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Playmakers Madden 16 Pro Level Sliders

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Old 09-04-2015, 12:46 PM   #17
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Re: Playmakers Madden 16 Pro Level Sliders

Thanks.

I was looking at whether to adjust the QB ACC or WR Catch to decrease my passing accuracy this year. I think I will try your adjustments. They look reasonable.
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Old 09-04-2015, 01:11 PM   #18
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Re: Playmakers Madden 16 Pro Level Sliders

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Originally Posted by Playmakers
you are correct about the comp %

It may just be me using Romo and both Dez and Witten seem to catch damn near everything LOL!

I've played a few games with lower rated QB's but not enough to determine if QBA is a tad too high on this level.
In the one game I played yesterday Bortle's was ~52% if I remember correctly. CPU was just over 60% with Mariota.
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Old 09-04-2015, 01:18 PM   #19
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Re: Playmakers Madden 16 Pro Level Sliders

I have seen some crappy QB play haha
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Old 09-04-2015, 01:53 PM   #20
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Re: Playmakers Madden 16 Pro Level Sliders

I will run 3 straight running plays with Matt Forte. The next play I will see Langford in. The play after, Forte is back. I don't know about this RB disappearing act. Seems fine for me. The penalties are a bitch much but I like it. Makes the game quite interesting. Really busy this week. On Tuesday I'm going to play 5 games in a row with stats. Good luck! I like the sliders for Pro. You should also check out Armor and Swords ALL PRO. He has something there.
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Old 09-05-2015, 03:22 PM   #21
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Re: Playmakers Madden 16 Pro Level Sliders

I swear the first night I played with these sliders they felt really good. Since the auto tuner update I either became a madden genius or they have had some impact on the game in Play Now. (and I ain't no genius)

I chalked up the game I played last night (having an NFL Blitz style shootout against the Texans with the Jags) to being a possible fluke. JAX ended up with like 545 offensive yards. Crazy!

So, I loaded it up again today, this time as Jags against Colts. . . . . wellllll:

Indianapolis Colts at Jacksonville Jaguars
Sep 5, 20151ST2ND3RD4THSCORE
Indianapolis Colts (CPU)00000
Jacksonville Jaguars (HUM)71471745
Team Stats Comparison
INDJAC
Total Offense174473
Rushing Yards69199
Passing Yards105274
First Downs821
Punt Return Yards042
Kick Return Yards18122
Total Yards355537
Turnovers2(-2)0(+2)
3rd Down Converstion3-10(30%)5-10(50%)
4th Down Conversion0-1(0%)2-2(100%)
2-Point Conversion00
Red Zone Touchdowns/Field Goals03-3(100%)
Penalties2-243-25
Posession Time20:5731:03
Indianapolis Colts
PASSINGC/AYDSTDINT
A. Luck11/2012601
P.McAfee0/1000
RUSHINGATTYDSAVGTD
F.Gore14463.20
D.Herron393.00
A. Luck2147.00
Jacksonville Jaguars
PASSINGC/AYDSTDINT
B.Bortles16/2327430
C.Henne1/11010
RUSHINGATTYDSAVGTD
T.Yeldon291766.0
D.Robinson6233.8


I'm playing house rules, locked on as Posluszny on defense and typically QB on offense, ensuring no user catches. I stick to the suggested plays also.

Like I said, pre-tuner update these were great. Anyone else notice a change?

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Old 09-05-2015, 03:56 PM   #22
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Re: Playmakers Madden 16 Pro Level Sliders

Thanks for the heads up....

Worked all day yesterday so i haven't had the chance to download the tuner and play in a few days.

Will spend Sunday playing some more games and installing some new QBA settings for the Human player.

EA usually does change something under the table with tuners without really specifiying what else it effected.
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Old 09-06-2015, 07:10 PM   #23
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Re: Playmakers Madden 16 Pro Level Sliders

I had a chance to play 2 games today....

I will take a break and then update on Tuesday my Final base settings for these Default CPU Sliders.

I'm not looking to make any major changes with CPU Sliders I actually enjoy playing them on this level keeping them at 50 default on most sliders across the board that way the USER only has to adjust his sliders based on how effective the CPU is or isn't from the default level of gameplay.

My changes will most likely be reducing Human QBA, RUN BLOCK AND TACKLE SLIDERS instead of raising the CPU Sliders outside of their Run Block SLIDER.

Just from observation today All 3 Human Sliders I mentioned can all still produce effective results for you on the field.

IMO those are the 3 main sliders that always seem to be way too strong out of the box causing the unfair advantage in gameplay between Human vs CPU.
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Old 09-07-2015, 02:02 PM   #24
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Re: Playmakers Madden 16 Pro Level Sliders

Did you see any issues with HUM running game being too good or CPU running game?

How do you feel about the tuner?
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