact that total yards my 400-vs their 300 wasn't outrageous like I'm.used to. (Like 1200 or more yards combined between teams) and scores in the 50-60s. I won the game 27-24. One of my favorite games I've played this far cuz it was actually enjoyable.
Just a quick box score for last game. Doesn't include defense (I think we're on the right track with defense. I'm more so concerned with nailing the QB Accuracy issues).
Which I think I say a better and more consistent with missed targets. But they really weren't that bad of throws being missed. Definitely was realistic and authentic. Here's a box score, followed by where I had specific sliders at.
Baltimore Ravens at Arizona Cardinals
Jan 1,
1ST
2ND
3RD
4TH
SCORE
Baltimore Ravens (4-3)
7
3
0
7
17
Arizona Cardinals (1-6)
3
3
0
8
14
Team Stats Comparison
BAL
ARI
Total Offense
393
280
Rushing Yards
143
100
Passing Yards
250
180
First Downs
18
13
Punt Return Yards
26
23
Kick Return Yards
138
0
Total Yards
557
303
Turnovers
4
0
3rd Down Converstion
5-9 55%
3-12 25%
4th Down Conversion
0-0
0-0
2-Point Conversion
0-0
1-1 100%
Red Zone Touchdowns/Field Goals
1/0
1/2
Penalties
2-20
3-25
Posession Time
29:34
30:26
Scoring Summary
FIRST QUARTER SCORING
BAL
ARI
10:09
(ARI) C. Catanzaro, 26 Yd FG
0
3
6:16
(BAL) J. Forsett, 57 Yd Run (J. Tucker Kick)
7
3
SECOND QUARTER SCORING
BAL
ARI
11:51
(ARI) C. Catanzaro, 35 Yd FG
7
6
9:19
(BAL) J. Tucker, 49 Yd FG
10
6
FOURTH QUARTER SCORING
BAL
ARI
5:13
(BAL) M. Williams 12 Yd Pass from J. Flacco (J. Tucker Kick)
17
6
2:09
(ARI) J. Gresham 16 Yd Pass from C. Palmer (2 PT Good)
17
14
Baltimore Ravens
PASSING
C/A
YDS
TD
INT
J. Flacco
22/32
250
1
3
RUSHING
ATT
YDS
AVG
TD
J. Forsett
19
128
6.7
1
L. Taliafero
4
7
1.7
0
K. Juszczyk
2
10
5.0
0
RECEIVING
REC
YDS
AVG
TD
J. Forsett
4
34
8.5
0
K. Aiken
4
38
9.5
0
S. Smith Sr.
4
41
10.2
0
C. Gilmore
3
35
11.6
0
M. Brown
3
50
16.6
0
M. Williams
2
33
16.5
1
M. Campanaro
1
13
13.0
0
L. Taliafero
1
6
6.0
0
KICKING
FG
XP
PTS
LONG
J. Tucker
1/1
2/2
5
50
PUNTING
NO
YDS
AVG
IN20
S. Koch
3
150
50.0
0
Arizona Cardinals
PASSING
C/A
YDS
TD
INT
C. Palmer
22/35
211
1
0
RUSHING
ATT
YDS
AVG
TD
S. Taylor
12
89
7.4
0
C. Palmer
2
8
4.0
0
RECEIVING
REC
YDS
AVG
TD
L. Fitzgerald
6
60
10.0
0
M Floyd
5
58
11.6
0
S. Taylor
3
18
6.0
0
J. Brown
3
37
12.3
0
J. Gresham
3
22
7.3
1
R. Spadola
2
16
8.0
0
KICKING
FG
XP
PTS
LONG
C. Catanzaro
2/2
0/0
6
35
PUNTING
NO
YDS
AVG
IN20
D. Butler
7
322
46.0
1
Heres the only changes made (again just testing) that are different from OP set.
USER/CPU Accuracy: 23/26
USER Pass block: 36
WR Catch: 53 (back to 53 with QB Acc going down)
Thats it.
P.S. I also saw a thread that I found extremely interesting that I'm intrigued by. Basically guys are reworking the playbook to resemble the teams more life like authenticity, with regards to formations, plays on what downs and the rate at which they run such plays. I'm definitely going to check that out. Could tie into directly with these sliders and make the game that much more enjoyable.
Yeah I had an dropped int that hit them right in the hands constantly lol, but as far as accuracy I was playing against the steelers as the browns using manziel. Big Ben finished with like 60 something % and an int and johhny finished I think it was 57% with 2 ints. I think the biggest thing I like is I'm not getting torched in the secondary now unless I make a legit wrong play call. And the fact that total yards my 400-vs their 300 wasn't outrageous like I'm.used to. (Like 1200 or more yards combined between teams) and scores in the 50-60s. I won the game 27-24. One of my favorite games I've played this far cuz it was actually enjoyable.
Great dude. Glad you enjoyed them. I made a couple minute adjustments just recently posted to thread.
A lot of guys were seeing far to high completions percentages with OP QB slider. Funny yours seemed right on. But I'm testing right now to find the sweet spot.